File Details
WarpDrive-1.5.30 Release for 1.12.2
- R
- Jul 14, 2026
- 8.27 MB
- 80
- 1.12.2
- Forge
File Name
WarpDrive-1.12.2-1.5.30.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
This is the WarpDrive mod itself.
You might need to delete your WarpDrive configuration folder to benefit from all the fixes!
This is a RELEASE version by LemADEC for Minecraft 1.12.2.
There's no separate core mod, it's all integrated in a single file.
There's no compatibility with any alpha version.
To use RF or EU, you need either RedstoneFlux, IC2, or GTCE.
To move your ship, you need either CC:Tweaked or OpenComputer, scripts are preloaded.
ComputerCraft has outstanding issues, use CC:Tweaked instead!
Patchouli is required to get in-game manual.
Many mods are supported, list is too long to put here :).
Notable changes from 1.5.28 all by LemADEC unless otherwise stated:
* Revived the 1.12.2 build chain
* Added progressive entity identification to the camera (full type + name when the face is visible, coarse category otherwise)
* Added schematic structure generation and mining laser fluid pumping (by n507)
* Added Energy Control 0.3.2 compatibility (by n507)
* Added Just Sci-Fi Guns (JSG) compatibility (by jhammerberg)
* Added explicit client-side tile entity refresh
* Improved memory usage in the Security Station LUA API
* Fixed cameras not detecting entities through transparent blocks (#525)
* Fixed tooltip crash with GregTech CEu 2.7.2+ (#549)
* Fixed Warp isolation effect exceeding its configured maximum (#547)
* Fixed crash from celestial maps updating too early (#537)
* Fixed validation and runtime lag with 50k+ celestial objects
* Fixed client sync for sibling celestial objects sharing a dimension
* Fixed nether portal handling for dimensions with sibling celestial objects
* Fixed world border pull-back using the wrong axis for Z
* Fixed integer overflow in VectorI distance/magnitude
Known limitations:
Camouflage is partially supported.
Chisel&Bits won't turn with your ship. Use LittleTiles instead!
When jumping with large ships, collision will 'stall' the server and disconnect all clients. Large means more than 20000 blocks on a decent server.