This is the WarpDrive mod itself.
You might need to delete your WarpDrive configuration folder to benefit from all the fixes!
This is a ALPHA version by LemADEC for Minecraft 1.12.2.
There's no separate core mod, it's all integrated in a single file.
There's no compatibility with any alpha version. Read the warnings before updating!
To use RF or EU, you need either RedstoneFlux, IC2, or GTCE.
To move your ship, you need either CC:Tweaked or OpenComputer, scripts are preloaded.
ComputerCraft has outstanding issues, use CC:Tweaked instead!
Many mods are supported, list is too long to put here :).
Notable changes from 1.5.7 all by LemADEC unless otherwise stated:
WARNING: all mounted item upgrades will be lost with this update. Dismount them before updating, remount them afterward.
Added a breathing grace period after exiting breathable area or dying
Added a generic log throttler option
Added forced render for breathing overlay
Added more explicit upgrade status
Added re-entry armor protection
Added workaround for ICBM Classic stack overflow in EMP blast
Added workaround for TileEntity initialization (Forge#5061)
Updated ICBM-Classic EMP tower support for custom radius
Updated SGCraft compatibility to Stargate Networks 2.0.0 or later
Fixed #395 clarified that space & hyperspace are always non-breathable
Fixed #398 force field blocks not changing colors
Fixed Enantiomorphic reactor laser rotation & synchronization
Fixed bed not always usable in space & hyperspace
Fixed breathing alarm showing when hugging ship walls
Fixed client rendering crash due invalid omnipanel extended state
Fixed intermittent stack overflow in text formatting
Fixed missing wrench recipe
Fixed missing style in force field relay messages
Fixed player invalid position when changing dimension
Fixed radar scripts not recovering from using an excessive radius
It's alpha, expect bugs!
Camouflage is partially supported.
Space rendering is work in progress (increase chunks rendering to see planets).
Chisel&Bits won't turn with your ship. Use LittleTiles instead!
IC2 machines are lost during ship jump (no easy fix).
IC2 energy only flows in the overworld (no idea why).
When jumping with large ships, collision will 'stall' the server and disconnect all clients. Large means more than 20000 blocks on a decent server.