257,655 Downloads Last Updated: Jul 18, 2020 Game Version: Forge

File Details

Filename WarpDrive-1.12.2-1.5.16.jar
Uploaded by LemADEC
Uploaded Jul 10, 2020
Game Version Forge
Size 8.19 MB
Downloads 402
MD5 6f70c1cddd7c1ba7f1b04936a6bd5862
Supported Modloader Versions
Supported Java Versions
Java 8
Supported Minecraft 1.12 Versions


This is the WarpDrive mod itself.
You might need to delete your WarpDrive configuration folder to benefit from all the fixes!
This is a RELEASE version by LemADEC for Minecraft 1.12.2.
There's no separate core mod, it's all integrated in a single file.
There's no compatibility with any alpha version.
To use RF or EU, you need either RedstoneFlux, IC2, or GTCE.
To move your ship, you need either CC:Tweaked or OpenComputer, scripts are preloaded.
ComputerCraft has outstanding issues, use CC:Tweaked instead!

Patchouli is required to get in-game manual.
Many mods are supported, list is too long to put here :).
Notable changes from 1.5.15 all by LemADEC unless otherwise stated:

  • Added textured sky box support to WarpDrive dimensions
    Updated Galacticraft repository scheme with Ivy
    Updated IC2 Classic compatibility to 1.12.2 (fixed #464)
    Updated speaker models by Gabe Tie

  • Fixed WarpDrive rotation regression introduced in 1.5.15
    Improved LUA message when using invalid keys for ship rotation
    Improved anti-dup for ImmersiveEngineering
    Improved default dictionary for snow layer block
    Improved star rendering prototype
    Fixed MacOS support to prevent LUA crash with OpenComputers
    Fixed block rotation by tools might be ignored until chunk loads again
    Fixed default dictionary entity for offline avatar
    Fixed double assembly check when loading chunks
    Fixed resource pack version tag to 1.12.2
    Fixed transformation failure on ForgeHooks at boot
    Fixed typo in offline avatar configuration


  • Known limitations:
    Camouflage is partially supported.
    Chisel&Bits won't turn with your ship. Use LittleTiles instead!
  • Ship maintenance mode is a work in progress.
    When jumping with large ships, collision will 'stall' the server and disconnect all clients. Large means more than 20000 blocks on a decent server.

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