WarpDrive

Build your ship freely, protect it with force fields, explore other dimensions, mine asteroids, and more...

File Details

WarpDrive-1.5.30 Release for 1.12.2

  • R
  • Jul 14, 2026
  • 8.27 MB
  • 80
  • 1.12.2
  • Forge

File Name

WarpDrive-1.12.2-1.5.30.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:warpdrive-233565:8431076")

Learn more about Curse Maven

This is the WarpDrive mod itself.

You might need to delete your WarpDrive configuration folder to benefit from all the fixes!
 
This is a RELEASE version by LemADEC for Minecraft 1.12.2.
 
There's no separate core mod, it's all integrated in a single file.
There's no compatibility with any alpha version.
 
To use RF or EU, you need either RedstoneFlux, IC2, or GTCE.
 
To move your ship, you need either CC:Tweaked or OpenComputer, scripts are preloaded.
ComputerCraft has outstanding issues, use CC:Tweaked instead!

Patchouli is required to get in-game manual.
 
Many mods are supported, list is too long to put here :).
 
Notable changes from 1.5.28 all by LemADEC unless otherwise stated:

* Revived the 1.12.2 build chain
* Added progressive entity identification to the camera (full type + name when the face is visible, coarse category otherwise)
* Added schematic structure generation and mining laser fluid pumping (by n507)
* Added Energy Control 0.3.2 compatibility (by n507)
* Added Just Sci-Fi Guns (JSG) compatibility (by jhammerberg)
* Added explicit client-side tile entity refresh
* Improved memory usage in the Security Station LUA API
* Fixed cameras not detecting entities through transparent blocks (#525)
* Fixed tooltip crash with GregTech CEu 2.7.2+ (#549)
* Fixed Warp isolation effect exceeding its configured maximum (#547)
* Fixed crash from celestial maps updating too early (#537)
* Fixed validation and runtime lag with 50k+ celestial objects
* Fixed client sync for sibling celestial objects sharing a dimension
* Fixed nether portal handling for dimensions with sibling celestial objects
* Fixed world border pull-back using the wrong axis for Z
* Fixed integer overflow in VectorI distance/magnitude

 

Known limitations:
Camouflage is partially supported.
Chisel&Bits won't turn with your ship. Use LittleTiles instead!

When jumping with large ships, collision will 'stall' the server and disconnect all clients. Large means more than 20000 blocks on a decent server.