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Alderia 3 - From the Ashes

Alderia 3 is a medieval style RPG pack which is staged heavily

File Details

Alderia 3 - v1.3.2

  • R
  • Aug 27, 2020
  • 36.37 MB
  • 61
  • 1.12.2

File Name

Alderia 3 - From the Ashes-1.3.2.zip

Supported Versions

  • 1.12.2

=====================================================================

Alderia 3 - From the Ashes 1.3.1 --> Alderia 3 - From the Ashes 1.3.2

Added: - Custom Loading Screen - LibNine - Status Tags - Tinkers' Evolution

Updated: Builder's Bag (buildersbag-1.12.2-1.2.1.15 --> buildersbag-1.12.2-1.3.0.22): buildersbag-1.12.2-1.3.0.22: - Added support for Building Gadgets! Gadgets can pull resources from the bag! - Added some sound effects! - Fixed severe server issues - Improved Performance

    buildersbag-1.12.2-1.2.2.16:
        - Fixed Staging related issues
        - Fixed Tinker's chisel being usable while broken
        - Exposed the crafting function to Crafttweaker.

Carry On (CarryOn MC1.12.2 v1.12.3 --> carryon-1.12.2-1.12.3.15):
    carryon-1.12.2-1.12.3.15:
        - Added option to exempt tamed hostile mobs from restrictions on carrying hostile mobs. (credit to KandiPanda & NotStirred for making the PR!)

Construct's Armory (conarm-1.12.2-1.2.5.8.jar --> conarm-1.12.2-1.2.5.9.jar):
    conarm-1.12.2-1.2.5.9.jar:
        1.2.5.9
        ----------
        Fixed
        - Fixed IllegalCacheLoadException error [[#226]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/226)

Custom NPCs (CustomNPCs_1.12.2-(01Oct19).jar --> CustomNPCs_1.12.2-(05Jul20).jar):
    CustomNPCs_1.12.2-(05Jul20).jar:
        - some things added to scripting
        - crash fix in texture selecting

Embers Rekindled (EmbersRekindled-1.13-hotfix2.jar --> EmbersRekindled-1.14-hotfix.jar):
    EmbersRekindled-1.14-hotfix.jar:
        - Hopefully fix mystmech hard dependency

    EmbersRekindled-1.14.jar:
        - Big update
        - Eye of the Ancients is back as an item filter mechanic
        - Adds Item Requisitions for keeping items stock
        - Adds Oil Processing for more efficient boilers
        - Adds Reaction Chamber for turning Fuel Gas into Steam/Steam into Water
        - Add a new Actuator that has only one gear slot
        - Adds a load of config options
        - Adds a config gui
        - Adds JEI integration for boiler and steam engine
        - Adds a blaze powder stamping recipe
        - Mixer Centrifuge can now do some recipes without any ember cost if they're mechanically powered
        - Increases Ignem Reactor ember storage to 128k ember
        - Dawnstone tools now provide a bonus to augments
        - Changes Mini Boiler to also accept fluid from the sides
        - Allows mechanical actuators to be placed on Activators, Refineries and Reactors to increase Ember yield by 50% if they are powered with 15 R
        - Makes breakers insensitive to redstone from the front
        - Rewrite armor code so it actually layers over your limbs
        - Changes Dawnstone Anvil to rotate in 4 directions instead of 2
        - Update ru_RU.lang (thanks to SSKirillSS)
        - Update zh_CN.lang (thanks to Aemande123)
        - Add ko_KO.lang (thanks to cs8Minty)
        - Fix an infinite recursion with Accessors
        - Fix tool modifiers not applying to tools that hide the fact the they're tools
        - Fix Inferno Forge only considering one ember item per process
        - Fix Chargers voiding/duping ember in SSP
        - Fix pipes not connecting to caminite valves properly
        - Fix Inflictor Gems killing you without dropping a gravestone
        - Fix particles on the Ember Funnel
        - Assorted Bug fixes

Growthcraft Community Edition (Growthcraft 4.1.3.200 --> Growthcraft 4.2.0):
    Growthcraft 4.2.0:
        Release notes since 4.1.3 (4.1.3.200)
        This is a stable release with bugfixes. Breaking Changes

         * If you are updating from 4.1.3.* you will need to clear your Growthcraft config files as 4.1.3 introduced more configuration options and fixed some brewing, fermenting, and culture jar recipes. New Features

         * More fishtraps! Bug Fixes

         * #336 Fixed z-axis texture glitch with the Fishtrap model 
         * #331 Fixed the massive amounts of grapes and hops showing up in chests 
         * #340 Fixed rice not going into the input slot of the Brew Kettle 
         * #342 Fixed missing textures in the Cheese Press Improvements

         * None Other Changes

         * None Administrative Notes

         * None 

Locks (Locks-2.2.1.jar --> Locks-1.12.2-2.5.1):
    Locks-1.12.2-2.5.1:
        - Fixed error on dedicated server

    Locks-1.12.2-2.5:
        - Added new config options for default lock length and default lock pick strength. This allows to control the values of each new item, while still allowing for editing their nbt individually
        - Split off the "deaf mode" feature into a separate client config
        - Updated config to include shulker boxes as a lockable block
        - Improved lock and lock pick tooltips to show the default value if their nbt is missing
        - Optimized rendering further
        - Fixed locks flickering sometimes (again lmao)
        - Fixed the server config not being properly synced sometimes

    Locks-1.12.2-2.4:
        - Major code rework
        - Lock length and lock pick strength are now stored in the item's nbt and can be changed in-game
        - Added prettier and more detailed tooltips to locks, lock picks and keys
        - Made the lock selection CUI turn red if the lock cannot be placed
        - Locks with the same ID now generate the same combinations for the same length and the combination is no longer written to nbt
        - Added config option to configure the percentage of generated locks
        - Added config option to display text feedback for hearing impaired users
        - Added regular expression support to the lockable blocks config option allowing for wildcard values
        - Split configs into common and server
        - Added more possible rotations to locks placed on top and bottom of blocks
        - Minor optimizations to lock generation
        - Optimized lock rendering by checking if they are in view and in range to render and by caching their state
        - Added a shaking effect when placing a lock and trying to use a locked block
        - Made lock picking GUI much smoother and made the lock pick move faster
        - Fixed locks jittering at big x and z coords
        - Fixed locks ligting flickering
        - Fixed wrong packet data being sent and reduced the amount of packets
        - Added polish translation

Metallurgy 4: Reforged (Metallurgy-4-Reforged-0.3.3 --> Metallurgy-4-Reforged-1.0.2):
    Metallurgy-4-Reforged-1.0.2:
        1.0.2
        - Fix a crash when placing the metal detector inside of a Tinkers’ Construct Crafting Station ([#260](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/260)) - Fix an issue that prevented players from crafting different kinds of steel from other mods ([#261](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/261))
        - Added the missing dust blending recipes (now you should be able to make alloys even when you don’t have access to an Alloyer) - Implemented Animated Ore Particles (finally, yay)
        - Fixed an issue where ore particles would get other vanilla or modded textures ([#251](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/251))

    Metallurgy-4-Reforged-1.0.1:
        1.0.1
        - Fix Flint and Vulcanite Lava block fluid update & wrong position
        - Fix inventory rubracium gauntlet check to ignore durability
        - Now every hit damages one of the two rubracium gauntlets instead of both at the same time
        - Implemented new ore gen system which will help to add special conditions when spawning ores
         - Platinum: Make platinum a bit more abundant in warm zones like jungle or savanna.([@Klazkin](https://github.com/Klazkin) idea)
         - Vulcanite: It spawns only at lava sea level
         - Eximite: It Spawns only on the small islands ([@Luke616](https://github.com/Luke616) idea)
         - Shadow iron spawns near the bedrock (top) ([@Luke616](https://github.com/Luke616) idea)
         - Prometheum spawns only in jungle biomes
        - implemented configurable biome ore spawn
        - ProjectE Alloys EMC Values are not calculated dynamically anymore
        - Fixed Github Issues:
         - [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/248](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/248)
         - [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/94](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/94)
         - [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/257](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/257)
         - [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/256](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/256)
        - New Configuration option to cancel registration of metal items and blocks by type

    Metallurgy-4-Reforged-1.0.0:
        - If you’re curious about the actual code changes behind this update check this PR out ([https://github.com/Davoleo/Metallurgy-4-Reforged/pull/242](https://github.com/Davoleo/Metallurgy-4-Reforged/pull/242))
        - Reworked Most of the codebase!
        - Removed the option to disable items directly from the config (Was extremely limited and caused console errors) [you can use Crafttweaker to hide items and remove recipes while a new system might be implemented if the request is high (if you find that feature “ESSENTIAL” feel free to open a suggestion issue on github)]
        - Brand new json configuration that allows you to edit nearly any material property!
         - The new json config also allows you to add special attributes to specific metals
        - Added the long waited Metal Decorative Blocks! (Bricks, Large Bricks, Reinforced Glass, Engraved Blocks, Hazard Blocks, Crystals)
        - Fixed an Experience Duplication Bug with Crusher and Alloyer Machines
        - Fixed any possible gauntlet duplication bug (now you get 2 gauntlets on craft automatically [no need to create a new one anymore yay])
        - Items and Normal Blocks Texture Rework - Now Recipes are created through IRecipeFactory (which basically means that adding recipes for things that are made of 50 different metals is not a problem anymore [one JSON Recipe takes care of the same recipe with all the different metals])
        - Removed Molten Metal Fluid Item-Blocks (now you can directly find Forge Buckets inside the Fluids Creative Tab)
        - Fixed Github Issues:
        - [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/197](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/197)
        - [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/214](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/214)
        - [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/245](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/245)
        - [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/247](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/247)
        - [https://github.com/Davoleo/Metallurgy-4-Reforged/issues/252](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/252)
        - Balance Changes:
         - Buffed Etherium Durability and Efficiency

Mowzie's Mobs (Mowzie's Mobs - 1.5.5 --> Mowzie's Mobs - 1.5.7):
    Mowzie's Mobs - 1.5.7:
        + Added subtitles
        + New frostmaw model
        + New Barakoa model
        + Barakoa mouths now move when they talk
        + Added boss health bars for Barako, Wroughtnaut, Frostmaw
        * Major pathfinding improvements, particularly on grottols, Wroughtnauts, and frostmaws
        * Wroughtnaut spawns now use the config settings
        * Interactable blocks can no longer be right-clicked to spawn boulders
        * Interaction issues with Bewitchment and Mob Control Wands fixed
        * Nagas now fight back when attacked
        * Animations can now be properly interrupted
         -Wroughtnaut no longer pauses after getting hit
         -Barakoa attacks can be interrupted by hitting them mid-swing
         -Wroughtnaut will no do multiple swings if they will not hit the target
        * Fix missing particle texture during baby foliaath eat animation
        * Fix frostmaw ice ball aim
        * Luminous jelly duration increased
        * Lantern glow particles can now be disabled in config
        * Rebalanced Barakoa trades
        * Fixed crash when generating Barakoa villages
        * Fixed indirect damage cause entities
        * Attacks that afflict a status effect now only do so if the actual attack damages the mob (ice crystal, blowdarts, etc)
        * Freeze effect server-client behavior is more stable
        * Added blacklist for mobs that cannot be frozen in config
        * Nagas are now immune to poison
        * Barakoa now take knockback from attacks
        * Frostmaws now take bonus damage from fire
        * Frostmaws now jump away to escape lava
        * Config files now reload when edited in game
        * Fix mob attack distance checks - frostmaw is no longer immune to Mowzie's Mobs melee attacks
        * Barako, Frostmaw, Wroughtnaut restore health quickly while not active/in combat (Players can no longer die and resume the fight where they left off, or snipe Barako from a distance)

    Mowzie's Mobs - 1.5.6:
        +New hidden advancements
        *Biome spawn configuration now uses registry names - DELETE YOUR OLD CONFIG OR RESET TO DEFAULTS OR LANTERN AND NAGA SPAWNS WILL BREAK
        *Blowgun darts no longer pass through blocks
        *Foliaath will deactivate if targets are too low or too high for it to hit
        *Corrected naga fang dagger and spear attack speeds
        *Naga fang dagger and spear can receive weapon enchants, cannot receive digging tool enchants
        *Fixed dimension check not working for structure generation
        *Fixed mobs not dropping XP
        *Fixed crash with mods that register LootingLevelEvents
        *Hostile mobs that do not spawn with worldgen now despawn when game is set to peaceful mode
        *Ability to steal frostmaw ice crystal can be disabled in the config
        *Frostmaw now wakes up when its crystal is stolen

Phosphor (Forge) (Phosphor mc1.12.2-0.2.6 --> Phosphor mc1.12.2-0.2.7):
    Phosphor mc1.12.2-0.2.7:
        You do not want to use this release unless you have specific mods which require Mixins 0.8.
        - update: Use Mixin 0.8 and Forge 14.23.5.2847
        - change: Remove Patreon nag message on first startup
        - change: Use updated links following repository split

Primitive Crafting (primitivecrafting-1.12.2-1.4.3.6 --> primitivecrafting-1.12.2-1.4.4.7):
    primitivecrafting-1.12.2-1.4.4.7:
        - Fixed major security issue

RandomPatches (RandomPatches 1.12.2-1.21.0.3 --> RandomPatches 1.12.2-1.22.1.2):
    RandomPatches 1.12.2-1.22.1.2:
        Fixed the TileEntityPiston patch.

    RandomPatches 1.12.2-1.22.1.1:
        Fixed Ice and Fire and Quark compatibility.

    RandomPatches 1.12.2-1.22.0.0:
        Implemented a fix for dismount positions.

    RandomPatches 1.12.2-1.21.2.0:
        Fixed observers not being triggered when moved by a piston.

    RandomPatches 1.12.2-1.21.1.6:
        Atttempted a read timeout fix.

Sound Filters (SoundFilters-0.12_for_1.12.jar --> SoundFilters-0.12.1_for_1.12.jar):
    SoundFilters-0.12.1_for_1.12.jar:
        - Fixed reverb aboveground when there are lots of stone blocks around and solid blocks to the southeast of you

The Twilight Forest (Twilight Forest - MC 1.12.2 - 3.10.1013 --> Twilight Forest - MC 1.12.2 - 3.11.1020):
    Twilight Forest - MC 1.12.2 - 3.11.1020:
        Optimization to shortcircuit the Bresenham Line algorithm.
        There is no Final Boss yet besides the placeholder Kobold. Your final boss is in another Minecraft Version after 1.16.2+
        We uploaded this because we were getting a lot of bogus bug reports about one of our 1.7.2 builds because of the way Curseforge lists uploads. This build is also a workaround of that problem.
        Despite this bugfix build, content development of Twilight Forest will still only be continued for 1.16.2 and above.

Torchmaster (torchmaster_1.12.2-1.8.1.81.jar --> torchmaster_1.12.2-1.8.1.82.jar):
    torchmaster_1.12.2-1.8.1.82.jar:
        v1.8.1

         * Slightly improved the Feral Flare Lantern Bounding Box 
         * Improved compatibility with Lycanites Mobs v1.8.0

         * FIX: Fixed rendering of the dread lamp glass texture 
         * FIX: Improved compatibility with quark mobs (stonelings and frogs in particular, both should be blocked by the dread lamp) 
         * NEW: Added /torchmaster_entity_dump command. Dumps all registered entities to the log file (Registered to the game, the mega torch and dread lamp) 
         * NEW: Added /torchmaster_list_torches command. Dumps all mega torches and dread lamps of loaded dimensions to the log file 
         *  NEW: Added mega torch and dread lamp white/black listing option 
         * Format: [PREFIX][MODNAMESPACE]:[ENTITYNAME] 
         *  Valid Prefixes: 
         * +: Adds an entity to the list, effectively blocking it from being able to spawn 
         * -: Removes an entity from the list, effectively allowing it to spawn 
         *  Examples: 
         * Block Bats from spawning: +minecraft:bat 
         * Allow pigs to spawn: -minecraft:pig 
         * Block Quark Stonelings from spawning: +quark:stoneling 
         * Use the /torchmaster_entity_dump command to obtain a full list of available entities (in the game log file) v1.7.1

         * FIX: Fixed an issue with the Feral Flare Lantern that could lead to chunk corruption when placed close to the world height limit. 
         *  NEW: Added a configuration option to limit the amount of lights a Feral Flare Lantern can place. 
         * Warning: Setting this value in conjunction with the radius and light level setting too high can still lead to chunk corruption! Dont be stupid. You dont need a light at every possible block in a chunk. v1.7.0

         * CHANGE: The Mega Torch and Dread Lamp now work in a cube instead of a cylinder. This should make it much easier to setup torches without overlap or deadspots. The Size of the cube is Range + 1 in each direction. A range of 64 (default) will result in a cube of 129 by 129 blocks with the torch as its center. 
         * NEW [Beta]: Mega Torches can now visualize the range at which they work. Use any dye to render a visual representation of the torches working volume. Use any dye or an empty hand to disable the renderer. The renderer will also disable itself when you change dimensions or get out of viewing range. 
         * NEW: Feral Flare Lanterns can now be configured to only place lights in line of sight. Simply rightclick the lantern to open the gui. At the moment this mechanic feels a bit clunky, so there will be changes in a future release. 
         * NEW: Mega Torches should now be able to suppress those scary cave ambient sounds v1.6.4

         * FIX: reworked torch storage system to use capabilities instead of a global file. This fixes an issue with torches not working in most modded dimensions after a restart. You might need to replace your torches and lamps for the changes to take effect. v1.6.3

         * FIX: Moved russian language files to correct location v1.6.2

         * Updated to latest stable MCForge Version (14.23.3.2655) 
         * FIX: Feral Flare Lantern now uses the configuration option for its tick rate 
         * FIX: Torches should no longer work across multiple world saves 
         * FIX: Added small workaround to prevent a crash during world startup on certain modpacks 
         * FIX: Improved Terrain lighter compatibility with replaceable blocks 
         * CHANGE: Removed some Logging Spam (and added more :D well, just for some errors) v1.6.1

         * Fix Mega Torch and Dread Lamp not working (oops...) v1.6.0

         * Add Feral Flare Lantern (Illuminates a big area with a configurable minimum light level, default 16 radius) 
         * Add Frozen Pearl (Removes nearby invisible feral flare light sources) v1.5.3

         * Changed buildscript and configuration to be compatible with 1.12 and 1.12.1+ v1.5.2

         * Update to forge 14.22.0.2445 
         * Marked as stable release 
         * WARNING: IF YOU UPDATE FROM 1.4.3 OR EARLIER YOU WILL NEED TO REPLACE YOUR TORCHES AND LAMPS! v1.5.1

         * Switched torchmaster logging to debug instead of info to reduce log spam v1.5.0

         * Added beginner tooltips to the mega torch, dread lamp and terrain lighter 
         * Added persistent torch registry (Allows torches and lamps to work while not being chunk loaded) 
         * MC 1.12 versions of this mod are now signed, yey! v1.4.3

         * Updated to forge 14.21.0.2363, fixes a crash on startup due to the forge registry changes. 

[ANGRY PIXEL] The Betweenlands (The Betweenlands v3.6.1 --> The Betweenlands v3.6.2):
    The Betweenlands v3.6.2:
        Additions/Changes:
        - Greebling Riders now have a revenge AI
        - Greebling Riders now no longer target Draetons or their pullers when on the ground
        - Draeton now has 33% chance to get leakages from projectiles instead of 100%
        - Draeton leakages are now temporary and last for 5min.
        - Draeton fuel (shallowbreath) now lasts twice as long
        - Draeton now floats on water
        - Increased number of Lurker Skin Patches obtained from its recipe to 4
        - SeriousCreeper added configs for ore vein sized
        - Added sound when removing Rubber from Syrmorite Bucket
        Fixes:
        - Fixed Aspectrus Crop growing even when Censer is not currently running
        - Fixed emptied Plant Tonic buckets not stackable
        - Fixed Sludge Menace sometimes moving away from its lair

Removed: - Foam​Fix

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