If using 1.3, please report errors with mod icon configuration (icons being shown as iron armor when the mod is on the list of supported mods), by sending a private message with the mod with the error and the armor materials(s) affected (if the type is a vanilla type, item IDs). You can find out a mod ID and armor materials by pressing F3 + H while ingame and hovering over the items.
Armor Chroma is a mod which rehauls the vanilla armor bar. I will possibly be adding some other features in later versions. It adds:
- Different armor bar icons for different armor materials
- Displays glint (shine) for enchanted armor
- Displays different leather colors on the bar
This mod is based off of a suggestion by badhaloninja. It's on GitHub too.
Screenshot:
Mod support:
- Blood Magic
- Blood Arsenal
- Botania
- Flaxbeard's Steam Power
- IC2
- Thaumcraft
- Tainted Magic
- Thaumic Additions
- Thaumic Bases
- Witching Gadgets
- Thermal Foundation
- Twilight Forest
- Witchery
I'd love to see support added for the Millénaire mod
can you have an item with a different glint than another at the same time?
Hi
About mod support, there is also a texture pack existing for ice and fire (I don't know where i can actually share it, but i'll share it if needed
Any plans on updating it? Maybe fabric? Would be cool! (Great mod for it's version btw)
Does it show toughness as well?
Hey there! First off, this mod is great. I love the idea, and it looks awesome! Love that you went the extra mile and added some mod compatibility.
I'm building a modpack, and there are a lot of different modded armor types. The "wow" factor of the colored armor bar kind of disappears when you put on a full set of unsupported armor, and the entire armor bar is light gray. It would simply be unrealistic for me to ask you to add compatibility for all the mods in my modpack, but I do have an idea...
Is there any chance it'd be possible for you to add a way for users/modpack makers to upload their own .pngs to assign to modded armor? I'm not entirely sure how this mod works, or if you even design armor-shaped .pngs to fill in the armor bar, but I'd be more than happy to design my own pixelart .png files if there was a way.
In reply to TheVisionaryOne:
or maybe he could make the mod take the average color from the texture file
In reply to randomnickname2137:
That would probably be a lot more efficient! lol
In reply to TheVisionaryOne:
It's a tougher problem than you might think! Especially with armour that has multiple main colours in its texture, you end up getting horrible muddy brown.
In reply to TheVisionaryOne:
You actually already can add your own armor types!
It's a bit convoluted, and I'm still not entirely sure how it works, but if you look at the mod's own assets, you can figure it out reasonably quickly.
Pay particular attention to the position or offset values, since that needs to be exact; it's the coordinates for the texture in the texture map.
I myself have added compatibility with more Witchery armors and Mystic Mods, which wasn't too terrible (Although it unfortunately doesn't support dye colors for anything other than vanilla leather; the Witchery stuff will remain the default color).
In reply to DarianLStephens:
It's been a while since I worked on this project, but you're right, you can edit the texture file+JSON manually and add your own sets. One of the big updates this mod would need is proper resource pack support where you can add multiple similar files in different resource packs to allow plugins. I thought I did add dye colours for any armour that supports it, so maybe Witchery renders its armour in a bespoke way (usually there is a standard multiplier colour for the item texture).
In reply to jobicade:
I looked at the 1.7.10 source code, and inside GuiArmor.java, it specifically checks for the leather items before using what I assume is a generic item color-getter function 'item.getColorFromItemStack'.
Otherwise, it forces the color to 'this.color = 0xFFFFFF', which is probably white or something:
In reply to DarianLStephens:
Oh yeah, for 1.7.10 all bets are off. This mod had changed a lot since then. (still, I might be wrong - it might not have been finished yet).
In reply to jobicade:
I wouldn't doubt that the later versions do take in to account modded item colors.
I don't suppose there's any hope that feature might be backported, is there?
Regardless, it's still a fantastic mod to add a bit more intrigue to the otherwise uniform armor bar.
Does this work with overloaded armour bar, and if not can you add compatibility for it by adding maybe a little different colour tint to the armours?
In reply to masterpickles01:
This mod actually has a similar feature. The two options are overflowing the bar onto multiple rows, or (closer to overloaded armour bar) a border around the bar which cycles through different colours to show multiple stacked rows. Direct compatibility with other armor bar mods is unlikely, but you can still have a stacked armor bar with this mod.
PLEASE MAKE A 1.8.9 if you were to i would immediately add this to my pvp mod collections
How about pixelmon?
Any plans to update this to 1.14+?
1.8.9 port PLEASEEE