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Wither's Weapons

Swords and Magic and Bows! Oh My! This mod adds various wacky and even serious weapons good for combat, exploration or even collections.

File Details

WithersWeapons-1.20.2-1.5.2

  • B
  • Sep 29, 2023
  • 137.33 KB
  • 3.7K
  • 1.20.2
  • Forge + 1

File Name

WithersWeapons-1.20.2-1.5.2.jar

Supported Versions

  • 1.20.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:withers-weapons-616027:4774793")

NeoForge

implementation "curse.maven:withers-weapons-616027:4774793"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

WithersWeapons-1.20.2-1.5.2

Ported to 1.20.2 (note this forge version is still in beta)

 

Another important note: the loot tables for the mod aren't working right now, so temporary crafting recipes are in place involving smithing templates.

 

 

+ADDED Special Halloween skins for some weapons. Craft the Spooky Upgrade to obtain them.     Soon >Obtain any of the skins by finding a Spooky Upgrade in a basic dungeon chest.

 

+ ADDED Vitali

+ ADDED Mortuth (both swords will be obtainable next update)

 

 

Balance Changes:

Nerf:
Magenta melee damage: 50 > 25
Magenta projectile damage: 25 > 12

Buff:
Stone Blade now gives 2 armor when held
Stone Blade slowness level 2 > 1
Aquaslash does 12 damage to Blazes and Magma Cubes
Electrumight does 50 damage specifically to the Warden (electrumight will be obtainable in the next update)