File Details
Alderia 3 - v1.4
- R
- Sep 15, 2021
- 36.44 MB
- 85
- 1.12.2
- Forge
File Name
Alderia 3 - From the Ashes-1.4.zip
Supported Versions
- 1.12.2
===================================================================
Alderia 3 - From the Ashes 1.3.2 --> Alderia 3 - From the Ashes 1.4
Added: - Tool Belt
Updated: Armory Expansion (Armory Expansion 1.2.4 --> Armory Expansion 1.4.2): Armory Expansion 1.4.2: No changelog provided.
Armory Expansion 1.4.1:
No changelog provided.
Armory Expansion 1.4.0:
Split Trait config from Material config;
Added some trait support to the ConArm Module, courtesy of [SirAron_GameLabs](https://www.curseforge.com/members/siraron_gamelabs/projects) (Give him and his work some love, he's earned it!)
Armory Expansion 1.3.4b:
Fixes ConArm plugin Trait support.
Armory Expansion 1.3.4:
Fixes issue #55
Armory Expansion 1.3.3:
New config system. WARNING: WILL BREAK EXISTING CONFIGS
Updated to latest Ice and Fire version.
Armory Expansion 1.3.1:
Implementation of partial material disabling
Root folder for integration configuration files are now definable in the constructor, using root
Update build.gradle
Fixed config not being generated. Options are still ignored for some reason. Fluid registration was disabled due to Material config options are now fully respected.Fixes[#48](https://github.com/YaibaToKen/Armory-Expansion/issues/48)and[#36](https://github.com/YaibaToKen/Armory-Expansion/issues/36). Fluid registration and material casting is still broken.
Armory Expansion WebClient Beta3:
Every single stat a material uses can now be configured through the JSON files
Armory Expansion 1.3.0:
Every single stat a material uses can now be configured through the JSON files
Armory Expansion 1.2.5:
Fixes issue #36
Armory Expansion WebClient Beta2:
Fixes issue #36
Armory Expansion WebClient Beta1:
Full switch from #.cfg to #.json files for all Integrations.
Integration data can now be loaded from a web server, although this is disabled by default.
Feel free to try it with the available URL in the config ([https://github.com/YaibaToKen/Armory-Expansion-WebJSON](https://github.com/YaibaToKen/Armory-Expansion-WebJSON)).
Connection timeout and maximum stream size can be set in armoryexpansion.cfg, defaulting to 60 seconds and 128KB respectively.
Most Ice and Fire materials now have a different look, due to finally getting sided code to work.
Builder's Bag (buildersbag-1.12.2-1.3.0.22 --> buildersbag-1.12.2-1.4.2.25):
buildersbag-1.12.2-1.4.2.25:
- LittleTiles module now works properly on servers
buildersbag-1.12.2-1.4.1.24:
- Fixed server crash
buildersbag-1.12.2-1.4.0.23:
- Added Selection Wheel
Carry On (carryon-1.12.2-1.12.3.15 --> carryon-1.12.2-1.12.4.16):
carryon-1.12.2-1.12.4.16:
- Improved compatibility with many mods
. Added more defaults to the blacklist
- Improved compatibility on Sponge and other server architectures.
Construct's Armory (conarm-1.12.2-1.2.5.9.jar --> conarm-1.12.2-1.2.5.10.jar):
conarm-1.12.2-1.2.5.10.jar:
Fixed
-----------
- Fixed texture loading errors with TexFix
- Fixed Korean translation errors
- Fixed ContentTweaker onDamaged function
CreativeCore (CreativeCore_v1.10.16_mc1.12.2.jar --> CreativeCore_v1.10.63_mc1.12.2.jar):
CreativeCore_v1.10.63_mc1.12.2.jar:
Added a new constructor to DecimalCurve
CreativeCore_v1.10.62_mc1.12.2.jar:
Added side aware configured method
CreativeCore_v1.10.61_mc1.12.2.jar:
Fixed line preview growth of normal box
CreativeCore_v1.10.60_mc1.12.2.jar:
Fixed not taking care of float point precision when checking if point is on line
Fixed epsilon being too accurate
CreativeCore_v1.10.59_mc1.12.2.jar:
Fixed being able to retrieve a null facing for a corner
CreativeCore_v1.10.58_mc1.12.2.jar:
Fixed crashes which could occur in rare cases when using pillar shape
CreativeCore_v1.10.57_mc1.12.2.jar:
Potential fix for rare crash when closing gui
CreativeCore_v1.10.56_mc1.12.2.jar:
Added possibility to make transformable box grow when being render with lines
CreativeCore_v1.10.55_mc1.12.2.jar:
No changelog provided.
CreativeCore_v1.10.47_mc1.12.2.jar:
Added isAntialiasing to OptifineHelper
Added flip for facing
Fixed another inaccuracy calculations which resulted in slices intersection even though they do not
Fixed crash when setting color in color picker without alpha slider
CreativeCore_v1.10.46_mc1.12.2.jar:
Fixed crash when setting color in color picker without alpha slider
Added flip for facing
CreativeCore_v1.10.45_mc1.12.2.jar:
Fixed inaccurate vectorfans could collide even though they don't
Fixed not disabling depth in certain cases
Added color palette to color picker
Added ability to configure config holder in list
CreativeCore_v1.10.44_mc1.12.2.jar:
Added getTempWorld to TileEntityCreative
Added isAnisotropicFiltering to OptifineHelper
CreativeCore_v1.10.42_mc1.12.2.jar:
Fixed PacketHandler crash if player chunk entry is null
Added vertical lines to GuiTimeline
Fixed tab button rendering issue
CreativeCore_v1.10.41_mc1.12.2.jar:
Fixed setEnabled method not returning GuiControl
Fixed crash when sending update packet too early
Added copy to BooleanUtils
CreativeCore_v1.10.40_mc1.12.2.jar:
Added add, sub and scale to box and vectorfan
Added NBTUtils
Added new BlockSelector
Added BooleanUtils
Added texU and texV to BoxFace
Added GuiCounter and GuiCounterDecimal
Added draw line to GuiRenderHelper
Added only rotate method to vec origin
Added translated variants of guicontrols
Expanded buffer utils
Removed entitysit
Fixed possible issue of changing true and false array
Fixed creating too big chunkMap for fake chunk provider
Fixed scalefactor not working properly
Fixed not using onClicked in GuiStateButton
Fixed GuiCounter not raise changed event
Fixed GuiComboBox select index not setting index
Fixed not calling onChunkUnload() when world unloads
CreativeCore_v1.10.34_mc1.12.2.jar:
Fixed another slice intersecting issue
CreativeCore_v1.10.33_mc1.12.2.jar:
Fixed several issues of intersect2d
CreativeCore_v1.10.32_mc1.12.2.jar:
Fixed another GuiStateButton crash
CreativeCore_v1.10.31_mc1.12.2.jar:
Added coners per face
CreativeCore_v1.10.30_mc1.12.2.jar:
Added equalsIgnoreOrder method to VectorFan
Fixed crash with invalid index in GuiStateButton
CreativeCore_v1.10.29_mc1.12.2.jar:
Removed inside from RangedBitSet
Fixed vectorfan intersecting when lines are parrallel but never actually overlap
Moved MaterialUtils
CreativeCore_v1.10.28_mc1.12.2.jar:
Fixed isCoordinateOnRay method
Added inside property to rangedbitset
CreativeCore_v1.10.27_mc1.12.2.jar:
Fixed not rendering preview lines properly
CreativeCore_v1.10.26_mc1.12.2.jar:
Fixed another chisel rendering issue of ordinary faces
Added new intersectionhelper removed old one
Fixed couple of chisel block rendering issues
CreativeCore_v1.10.25_mc1.12.2.jar:
Added more intersection methods
Added new map method to transformer
Added VectorUtils (includes method from RotationUtils)
Expanded BufferBuilderUtils
Renamed a few methods in RotationUtils
Fixed chisel rendering combat issues
Fixed crashing on server side
Fixed log spam when building rendering cache
CreativeCore_v1.10.20_mc1.12.2.jar:
Fixed crash when checking empty stack
CreativeCore_v1.10.19_mc1.12.2.jar:
Added CachedFaceRenderType for face culling
Added cut2d method
Fixed weird crash when getting player gametype
Renamed SideRenderType to FaceRenderType
Embers Rekindled (EmbersRekindled-1.14-hotfix.jar --> EmbersRekindled-1.18.jar):
EmbersRekindled-1.18.jar:
- FIxes infinite recursion from Blasting Core explosions
- Fixes Magma Worm crashing the server when you kill it
EmbersRekindled-1.17.jar:
- Fixes Cinder Staff projectiles going through walls when pressing up against the wall (Polyacov Yury)
- Changes Ember damage to only apply the burning effect when it actually would do damage (Polyacov Yury)
EmbersRekindled-1.16.jar:
- Fixes DataSerializer registration for Magma Worm ([PolyacovYury](https://github.com/DaedalusGame/EmbersRekindled/issues?q=is:pr author:PolyacovYury))
- Refactors Inferno Forge ([PolyacovYury](https://github.com/DaedalusGame/EmbersRekindled/issues?q=is:pr author:PolyacovYury))
- Possibly fixes render issues with caster gauntlets and hooks
- Adds some missing lang entries
EmbersRekindled-1.15.jar:
This update is almost entirely made possible by the community sending in Pull Requests, for which I am truly grateful. I'm sorry it took so long to hit a release.
- Fixes Beam Splitters losing energy if one side's target is full and one isn't (Polyacov Yury)
- Fixes Tile Entities making other Tile Entities invisible (Polyacov Yury)
- Fixes Inferno Forge replacing a block without any checks (Polyacov Yury)
- Fixes IllegalArgument exceptions when breaking Inferno Forges (Polyacov Yury)
- Fixes model errors (Polyacov Yury)
- Increases breaktime for most embers machines and components so they can't be instamined (Polyacov Yury)
- Disable redstone connecting to embers machines because it doesn't work (Polyacov Yury)
- Update zh_CN.lang (Aemande123)
- Adds config options for particles (tth05)
- Reduces lag from calls to get burntime of an item (tth05)
- Fixes not being able to extract container items from Ember Bores (tth05)
- Fixes dawnstone gears not having an oredict entry
- Adds power ratio parameter to Mixer Centrifuge CT integration
- Increases the crystal limit on the Inferno Forge
- Adds config option for crystal limit and chance midpoint of the Inferno Forge
- Adds a visual tell for when an Inferno Forge has too many crystals.
- Fixes NPE from Ashen Amulet particles
- Adds a Fluid Dropper. It can fill a block with fluid up to 5 blocks underneath it. Can be used to fill Inspirations Cauldrons.
- Makes Mechanical Pumps push directly into attached fluid pipes and tanks.
- Allows any fluid containers, not just buckets, to fill tanks.
Growthcraft Community Edition (Growthcraft 4.2.0 --> Growthcraft 4.2.2 (4.2.2.1)):
Growthcraft 4.2.2 (4.2.2.1):
Bug fix for server crash when going grapes and or hops.
This jar is labeled as 4.2.2.1 but it is a re-release of 4.2.2. Shout out to "clienthax" for noticing that we dropped our AT mappings when refactoring.
Growthcraft 4.2.1:
Release notes since 4.2.0
This is a stable release with bugfixes and new fermentations
Breaking Changes
* New fermentation and brewing recipes. To get the new recipes, you must delete or rebuild your brewing.json and fermentation.json config files.
* New Features
* Sake and Lager can now be Magical
* New fermentation type of Potent-Extended. Previously, adding redstone to a potent fermentation would drop the potent and make it extended. Potent-Extended is and increase the strength and length of the potion effects.
* Bug Fixes
* Fixed Hyper-Extended Mead
* Fixed missing textures for the new Fishtrap variants.
* Improvements
* None
* Other Changes
* None
* Administrative Notes
* None
Just Enough HarvestCraft (JEHC) ([1.12.2] Just Enough HarvestCraft 1.7.0 --> [1.12.2] Just Enough HarvestCraft 1.7.2):
[1.12.2] Just Enough HarvestCraft 1.7.2:
Add logo and URL to the mod info
[1.12.2] Just Enough HarvestCraft 1.7.1:
Add Portuguese translation (thanks @Kazuya79)
Just Enough Items (JEI) (jei_1.12.2-4.15.0.293.jar --> jei_1.12.2-4.16.1.302.jar):
Placeholder:
LittleTiles (LittleTiles_v1.5.0-pre199_34_mc1.12.2.jar --> LittleTiles_v1.5.21_mc1.12.2.jar):
LittleTiles_v1.5.21_mc1.12.2.jar:
Fixed issue when placing ticking or rendered structures with overwrite mode inside a block
LittleTiles_v1.5.20_mc1.12.2.jar:
Fixed one action getting lost when using undo and then doing something else
LittleTiles_v1.5.19_mc1.12.2.jar:
Fixed wall and pillar shape when using mark mode in some edge cases
Fixed boxes action return false if no action could be applied
LittleTiles_v1.5.18_mc1.12.2.jar:
Potential fix for not undoing sometimes
Updated to newest CreativeCore
Texture optimization (by JustDesoroxxx)
Optimized structure_builder.struct (by JustDesoroxxx)
Update fr_FR.lang (by JustDesoroxxx)
LittleTiles_v1.5.17_mc1.12.2.jar:
Fixed block hardness being to low for immersive vehicles
LittleTiles_v1.5.16_mc1.12.2.jar:
Fixed crash when trying to open removed door
Fixed destroy boxes action not dropping structure itemstack
Fixed crash when ticket with 0 delay is queued
Fixed being able to click through animations
Enhanced signal input model
LittleTiles_v1.5.15_mc1.12.2.jar:
Added getCustomTab to premade structure type
Potential fix for crash when toggling mark mode
Fixed spamming `Tileentity is not loaded yet` error (by skmedix)
Fixed crash when dividing by zero
Added simple mode for pillar shape
LittleTiles_v1.5.14_mc1.12.2.jar:
Fixed intersection method of transformable box can cause crash
Fixed rare crash when using mark mode (potentially)
Fixed ignoring corners when combining transformable boxes
LittleTiles_v1.5.13_mc1.12.2.jar:
Fixed line preview growth of normal box
Fixed crash causing by recent fix
LittleTiles_v1.5.12_mc1.12.2.jar:
Fixed concave shape not rendering properly in certain cases
Fixed virtual number outputting signal with 0 bandwidth
LittleTiles_v1.5.11_mc1.12.2.jar:
Fixed mark mode position rendering when using inside position
Added virtual number signal input
Fixed pillar shape not updating correctly when using mark mode
Fixed keeping mark mode even after editing with hammer/ paint brush
Fixed input/output not being invisible even if they should be
Fixed particle collision
Fixed flip bit not being properly rotated/ mirrored
Added option enhancedResorting
Fixed arrow of output signal (by JustDesoroxxx)
Fixed some errors in fr_FR.lang (by JustDesoroxxx)
Fixed combining transformable boxes
Update zh_CN.lang (by EdgewalkerBlue)
LittleTiles_v1.5.10_mc1.12.2.jar:
Fixed taking wrong state when replacing block
LittleTiles_v1.5.9_mc1.12.2.jar:
Fixed placement mode being ignored when placing structures
Fixed bypassing harvest block level when edit unbreakable is set to false
Update zh_CN.lang (by EdgewalkerBlue)
LittleTiles_v1.5.8_mc1.12.2.jar:
Fixed structure preview being affected by world brightness
Fixed crash when not being able to place all tiles
Fixed cable not supporting transparent colors
LittleTiles_v1.5.7_mc1.12.2.jar:
Fixed door opening not consuming interaction
Fixed ingredient duplication caused by adding children multiple times
Fixed exception when using wrench on input or output which has no parent
Fixed transformable box combining could cause weird results
Added itemstack to snapToGrid method
Added configurable snapToGrid configuration for premade structures
Fixed issue with selectable shapes
Fixed crash when finishing door animation
LittleTiles_v1.5.6_mc1.12.2.jar:
Added ability to pickup animations in recipes
Fixed colorize mode removing tiles
Fixed attempting to place empty placement
Reworked shape cache (only generating new if something changes)
Enhanced placing mode of seletable shapes
Added support for map colors
LittleTiles_v1.5.4_mc1.12.2.jar:
Fixed crash when updating removed structure
Fixed outer and inner corner shape not working in same cases
Fixed crash when door opens back up right away
Removed BasicCombiner (less object load)
Enhanced performance of new shapes (polygon, curve and curvewall)
Fixed polygon shape being a little off
LittleTiles_v1.5.3_mc1.12.2.jar:
Fixed changing grid not updating tools properly
Fixed not merging doc's fix for cylinder shape
Fixed z-fighting with line preview
Fixed exception when removing structure
Fixed crash when hammer, chisel or paint brush has no nbt tag
LittleTiles_v1.5.2_mc1.12.2.jar:
Fixed not removing saved actions when leaving world
Fixed overlapping tiles when using certain shapes
Reworked LittleBoxes
Fixed not removing mark mode when canceling shape
Fixed mark mode not updating shape
Fixed crashing when stack has not tile
Fixed bag sync issue
Fixed line preview not working properly
Added Hold 'CTRL' to place more points to tooltip
Fixed MarkMode causing issues on server side
LittleTiles_v1.5.1_mc1.12.2.jar:
Updated french translation (by Harald De Luca)
Fixed crash on server side
LittleTiles_v1.5.0_mc1.12.2.jar:
No changelog provided.
LittleTiles_v1.5.0-pre328_mc1.12.2.jar:
Fixed placement of slices
LittleTiles_v1.5.0-pre327_mc1.12.2.jar:
Added warning for antialiasing option from optifine
Added max distance configuration for doors
Updated french translation (by Harald De Luca)
Fixed child door getting removed if parent door opens
Fixed frame builder missing translations
Fixed volume calculations of slices
LittleTiles_v1.5.0-pre326_mc1.12.2.jar:
Added maxAllowedDensity configuration
Made glowing blocks light depending on volume
Fixed storage structure inventory size exploit
Added structure scaling ingredients
- bed requires a bed to be crafted
- ladders will need a ladder for each block height
- light needs one glowstone for each 1/8 of a block
Added pyramid shape
LittleTiles_v1.5.0-pre325_mc1.12.2.jar:
Made chairs work on doors
LittleTiles_v1.5.0-pre324_mc1.12.2.jar:
Fixed door closing right after being opened
LittleTiles_v1.5.0-pre323_mc1.12.2.jar:
Fixed crash when using undo after destroying multiple structures
LittleTiles_v1.5.0-pre322_mc1.12.2.jar:
Fixed not saving the door in preview with the right state
Fixed off hand still being activated even if main hand is canceled
Fixed sending block updates when placing door too early
Fixed not saving child dynamic connection
LittleTiles_v1.5.0-pre321_mc1.12.2.jar:
Added dynamic children
Fixed a crash when tileentity gets rendered before its loaded
Fixed structure builder recipe
Added french translation (thanks to Harald De Luca)
Fixed blank-o-matic using transparency
Removed hideParticleBlock option
LittleTiles_v1.5.0-pre320_mc1.12.2.jar:
Fixed crash when using signal converter (this time for real)
LittleTiles_v1.5.0-pre319_mc1.12.2.jar:
Fixed crash when faces are null
Fixed crash when output cannot be found
Fixed crash when using the signal converter
LittleTiles_v1.5.0-pre318_mc1.12.2.jar:
Made signal delays smaller
Added structure colors (used by cable, input, output)
Made colored cables not connect if they have different colors
Fixed structure relatives not scale correctly
Added option to disable placing sounds for doors
LittleTiles_v1.5.0-pre317_mc1.12.2.jar:
Potential fix for last chunk rendering corruption
Fixed not being connetected to signal component caused crash
Fixed animation no-clip collision
Fixed door axis not working when axis has higher grid than rest of the structure
Fixed crash with colorize placement mode
LittleTiles_v1.5.0-pre315_mc1.12.2.jar:
Added structure builder for item holder
LittleTiles_v1.5.0-pre314_mc1.12.2.jar:
Added recipes for particle emitter, cable, output, input, display
Added item holder
Fixed not being able to parse input operations
Fixed bitwise operations not working
Fixed loading output handler could cause to schedule unwanted tickets
AddeAdded hideMipmapWarning
Made mipmap warning only occur if optifine is installed
Added queue update structure
Made cable helper previews less opaque
Added mipmap and anisotropic filtering warning
LittleTiles_v1.5.0-pre311_mc1.12.2.jar:
Fixed issue signal still being connected after being part of the animation
Fixed invalid blankomatic recipe which caused a crash in JEI
LittleTiles_v1.5.0-pre310_mc1.12.2.jar:
Fixed crash when using rayTrace before the tileentity is loaded
Fixed right click prevent issues
LittleTiles_v1.5.0-pre309_mc1.12.2.jar:
Added message structure
Added colorize, stencil and overwrite all placement mode
Changed paint brush pick color to use middle mouse click
Fixed ignoring children when taking care of align to grid option
LittleTiles_v1.5.0-pre308_mc1.12.2.jar:
Fixed no clip structure tiles would support face culling
Removed glowstone functionality
Fixed crash when transition for nested door ends
Fixed not properly preventing multiple called right click events
Fixed target indexes getting lost when loading equation in signal controller
Fixed basic lever being in 32 grid offset by 1
Fixed not updating signals when structure is placed
Fixed premade structure could get mismatched with same class when in recipe gui
Fixed nested targets not working properly
Added render region and vbo warning (vbo warning can also be disabled in the config)
Fixed transition to different block state caused several issues
Fixed not converting block to suitable ticking rendering state when placing (caused particle emitter to not tick during animation)
Fixed advanced door default timeline duration was still at 50
Removed wrench ability for animations
Fixed sometimes missing inventory change in LittleStorage
Added structure default type (if structure type does not exist anymore)
Fixed te not being loaded but still acting like it
Added signal display 16 bit
Fixed block tile name
LittleTiles_v1.5.0-pre307_mc1.12.2.jar:
Fixed not and bitwise not operator not using brackets
LittleTiles_v1.5.0-pre306_mc1.12.2.jar:
Fixed state filter for hammer and brush not working
LittleTiles_v1.5.0-pre305_mc1.12.2.jar:
Added particle presets
Added extender signal mode
Added info for external inputs and outputs when using the wrench
Reworked particle emitter configuration
Made dust_grow start with actual first texture
Fixed outputs not notifying structure when being changed
Fixed not connecting to output/input could cause a crash
LittleTiles_v1.5.0-pre304_mc1.12.2.jar:
Fixed crash when predicate is null
Fixed affected blocks restriction sync issues
LittleTiles_v1.5.0-pre303_mc1.12.2.jar:
Fixed several issues related to door synchronization
Fixed crash on server side caused by signal modes
LittleTiles_v1.5.0-pre301_mc1.12.2.jar:
Fixed not being able to place structure which requires special block (rendering or ticking)
Fixed not rendering all tiles with transparency
LittleTiles_v1.5.0-pre300_mc1.12.2.jar:
Added signaling
- Added functional transmission of cables
- Added signal configuration for all structure types
- Added inputs to no-clip (players, entities)
- Added inputs to storage (accessed, filled)
- Added inputs to bed/chair (occupied)
- Added output to door (state)
- Added complex signal configuration gui (allows for nested equations) and endless possibilities
- Added output modes (equal, pulse, stabilizier, threshold, toggle)
- Added signal converter (allows to convert signal to redstone and vise versa)
Added light structure (which can be turned off/on with rightclick or signals)
Added particle structure
- directional
- more options to configure
Added blank-o-matic (used to craft dyeable blocks)
- requires bone-meal, white/light gray/gray white or flowers
- replaces recipes for dyeable blocks
Added example structures
Added survival and creative mode settings
- added limit affected vanilla blocks (to prevent mining with hammer)
- enabled more strict survival limitations by default
Added parent property to LittlePreviews
Added pick feature to advanced recipe
Added proper unload and update organization to structures
Added Vector3f as StructureDirectionalType
Added set structure directional field default
Added new method crateItemStackEmpty to allow for other items to be used
Added entitysit structure
Added queue for structures to get notified of the next tick
Reworked screwdriver selection (works like the blueprint)
Reworked how chunk vbo is cached
Reworked recipes for tools
Reworked axis orientated doors
Renamed colored blocks to dyeable ones
Renamed Little Advanced Recipe to Little Blueprint
Renamed item classes to be more consistent
Changed texture for blueprint
Changed rendering to better scale the size while being centered
Changed default door duration from 50 to 10 ticks
Changed min render distance of tileentity to 5 blocks
Removed Little Recipe from creative tab
Removed message structure is still in motion
Removed dyeable block recipes
Removed transforming world in animation
Removed door opening result
Update zh_CN.lang (thanks to EdgewalkerBlue)
Fixed rendering invisible tile in item preview
Fixed setting render layer used for dummy chunk
Fixed premade structure not remembering it's settings when picked up
Fixed ignoring world boundaries for doors which caused a crash
Fixed tileentity not ignoring attributes of not main block structures
Fixed not converting te to new block type correctly
Fixed structurepreview of remove structure not saving parent but child
Fixed not removing doors on server side properly
Fixed crash when sending back information to client on client side
Fixed crash when parsing unknown preview type
Fixed multiple players being able to sit in one chair
Fixed overwriting structure when receiving update
Fixed getStructureLocation method typo
Fixed handling of passive, active and listener types of structures
Fixed several issues of tilted faces of slices not rendering
Fixed small position inaccuracy could cause box position move around weirdly
Fixed ticking structures not forcing block to stay ticking after reload
Fixed morph o tool compat partially
Fixed rendering of chisel and grabber in off hand
Fixed calling activate animation twice once for each hand
Fixed structure overview open related structure not working
Fixed overwriting premade structures in recipe gui
Fixed door synchronization when client door is behind
LittleTiles_v1.5.0-pre199_73_mc1.12.2.jar:
Added showInCreativeTab to premade structures
Fixed using wrong grid when adding preview box with block offset
Fixed crash when trying to upload unloaded tileentity to chunk render cache
LittleTiles_v1.5.0-pre199_72_mc1.12.2.jar:
Fixed crash when using no-clip and storage structure
LittleTiles_v1.5.0-pre199_71_mc1.12.2.jar:
Fixed intersection issues
LittleTiles_v1.5.0-pre199_70_mc1.12.2.jar:
Fixed batching chunk crash when vbo's are disabled
Fixed wrong direction after flipping/ rotating fixed axis door
Fixed crash with dynamic surroundings when tile has no collision box
LittleTiles_v1.5.0-pre199_68_mc1.12.2.jar:
Fixed another slice combining issue
LittleTiles_v1.5.0-pre199_67_mc1.12.2.jar:
Fixed combining slices together which should not connect
Fixed not setting ChunkBlockLayerManager in VertexBuffer soon enough
LittleTiles_v1.5.0-pre199_65_mc1.12.2.jar:
Potential fix for dynamicsurroundings combat crash
Added MissingWorldException
Fixed fill mode
LittleTiles_v1.5.0-pre199_64_mc1.12.2.jar:
Fixed intersection between slices not being able to handle floating point precision
Enhanced performance building side solid cache
Fixed very rare rendering crash
Fixed crash when not using remember structure
LittleTiles_v1.5.0-pre199_63_mc1.12.2.jar:
Fixed crash when not using remember structure
LittleTiles_v1.5.0-pre199_62_mc1.12.2.jar:
Small improvement when splitting boxes
Fixed markmode shifting preview when using replace mode
Fixed not converting multiple tiles back to a full block
LittleTiles_v1.5.0-pre199_61_mc1.12.2.jar:
Fixed storage structure exploit when it's part of an animation
Fixed getting server fake world instead of client fake world
Fixed rare crash when buffer gets uploaded right before getting send back to RAM
LittleTiles_v1.5.0-pre199_60_mc1.12.2.jar:
Fixed premade structures crash when nbt tag is empty
Fixed not updating rendering properly in certain cases (after editing)
Fixed not rendering highlighted block when using line preview
LittleTiles_v1.5.0-pre199_59_mc1.12.2.jar:
Fixed crash when rendering grabber with empty nbt
Fixed rendering exception for certain cases
LittleTiles_v1.5.0-pre199_57_mc1.12.2.jar:
Potential fix for rotating fixed axis doors
Fixed structure link being broken when transferring animation doors
Fixed crash when updating animation rendering
Fixed adding incomplete rendering data crash
Fixed getDoubledCenter method in LittleAbsoluteBox
LittleTiles_v1.5.0-pre199_54_mc1.12.2.jar:
Reworked RAM and VRAM management
Potential fix for crash when using NaN values
Fixed crash when interacting with broken structure
Fixed loadedstructure iterator not working (fixed open command)
LittleTiles_v1.5.0-pre199_53_mc1.12.2.jar:
Fixed rendering exception which could occur when animation stops
LittleTiles_v1.5.0-pre199_52_mc1.12.2.jar:
Added new system which removes render data from RAM and takes it back from VRAM once needed (huge RAM usage improvement, by far the biggest one yet only visible in taskmanager though)
Added profiler for average building cache time (per block)
Fixed certain graphic cards not being able to use uploadToVBO directly feature (for smooth door transitions)
Fixed not having permission for debug command
Fixed crash when placing structure with overlapping tiles (this should not happen but does for some reason)
Fixed storing translucent layer on VRAM (not possible due to resort)
Fixed not clearing block render layer when it is empty
Fixed not accepting corrupted connection
Fixed intersection method between ordinary box and transformable box
Fixed crash when placing new structure close to old one (before pre199_40)
Fixed playing sound event when closing not working properly
Fixed removing chunk list before calling update (caused a few blocks to not render properly before placing something in the chunk)
Fixed not converting tileentity to vanilla block
LittleTiles_v1.5.0-pre199_44_mc1.12.2.jar:
Fixed tnt not exploding when block explodes
Fixed crash when doing neighbor changed notification to other blocks
LittleTiles_v1.5.0-pre199_43_mc1.12.2.jar:
Added previewLineThickness config option
Added faceculling for translucent tiles
Added faceculling for transformed boxes
Removed particle block!
Reworked slices completely (backup your worlds!)
Reworked structure tile connection completely (reduces ram usage)
Reworked how blocks save their tiles (never load worlds with old versions from this point on)
Update zh_CN.lang (Thanks to EdgewalkerBlue)
Attempted to fix warpdrive support
Fixed structure overview
Fixed second mode when using a single tile
Metallurgy 4: Reforged (Metallurgy-4-Reforged-1.0.2 --> Metallurgy-4-Reforged-1.2.11):
Metallurgy-4-Reforged-1.2.11:
1.2.11
* Compressed Machine Sounds (mod size almost halved!)
* Implement Metallurgy Tweaks by Nebby natively under GPLv3
Metallurgy-4-Reforged-1.2.10:
1.2.10
* Fix crash when wearing certain armor sets ([#332](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/332))
* [Armor Chroma](https://www.curseforge.com/minecraft/mc-mods/armor-chroma) Integration (custom armor HUD)
* materials.json config now supports custom molten metal temperatures ([#315](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/315) also check out [this thread comment](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/315#issuecomment-889904106))
* Fixed a bug that didn't allow cleaning detector via the cleaning recipe if it's durability was less than the max durability
* Reworked Metal Detector:
* You can now just click instead of having to hold right click for ores to show up
* Ores remain highlighted for a short period of time while the detector goes on cool-down
* New Sounds providing feedback on different cases!
* LEDs on the detector now flash when the detector is scanning the area and finds ores nearby
Metallurgy-4-Reforged-1.2.9:
1.2.9
* Added Machine Sounds (Thanks to @acemagex#5483 for the epic sounds!)
* Offset sublimation chamber HUD effect texture by one
* Improved Sublimation chamber state handling when fuel finishes
Metallurgy-4-Reforged-1.2.8:
1.2.8
* Added a config option to tweak the temperature of fluid Thermite ([#315](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/315))
* Fixed an exception that caused Flans Mod entities to be invisible when added to the world ([#327](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/327))
* Added config options to tweak attack damage and attack speed of brass knuckles
* Improved Tinkers' Render info parameters for metals (should make tinkers' integrated textures look a bit better)<br />- Fixed a crash caused by Electrum Magnet when trying to attract empty item stacks
Metallurgy-4-Reforged-1.3.0-alpha.2:
[Changelog Here!](https://github.com/Davoleo/Metallurgy-4-Reforged/blob/release/1.3.0/alpha.md)
Metallurgy-4-Reforged-1.2.7:
1.2.7
* Fixed Forge errors spam in log caused by broken JSON recipes when disabling registration of items and blocks in the mod ([#322](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/322))
* Fixed ore generation biome filters in config files ([#323](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/323))
* Fixed a crash that occured when a non-player entity tried to use Lemurite Shield ([#325](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/325))
* Improved the look of Creative tabs when mod content is disabled via the registry.cfg config file
* Also check out 1.2.6 changelog as that version was marked as beta because of the ore-gen bug
Metallurgy-4-Reforged-1.2.6:
1.2.6
* Iron and Gold Decorative blocks are now unregistered when disabling a specific block types ([#316](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/316))
* Fixed Celenegil and Orichalcum effects being applied to Deep Iron and Shadow steel instead ([#319](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/319))
* Improved random mob metallurgy equipment generation performance
* Fixed JEI Alloyer Recipes displaying wrong information when you changed some ingredients' oredict names ([#317](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/317))
* Fixed faulty CT integration that automatically converted other mods' materials to their metallurgy equivalents when adding custom recipes ([#318](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/318))
Metallurgy-4-Reforged-1.2.5:
1.2.5
* Vanilla Buckets can be now made of any metal that you can also use to make tools ([#300](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/300))
* Fix Crash (NPE) when using Desichalkos Sword Effect and Malisis Core is installed ([#311](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/311))
* Metal dusts can now be paired with Midasium dust in a crafting table to create Gold ([#300](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/300))
* Updates and Fixes to Russian Translation ([#310](https://github.com/Davoleo/Metallurgy-4-Reforged/pull/310)
Metallurgy-4-Reforged-1.3.0-alpha.1:
Pre-Release Disclaimer: This is a pre-release of 1.3.0, you could find bugs in it, if you find them while you play it, please consider reporting them here: [https://github.com/Davoleo/Metallurgy-4-Reforged/issues](https://github.com/Davoleo/Metallurgy-4-Reforged/issues)
1.3.0-alpha.1
* New Effect System: most of the old effects have been moved/reworked to be thematic (details below | names and description are also WIP)
* Adamantine: The Living Metal
* Symbiosis I (Any Equipment): Eating food regenerates equipment durability, not eating any food slowly destroys equipment. Durability repair amount depends on how many food points the item gives. Durability decreases with a frequence of 1 to 6 seconds depending on how hungry the player is
* Symbiosis II (Armor): Receiving fatal damage will cause one of the armor pieces to sacrifice itself. Every Armor piece will increase the chance of surviving death by 25% (with a maximum of 100% when wearing full set)
* Amordrine: The Angelic Metal
* Skyhigh (Armor): Grants extra jumps (from 1 to 4) depending on how many armor pieces the player is wearing
* Soulbound (Any Equipment): Items that have this effect are kept in your inventory after death
* Divine Grace (Weapons): Bonus Damage depending on target's health,the more the target has the less health the more damage the weapon does (up to 200% damage boost)
* Angmallen: The Alchemical Metal
* Transmute (Pickaxe): Mining an ore sometimes drops another ore of +1/-1/+0 harvest level (50% chance)
* Reactive II (Weapons): Deals Bonus Damage to armored enemies
* Reactive III (Armor): Plays a sound sometimes when you're near some rare ore, every armor piece increases the chance to detect rare ores
* Astral Silver: The Star Metal
* Starlight (Armor): Gives Night Vision and Speed during night time or in the End if the player has the sky above their head depending on how many armor pieces are worn
* Extraterrestrial I (Waeapons): 45% more damage if the player is in another dimension
* Extraterrestrail II (Tools): Increased speed when breaking blocks in dimensions that aren't the Overworld
* Atlarus: The Wind Metal
* Whirlwind (Armor): A whirlwind will save you from taking fall damage pushing you in a random direction
* Gust of Wind (Weapons): A strong gust of wind pushes enemies away from you and breaks leaves and vines in a range of 5 blocks around you
* Wind Scythe (Hoe): Wind helps you remove bushes and crops around you
* Black Steel: The Fortress Metal
* Mountain I (Armor): Receiving damage sometimes grants resistance but also slowness, at the same time. ( Repeated strikes stack the effect, aka slowness I and resistance I become slowness II and resistance II. Can stack up to 3 times, chance based)
* Mountain II (Weapons): Tools & weapons act like armor, for example holding a black steel sword while getting attacked will damage the sword but absorb a small portion of the damage.
* Brass: The Reverbing Metal
* Carmot: The Clockwork Metal
* Autonomous (Tools): Harvesting a block will mine surrounding blocks of the same type in a spheric range
* Power User (Armor): You can comsume and use items faster depending on how many armor pieces you wear; if you wear a full set you also get a Haste III buff
* Celenegil: The Exalted Metal
* Escalation (Tools): Continuously breaking blocks without stopping doesn't use durability and increases mining speed. (Resets after pausing for more than a second, the unbreakable effect is enabled after 5 blocks mined)
* Perseverance (Armor): After being attacked five times over a short period, all the enemies are knocked back away from the player and the player receives a very short regen buff and all negative effects are cleared.
* Glory Seeker (Weapons): On right click, Grants a small damage buff to the weapon damage but when you damage an entity without killing it, it'll go on a short cooldown while it will give the player some short speed and strength buff if they manage to kill the entity
* Ceruclase: The Frost Metal
* Flash Freeze (Weapons): Has a 75% chance to completely freeze an enemy in place on hit for 3 seconds.
* Cold-snap (Tools): Blocks with harvest level of 0 are harvested instantly. (Dirt, sand, Wood)
* Blizzard (Armor): Mobs are slowed, fatigued and weakened depending on how much armor you wear, both players and entities are extinguished if they were on fire.
* Damascus Steel - The Regal metal
* Royal blood (Armor): A minion will be spawned to aid you in your fights against enemies as soon as you take damage (minion health will scale with the armor count)
* Brilliance I (Weapons): Mobs drop significantly more experience.
* Brilliance II (Pickaxe): Mining ores sometimes grants a bit of experience depending on the harvest level.
* This update also features reworked textures for armor and tools by our beloved artist matpac (although they're still WIP so you might see armor and tool sets that differs a lot in theme) :)
* New Custom tooltips that show more information about effects!
Metallurgy-4-Reforged-1.2.4:
1.2.4
* Metal Detector now detects oredicted variants of Metallurgy ores
* Fix crash and buggy enemies AI in multiplayer when using Lemurite Shield ([#307](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/307))
* Fixed Ignatius Pickaxe effect (it now drops nuggets correctly)
* Fixed Ignatius Shovel and Axe effect:
* Fixed buggy spawning of entity items that glitched inside blocks
* Balanced chance for the autosmelt effect to occur
* Temporarily patched a duplication issue with smelted drops
* Make the effect work correctly with shovels too
Metallurgy-4-Reforged-1.2.3:
1.2.3
* Fixed a model Error with Ceruclase Ice Shield
* Add a localized name to the Ice Shield
* Add a missing recipe for Electrum Magnet
* Fixed a minor issue in Swedish Translation
* Fix a crash when wearing Platinum Armor ([#306](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/306))
Metallurgy-4-Reforged-1.2.2:
Known Issues:
* Electrum Magnet doesn't seem to have a crafting recipe in this version Changelog
* New Gadget Electrum Magnet
* Portable Magnet that attracts dropped items towards the player
* Configurable in 3 different ways
* Fix EMC Exploits introduced with the new Decorative blocks recipes ([#302](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/302))
* Updated Russian Translation ([#303](https://github.com/Davoleo/Metallurgy-4-Reforged/pull/303))
* Fixed println pollution on when Endermen spawn ([#304](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/304))
Metallurgy-4-Reforged-1.2.1:
1.2.1
* 🌐 Added Russian Localization files
* 🌐 Updated Swedish Localization files [#301](https://github.com/Davoleo/Metallurgy-4-Reforged/pull/301)
* 🐛 Fixed Ceruclase Shield inconsistent behaviour [#299](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/299)
Metallurgy-4-Reforged-1.2.0:
1.2.0
* :sparkles: Mob now have a chance to spawn with random Metallurgy equipment ([#284](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/284))
* :dart: Atlarus and Vulcanite Armor effects now works on mobs
* :sparkles: You can now use Metallurgy Metal blocks of metals that have an ore harvest level greater than 1 as base blocks for Beacon Structures ([#294](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/294))
* :sparkles: NEW GADGET - Brass Knuckles: Really Fast Attack speed and low damage level ([#267](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/267))
* :bento: Add Localized name and recipe to Etherium Goggles
* :balance_scale: Reworked Decorative metal blocks recipes to be more balanced (buff) and to avoid recipe conflicts with vanilla
* :sparkles: Added a new Block (Bi-Metal Structure) (as of right now it’s used to create decorative blocks, but it also might be used as a machine frames for tile entities)
* :recycle: Refactor Recipe JSON Files
* :sparkles: EnderIO Integration for alloy recipes in the alloy smelter [#295](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/295)
* :sparkles: Bucklers (a new kind of shield lighter and more dynamic) [#164](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/295)
* Allows to run and walk at normal speed wile holding it
* As well as allowing to hit entities and the air :P
* They Go on cooldown after a hit
* :sparkles: Zinc Buckler (Tier 1) (no effect)
* :sparkles: Vulcanite Buckler (Tier 2) (creates a small explosion that knockbacks enemies away from you, only damaging melee attackers)
* :sparkles: Orichalcum Buckler (Tier 2) (reflects 150% of the damage to ranged-attacking entities teleporting them in front of the player at the same time)
* :sparkles: Ceruclase Shield (Tier 2) (Creates an icy sphere around the player and cushions a portion of the fall damage when activated. The ice breaks after withdrawing the shield.)
* :bug: Fixed Lemurite shield not handling invisibility properly in some cases
* :bento: Improvements to non-metal textures
* :bento: Improved old textures of Rubracium Gauntlet and Lemurite Shield (and made Lemurite shield give visual feedback from first person perspective)
* :dart: Now alloy metal blocks can be used in beacon block bases too
* :bento: Improvements to Shadow Steel armor texture
* :alien: Now Sanguinite special ore generation works when NetherEX is installed
* :bug: Fixed thermite item description.
Metallurgy-4-Reforged-1.2.0-beta.1 :
* Pre-Release Disclaimer: This is a pre-release of X.X.X, you could find bugs in it, if you find them while you play it, please consider reporting them here: [https://github.com/Davoleo/Metallurgy-4-Reforged/issues](https://github.com/Davoleo/Metallurgy-4-Reforged/issues)
* 🐛 Fixed Model Issues with Zinc Buckler
* 🐛 Fixed Vulcanite Buckler Not going on cooldown after a hit
* 🐛 Made player arm correctly invisible in third person
* 💫 Improved brass knuckles punch animation
* 🐛 Fixed arm rendering for slim player model
* 🍱 added Recipes and localized names to Zinc Buckler
* 🌐 added localized names for Sanguinite and Vulcanite Shields
* ✨ Ceruclase Shield (creates a time based ice shield of a specific radius around the player)
* 🐛 Fixed Lemurite shield not handling invisibility properly in some cases
* 🐛 Now Player hand are reset properly after blocking a hit with Bucklers
* ✨ added a special ice shield block that expires after a custom timespan (default ice texture right now)
* ✨ Orichalcum Buckler (reflects 200% of the damage it blocks to the source of the damage)
* 🍱 Improvements to non-metal textures
* 🍱 Added models and texures for the new shields
* 🍱 Improved old textures of Rubracium Gauntlet and Lemurite Shield
Metallurgy-4-Reforged-1.2.0-alpha.1:
Pre-Release Disclaimer: This is a pre-release of 1.2.0, you could find bugs in it, if you find them while you play it, please consider reporting them here: [https://github.com/Davoleo/Metallurgy-4-Reforged/issues](https://github.com/Davoleo/Metallurgy-4-Reforged/issues)
1.2.0
* ✨ Mob now have a chance to spawn with random Metallurgy equipment ([#284](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/284))
* 🎯 Atlarus and Vulcanite Armor effects now works on mobs
* ✨ You can now use Metallurgy Metal blocks of metals that have an ore harvest level greater than 1 as base blocks for Beacon Structures ([#294](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/294))
* ✨ NEW GADGET - Brass Knuckles: Really Fast Attack speed and low damage level ([#267](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/267))
* 🍱 Add Localized name and recipe to Etherium Goggles
* ⚖️ Reworked Decorative metal blocks recipes to be more balanced (buff) and to avoid recipe conflicts with vanilla
* ✨ Added a new Block (Bi-Metal Structure) (as of right now it’s used to create decorative blocks, but it also might be used as a machine frames for tile entities)
* ♻️ Refactor Recipe JSON Files
* ✨ EnderIO Integration for alloy recipes in the alloy smelter [#295](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/295)
* ✨ Bucklers (a new kind of shield lighter and more active)
* Allows to run and walk at normal speed wile holding it
* As well as allowing to hit entities and the air :P
* They Go on cooldown after a hit
* ✨ Zinc Buckler (Tier 1) (no effect)
Metallurgy-4-Reforged-1.1.2:
1.1.2
- Fix Shadow Iron and Lemurite ores having stone filler texture (instead of netherrack)
- Add Missing ore blocks breaking particle textures ([#292](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/292))
- Make Atlarus a bit more common by reducing Y range and increasing vein size ([#291](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/291))
- Fix Decorative Blocks recipes result count (they should give more than one block)
- Fix Vanilla Metals alloys recipes (previously weren’t craftable in the Alloyer)
- Fix crash when disabling certain materials in the materials.json file
- Fixed Some Armor effects not working correctly
- Vanilla Decorative blocks now have recipes
- Fix a rendering bug where sometimes metal ingot ingredients of some recipes where shown with a size greater than 1
- Fix Strength I and Strength II traits not disabling correctly when the Armor is broken
Metallurgy-4-Reforged-1.1.1:
Changelog:
- Add Gold and Iron Decorative Blocks ([#287](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/287))
- Updated Simplified Chinese translations ([#288](https://github.com/Davoleo/Metallurgy-4-Reforged/pull/288))
- Hopefully Fixed all Metal NPEs when you disable a metal from the materials.json file ([#286](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/286))
- Fixed Celenegil Tooltip showing the wrong level of Resistance ([#286](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/286))
- Fixed Wrong JEI Info about alloys Ingredients count ([#286](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/286))
- Fixed Vulcanite Fire Immunity protection (previously was just partial now it actually protects you completely from fire and lava damage)
- Hopefully Fixed some Conarm Traits from working fine despite the armor being broken
- add a new advice comment to [ct_examples.zs](https://github.com/Davoleo/Metallurgy-4-Reforged/blob/master/misc/ct_examples.zs) to address issues when trying to remove ore-dicted crusher recipes through CraftTweaker integration
- Rephrased Quicksilver Armor Effect config entry comment and Quicksilver Conarm trait to a nicer form
- Implemented a new ore model system to allow ore textures to be compatible with other resource packs ([#278](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/278))
Metallurgy-4-Reforged-1.1.0:
Changelog:
- Revamped Astral silver textures
- Improved ore particles
- Buffed Ignatius Sword Fire Aspect Effect (60% chance to cause fire damage)
- Improved Fire Aspect II effect on Vulcanite Swords (now it affects enemies in a bigger radius and has a cute visual and audio effect)
- Silent Gems Integration
- Fixed Deep Iron Pickaxe Tooltip color
- Now Tools and Armor Sets anvil repairing is enabled by default
- Atlarus Armor Effect: A Strong gust of wind in a random direction saves you from taking falling damage
- Etherium Armor Effect: Allows you to go through any kind of wall when sneaking
- Fixed a bug that prevented player from making Tinkers’ tools out of brass
- Desichalkos Armor Effect: When you can take special blocks from endermen
- Desichalkos Sword Effect Reworked: Allows the player to teleport in the direction they’re looking at while right clicking
- Quicksilver Armor Effect Improved: Now Crossbows are affected as well
- Etherium Goggles: Special Gadget Goggles that allows the player to see redstone related blocks behind other blocks
- Atlarus Sword Effect: Pushes any nearby entity away from the player on right click
- Atlarus Axe Effect: Right Click to break any type of leaves in range of the gust of wind
- Atlarus Hoe Effect: Right Click to break grass blocks around the player
- Haderoth Armor Effect: Allows the player to walk on lava
- Fixed a bug with Kalendrite, Amordrine, Etherium
- Added Brazilian Portuguese Translation
- Added Swedish Translation
- Reworked the recipes system to be compatible with Crafttweaker
- Fixed some issues with repairing tinkers tools
- Made Thermite fuel value configurable and tweaked the JEI info page
- Make the new Desichalkos Armor Effect configurable
- Revamped Vanilla Metals dust textures
- Changed the detector main metal from Iron to Angmallen
- Fixed Eximite Inconsistent generation and made sure it’s generated at negative Z and X coords as well
- Fix a Memory Leak when you wore Armors that gave you a ticking effect
- Fixed some issues with particle colors
- Maybe fix an issue with Ore blocks shadow when using Optifine
- Osmium now only generates near bedrock (Y level: [3-10])
- Sanguinite generates more frequently near Nether Fortresses
- Made the Alloy Recipes handler more flexible
- Now the alloyer can accept Oredictionary alternatives of Metallurgy Metals
- Optimized and made OreDict Crushing recipes loading configurable (in case someone is having issues with removing recipes from the Crusher via CraftTweaker)
- Metallurgy Machines can now be powered by Immersive Engineering’s External Heater
- materials.json config is now disabled by default, and you need to enable it in general.cfg to be able to customize and remove materials
- Fix Flint and Ignatius and Flint and Vulcanite to only stack at amounts of 1 (vanilla flint and steel behaviour)
- Fixed some crashes when you removed a metal from the materials.json config
- Integrate nether ores generation with NetherEX
- Add a blacklist to disable Quicksilver armor effect on some items, if they break it
- Add Magic Mirror to the blacklist declared before ^^^
Related Github Issues and PRs:
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/188](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/188)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/94](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/94)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/275](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/275)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/280](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/280)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/279](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/279)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/274](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/274)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/pull/272](https://github.com/Davoleo/Metallurgy-4-Reforged/pull/272)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/pull/271](https://github.com/Davoleo/Metallurgy-4-Reforged/pull/271)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/263](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/263)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/224](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/224)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/218](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/218)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/228](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/228)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/231](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/231)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/267](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/267)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/90](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/90)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/276](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/276)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/281](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/281)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/217](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/217)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/282](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/282)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/283](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/282)
Metallurgy-4-Reforged-1.1.0-alpha.2:
Alpha Disclaimer: This is a pre-release of 1.1.0, you could find bugs in it, if you find them while you play it, please consider reporting them here: [https://github.com/Davoleo/Metallurgy-4-Reforged/issues](https://github.com/Davoleo/Metallurgy-4-Reforged/issues)
Changelog: - materials.json config is now disabled by default, and you need to enable it in general.cfg to be able to customize and remove materials
- Fix Flint and Ignatius and Flint and Vulcanite to only stack at amounts of 1 (vanilla flint and steel behaviour)
- Fixed some crashes when you removed a metal from the materials.json config
- Integrate nether ores generation with NetherEX
Related Issues:
* [- https://github.com/Davoleo/Metallurgy-4-Reforged/issues/281](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/281)
* - [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/217](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/217)
Metallurgy-4-Reforged-1.1.0-alpha.1:
This is a pre-release of 1.1.0, you could find bugs in it, if you find them while you play it, please consider reporting them here: [https://github.com/Davoleo/Metallurgy-4-Reforged/issues](https://github.com/Davoleo/Metallurgy-4-Reforged/issues)
Changelog:
* - Revamped Astral silver textures
* - Improved ore particles
* - Buffed Ignatius Sword Fire Aspect Effect (60% chance to cause fire damage)
* - Improved Fire Aspect II effect on Vulcanite Swords (now it affects enemies in a bigger radius and has a cute visual and audio effect)
* - Silent Gems Integration
* - Fixed Deep Iron Pickaxe Tooltip color
* - Now Tools and Armor Sets anvil repairing is enabled by default
* - Atlarus Armor Effect: A Strong gust of wind in a random direction saves you from taking falling damage
* - Etherium Armor Effect: Allows you to go through any kind of wall when sneaking
* - Fixed a bug that prevented player from making Tinkers’ tools out of brass
* - Desichalkos Armor Effect: When you can take special blocks from endermen
* - Desichalkos Sword Effect Reworked: Allows the player to teleport in the direction they’re looking at while right clicking
* - Quicksilver Armor Effect Improved: Now Crossbows are affected as well
* - Etherium Goggles: Special Gadget Goggles that allows the player to see redstone related blocks behind other blocks
* - Atlarus Sword Effect: Pushes any nearby entity away from the player on right click
* - Atlarus Axe Effect: Right Click to break any type of leaves in range of the gust of wind
* - Atlarus Hoe Effect: Right Click to break grass blocks around the player
* - Haderoth Armor Effect: Allows the player to walk on lava
* - Fixed a bug with Kalendrite, Amordrine, Etherium
* - Added Brazilian Portuguese Translation
* - Added Swedish Translation
* - Reworked the recipes system to be compatible with Crafttweaker
* - Fixed some issues with repairing tinkers tools
* - Made Thermite fuel value configurable and tweaked the JEI info page
* - Make the new Desichalkos Armor Effect configurable
* - Revamped Vanilla Metals dust textures
* - Changed the detector main metal from Iron to Angmallen
* - Fixed Eximite Inconsistent generation and made sure it’s generated at negative Z and X coords as well
* - Fix a Memory Leak when you wore Armors that gave you a ticking effect
* - Fixed some issues with particle colors
* - Maybe fix an issue with Ore blocks shadow when using Optifine
* - Osmium now only generates near bedrock (Y level: [3-10])
* - Sanguinite generates more frequently near Nether Fortresses
* - Made the Alloy Recipes handler more flexible
* - Now the alloyer can accept Oredictionary alternatives of Metallurgy Metals
* - Optimized and made OreDict Crushing recipes loading configurable (in case someone is having issues with removing recipes from the Crusher via CraftTweaker)
* - Metallurgy Machines can now be powered by Immersive Engineering’s External Heater Related Github Issues and PRs:
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/188](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/188)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/94](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/94)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/275](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/275)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/280](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/280)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/279](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/279)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/274](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/274)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/pull/272](https://github.com/Davoleo/Metallurgy-4-Reforged/pull/272)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/pull/271](https://github.com/Davoleo/Metallurgy-4-Reforged/pull/271)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/263](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/263)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/224](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/224)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/218](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/218)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/228](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/228)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/231](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/231)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/267](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/267)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/90](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/90)
* [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/276](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/276)
Mowzie's Mobs (Mowzie's Mobs - 1.5.7 --> Mowzie's Mobs - 1.5.8):
Mowzie's Mobs - 1.5.8:
+ Expanded configuration options
+ Boss bars can be enabled/disabled
+ Boss mobs healing while not in combat can be enabled/disabled
+ Damage reduction and toughness from MM armors can now be customized
+ Attack speeds on MM weapons can now be customized
+ Wrought Helm, Axe of a Thousand Metals, Sol Visage, and Ice Crystal can be set to use durability and break
+ Blowgun and Naga Fang Dagger poison duration can now be customized
+ Naga Fang Dagger backstab damage can now be customized
* Fixed Wroughtnaut attack behavior and animations
* Barako will now use solar flare not only if the target is in range, but also if target is moving towards him
* Fixed Barako's mixed physical and fire damage interacting poorly with shields
* Frostmaws without ice crystals will now despawn
* Fixed Frostmaws using Wroughtnaut's dimension generation settings
* Fixed position desync on stationary mobs
* Improved Barakoa deactivate animation
RandomPatches (Forge) (RandomPatches 1.12.2-1.22.1.2 --> RandomPatches 1.12.2-1.22.1.10):
RandomPatches 1.12.2-1.22.1.10:
Normal and elytra movement speed limits can now be configured when Ice and Fire is installed.
RandomPatches 1.12.2-1.22.1.9:
The default login timeout is now 1800 ticks (90 seconds).
RandomPatches 1.12.2-1.22.1.8:
No longer errors when Bigger Packets Please is installed.
RandomPatches 1.12.2-1.22.1.7:
Fixed the ItemBucket patch.
RandomPatches 1.12.2-1.22.1.6:
Fixed CatServer compatibility with the ItemBucket patch again.
RandomPatches 1.12.2-1.22.1.5:
Fixed CatServer compatibility with the ItemBucket patch.
RandomPatches 1.12.2-1.22.1.4:
Fixed Magma compatibility.
RandomPatches 1.12.2-1.22.1.3:
Fixed Quark compatibility.
Simple Storage Network (SimpleStorageNetwork-1.12.2-1.7.10.jar --> SimpleStorageNetwork-1.12.2-1.8.1.jar):
SimpleStorageNetwork-1.12.2-1.8.1.jar:
Pull Request by itgenie98: Fix hardcoded value in TileMaster
SimpleStorageNetwork-1.12.2-1.8.0.jar:
Fixed a dupe bug when using allowFastWorkBenchIntegration=true (#303).
Fix issue where escape key or inventory keybind wont close the network screen.
4 items ported down from MC1.16: Simple Cable, Storage Inventory, Network Collector, Network Picker.
SimpleStorageNetwork-1.12.2-1.7.11.jar:
Merged in a PR from charles-toller, fixing an uncommon issue where remotes may not work when very close to the network master. Cleaned up some unused code
SimpleHarvest (Harvest-1.12-1.2.7-20.jar --> Harvest-1.12-1.2.8-25.jar):
Harvest-1.12-1.2.8-25.jar:
No changelog provided.
The Twilight Forest (Twilight Forest - MC 1.12.2 - 3.11.1020 --> Twilight Forest - MC 1.12.2 - 3.11.1021):
Twilight Forest - MC 1.12.2 - 3.11.1021:
Fixed an exploit: Charms now only activate for real Players.
Tinkers' Evolution (1.12.2-1.0.31 --> 1.12.2-1.0.44):
1.12.2-1.0.44:
* Fixed a crash on startup caused by some material overrides.
* Fixed materials still being untweakable by certain tweaker mods.
1.12.2-1.0.43:
* Added Elenai Dodge 2 integration module.
* Fixed a bug where many tool material properties could not be tweaked with external tools.
* Fixed a bug where the primal metal infusion crafting recipe only accepted full-durability primordial pearls.
1.12.2-1.0.42:
* Bumped up the supported version of Ender IO, fixing a crash on the latest version
* Fixed a bug where the modification application process could crash for the Tinkers' SlashBlade
* Added the Japanese locale (thanks to @arrester-002 via GitHub!)
1.12.2-1.0.41:
* Slightly nerfed the base stats for refined obsidian from Mekanism.
* Updated tool textures for sceptres.
* Fixed the bug where the logic for the material force-load list was inverted.
* Fixed the bug where the Thaumcraft vis discount class transformer could crash in certain cases.
* Localization update for zh_cn and zh_tw.
1.12.2-1.0.40:
* Duplicate material registrations from mods that load after Tinkers' Evolution are now consumed and overridden if material overides are enabled.
* This means mods with conflicting materials will no longer crash if Tinkers' Evolution is overriding those materials!
* Added material overrides for the Materialis mod.
* Added Thaumcraft enchanted fabric material, which can be used for armour and bowstrings.
1.12.2-1.0.39:
* Added integration for Tinkers' Tool Leveling: special damage sources will now properly grant tool XP.
* Added a config option for force-loading materials (i.e. bypass the normal material loading conditions).
* Fixed the issue where modifying tools with restrictions on a dedicated server could cause dupes.
* Fixed the issue where sealed armour artifacts could still be modified and the unsealing plate didn't work.
* Fixed the issue where the Thaumcraft research pages didn't load properly.
* Fixed the issue where Natura nether woods sometimes made vanilla wood tool parts.
* Fixed the issue where all energized armour could trigger Final Guard.
* Added localization for zh_tw.
* Fixed a small zh_cn localization error.
1.12.2-1.0.38:
* Added Construct's Armoury artifacts.
* Fixed a bug where repairing sceptres with the plate material could crash the game.
1.12.2-1.0.37:
* Added smeltery fuel fluids from various mods.
* Made the fluxed modifier attach to Actually Baubles batteries instead of AA batteries when AB is installed.
* Fixed a bug where Tinkers' Stages could prevent artifacts from loading or prevent special modifier upgrades from applying.
* Fixed a bug where the game crashed if the Better Hurt Timer mod was installed.
* Fixed a bug where the IF plastic/rubber material was not overridden.
1.12.2-1.0.36:
* Fixed the bug where draconic armour pieces were completely uncraftable
* Fixed the bug where the Construct's Armoury damage fix didn't work outside a dev environment
* Added the "heavy" trait to draconic armour parts
* Fixed the bug where some armour parts had tool traits attached
1.12.2-1.0.35:
* Relentless' default iframe reduction is now 7 rather than 16; this prevents it from eliminating iframes altogether.
* The material override system will now also remove casting recipes for overridden material fluids.
* Added a configurable tweak that disables the tool damage cutoff mechanic.
* Added a configurable tweak that fixes the Construct's Armoury bug where armour could still take damage, even when a trait tries to prevent it, if you were wearing another mod's armour.
* Updated the zh_cn locale, thanks to ChromaPIE.
1.12.2-1.0.34:
* Blood magic demon will drops now scale on the sentient tier of the weapon, if it has the sentient trait
* Ore dictionary entries for some materials will not be registered if the mods required to create them are not present
* Draconic tool parts can no longer be swapped out
* Fixed bug with some Construct's Armoury modifiers did not have item matchers registered correctly
* Fixed bug where some conflicting Tinkers' addons caused items in a fusion crafter to upgrade rapidly at no cost
* Fixed bug where a sceptre in the off-hand could be fired ridiculously fast
* Fixed bug where swapping out tool parts that grant unbreakability didn't remove the unbreakability
1.12.2-1.0.33:
* Added the ability to disable specific integration hooks, which handles "deep" integration beyond just materials and modifiers
* Bumped Solar Flux integration up to 12.4.x; older versions will no longer work, but the newer version will now work without crashing
1.12.2-1.0.32:
* Added a "melt speed multiplier" tweak, which allows for a configurable multiplier to smeltery melting speeds
* Removed dependencies on IC2 internals, which should fix the crashes related to having ICC installed
* Fixed the bug where mana-infused tools would still consume mana even if an operation didn't cost durability
* Fixed the bug where override tool model transforms weren't properly used (e.g. for the battlesign blocking animation)
* Made flight speed be synced from the server in an attempt to deal with edge cases where flight speed got set to something weird
* Bumped libnine dependency up to 1.1.19
Torchmaster (torchmaster_1.12.2-1.8.1.82.jar --> torchmaster_1.12.2-1.8.4.84.jar):
torchmaster_1.12.2-1.8.4.84.jar:
v1.8.4
* Fix missing tooltip translations for mega torches v1.8.2
* Fix Dread Lamp particles spawning at the wrong location in the world v1.8.1
* Slightly improved the Feral Flare Lantern Bounding Box
* Improved compatibility with Lycanites Mobs v1.8.0
* FIX: Fixed rendering of the dread lamp glass texture
* FIX: Improved compatibility with quark mobs (stonelings and frogs in particular, both should be blocked by the dread lamp)
* NEW: Added /torchmaster_entity_dump command. Dumps all registered entities to the log file (Registered to the game, the mega torch and dread lamp)
* NEW: Added /torchmaster_list_torches command. Dumps all mega torches and dread lamps of loaded dimensions to the log file
* NEW: Added mega torch and dread lamp white/black listing option
* Format: [PREFIX][MODNAMESPACE]:[ENTITYNAME]
* Valid Prefixes:
* +: Adds an entity to the list, effectively blocking it from being able to spawn
* -: Removes an entity from the list, effectively allowing it to spawn
* Examples:
* Block Bats from spawning: +minecraft:bat
* Allow pigs to spawn: -minecraft:pig
* Block Quark Stonelings from spawning: +quark:stoneling
* Use the /torchmaster_entity_dump command to obtain a full list of available entities (in the game log file) v1.7.1
* FIX: Fixed an issue with the Feral Flare Lantern that could lead to chunk corruption when placed close to the world height limit.
* NEW: Added a configuration option to limit the amount of lights a Feral Flare Lantern can place.
* Warning: Setting this value in conjunction with the radius and light level setting too high can still lead to chunk corruption! Dont be stupid. You dont need a light at every possible block in a chunk. v1.7.0
* CHANGE: The Mega Torch and Dread Lamp now work in a cube instead of a cylinder. This should make it much easier to setup torches without overlap or deadspots. The Size of the cube is Range + 1 in each direction. A range of 64 (default) will result in a cube of 129 by 129 blocks with the torch as its center.
* NEW [Beta]: Mega Torches can now visualize the range at which they work. Use any dye to render a visual representation of the torches working volume. Use any dye or an empty hand to disable the renderer. The renderer will also disable itself when you change dimensions or get out of viewing range.
* NEW: Feral Flare Lanterns can now be configured to only place lights in line of sight. Simply rightclick the lantern to open the gui. At the moment this mechanic feels a bit clunky, so there will be changes in a future release.
* NEW: Mega Torches should now be able to suppress those scary cave ambient sounds v1.6.4
* FIX: reworked torch storage system to use capabilities instead of a global file. This fixes an issue with torches not working in most modded dimensions after a restart. You might need to replace your torches and lamps for the changes to take effect. v1.6.3
* FIX: Moved russian language files to correct location v1.6.2
* Updated to latest stable MCForge Version (14.23.3.2655)
* FIX: Feral Flare Lantern now uses the configuration option for its tick rate
* FIX: Torches should no longer work across multiple world saves
* FIX: Added small workaround to prevent a crash during world startup on certain modpacks
* FIX: Improved Terrain lighter compatibility with replaceable blocks
* CHANGE: Removed some Logging Spam (and added more :D well, just for some errors) v1.6.1
* Fix Mega Torch and Dread Lamp not working (oops...) v1.6.0
* Add Feral Flare Lantern (Illuminates a big area with a configurable minimum light level, default 16 radius)
* Add Frozen Pearl (Removes nearby invisible feral flare light sources) v1.5.3
* Changed buildscript and configuration to be compatible with 1.12 and 1.12.1+ v1.5.2
* Update to forge 14.22.0.2445
* Marked as stable release
* WARNING: IF YOU UPDATE FROM 1.4.3 OR EARLIER YOU WILL NEED TO REPLACE YOUR TORCHES AND LAMPS! v1.5.1
* Switched torchmaster logging to debug instead of info to reduce log spam v1.5.0
* Added beginner tooltips to the mega torch, dread lamp and terrain lighter
* Added persistent torch registry (Allows torches and lamps to work while not being chunk loaded)
* MC 1.12 versions of this mod are now signed, yey! v1.4.3
* Updated to forge 14.21.0.2363, fixes a crash on startup due to the forge registry changes.
TschippLib (tschipplib-1.12.2-1.1.4 --> tschipplib-1.12.2-1.1.7):
tschipplib-1.12.2-1.1.7:
- Fixed issue with gamestages
tschipplib-1.12.2-1.1.6:
- Updated RedstoneFlux version and fixed server bug
Unlimited Chisel Works (Unlimited Chisel Works 0.3.4 --> Unlimited Chisel Works 0.3.5):
Unlimited Chisel Works 0.3.5:
Bugs fixed:
* [#72] Some Chisel patterns not working correctly.
[ANGRY PIXEL] The Betweenlands (The Betweenlands v3.6.2 --> The Betweenlands v3.7.3):
The Betweenlands v3.7.3:
Additions:
- Added subtitles
Changes:
- Several music tracks have been remastered
- Aspect can now be directly squeezed out of Aspectrus Fruit into vials in the Mortar with greater speed and yield compared to infusing them
Fixes: - Fixed a potential memory leak and location data is now cached properly to reduce disk accesses while loading worlds
The Betweenlands v3.7.2:
Additions:
- Added Windchimes: a new block that can predict weather events
- Added Firefly Lanterns, with several variations
- Added Christmas Baubles, new blocks that appear during the winter event and drop experience when broken
- Added Life Crystal Fragments, which break when used fully and can't be recharged
- Added sounds for Ash Sprites
- Added 4 new advancements: "Gambling Addict," "In the Air Tonight," "#Blessed," and "Thunderstruck!"
Changes:
- Sulfur Torches now extinguish when exposed to rain— use lanterns instead for a more permanent light source!
- Sulfur Torches can be relit with octine ingots
- Life Crystals in chest loot tables have been replace with Life Crystal Fragments
- Many blocks textures for events have been updated to match the previous texture changes
- Ash Sprites now have a cooldown preventing them from clipping through blocks for a few seconds after being hit
- Barrishees now drop damaged life crystals instead of fully charged ones
- Tame Chiromaws sitting on your head can now only be interacted with while sneaking
- Cragrock Tower falling blocks now use the smooth cragrock texture
- Sludgeon Spike Trap Tiles now match better with the rest of the Sludgeon
Fixes:
- Fixed bone wayfinders consuming items in the crafting grid when trying to clear them
- Fixed simulacra disappearing when the block below them was destroyed
- Fixed item aspect hover info not being aligned correctly
- Fixed the Blessed effect appearing in the herblore book
- Fixed some blocks not being able to be pick-blocked in creative mode
- Fixed infestations attacking without line-of-sight and not despawning in Peaceful difficulty
- Fixed stalker paralysis causing fall damage
- Fixed algae needing an adjacent block to be placed on water
- Fixed sulfur furnaces turning off visually despite still having burntime left
The Betweenlands v3.7.1:
Additions/Changes:
- Improved Simulacrum item model scale and positioning
- Added natural Shambler spawning to Patchy Islands
- Simulacra can now be renamed
- Added a mysterious sound when breaking a naturally generated Simulacrum
- Player burning now removes all Infestation
- Infestation can now burn, health and splitting behaviour has been tweaked
- Infestation can now be shaken off by shaking the head
- Optimized Wisp particles and slightly improved their rendering
- Improved Stalker and Infestation spawn rates
- Adjusted XP drops for several mobs, thanks to okl for the suggestion
- Added a new ability to the Stalker
- Equipment inventories are now cleared preventively to improve compatibility with certain gravestone mods
- Improved spawn egg colours, thanks to okl for tweaking the values
Fixes:
- Fixed Mossy Cragrock textures not tiling
- Fixed Swarm particles being too small, causing a crash when OptiFine is installed
- Fixed Simulacrum Fertility effect triggering immediately when placing the block
- Fixed Simulacra already being active when naturally generated and not yet player placed
- Fixed Stalker breaking ores that glow
- Fixed Swamp Hag Peat Mummy Riders (SHPMR) not being able to jump
The Betweenlands v3.7.0:
- Added Simulacra to the world; statuettes with mysterious effects
- Added the new Infestation mob
- Added a rare chance for Peat Mummy riders to spawn
- Added improved cave ambience...
- Added the Barrishee encounter theme
- Sporelings can now spawn with Splodeshrooms on them during Blood Skies
- Wights can now change into Tar Beasts after falling into tar
- Sludges now have Jack-o-Lanterns as heads during the Spook event
- Added the first part of texture revamps
- Added Offering Table block
Removed: - Dramatic Skys
Generated using ChangelogGenerator 2.0.0-pre2.

