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Wither's Weapons

Swords and Magic and Bows! Oh My! This mod adds various wacky and even serious weapons good for combat, exploration or even collections.

File Details

withersweapons-1.7.4-NEO1.21.jar

  • R
  • Jul 31, 2024
  • 207.63 KB
  • 1.4K
  • 1.21
  • NeoForge

File Name

withersweapons-1.7.4.jar

Supported Versions

  • 1.21

Curse Maven Snippet

NeoForge

implementation "curse.maven:withers-weapons-616027:5582397"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

1.7.4 Fixed the loot tables

Added enchantment tag to the new stone blade skin

1.7.3

Fixed some tooltip names I forgot in the last update

Rebalances the stone blade's damage from 14 -> 12

Should be the last update for a while unless a new version of the game comes out.

1.7.2 Added a new skin for the Stone Blade (also special, no spoilers) Added the Inert Hilt (used to make the Electrumight)

1.7.1 Nerfs the Darkstar's damage from 12-> 9 Nerfs the Gummer's damage from 10 -> 8 The Diablow's arrows now correctly provide enchantments from bows The Diablow also now shoots wind charge explosions Added The Morningstar ( Upgrade to the Darkstar that has a higher speed bonus plus fire damage) -Added a skin for the Morningstar (don't wanna spoil it, gives +1 attack when upgraded) -Added a new skin for the echo staff (don't wanna spoil this one either, it's unique)