WarpDrive

Mods
248,579 Downloads Last Updated: Jul 10, 2020 Game Version: Forge

File Details

Filename WarpDrive-1.12.2-1.5.14.jar
Uploaded by LemADEC
Uploaded May 16, 2020
Game Version Forge
Size 6.66 MB
Downloads 451
MD5 669bb3321ce2383878f15db0245e7bcf
Supported Modloader Versions
Forge
Supported Java Versions
Java 8
Supported Minecraft 1.12 Versions
1.12.2

Changelog

This is the WarpDrive mod itself.
You might need to delete your WarpDrive configuration folder to benefit from all the fixes!
 
This is a BETA version by LemADEC for Minecraft 1.12.2.
 
There's no separate core mod, it's all integrated in a single file.
There's no compatibility with any alpha version.
 
To use RF or EU, you need either RedstoneFlux, IC2, or GTCE.
 
To move your ship, you need either CC:Tweaked or OpenComputer, scripts are preloaded.
ComputerCraft has outstanding issues, use CC:Tweaked instead!

Patchouli is required to get in-game manual.
 
Many mods are supported, list is too long to put here :).
 
Notable changes from 1.5.13 all by LemADEC unless otherwise stated:

Added Matter Overdrive android breathing integration by IteratorW (#448)

Added advanced mode for ship default LUA scripts for CC & OC

Added jump to position for ship default LUA scripts for CC & OC, Inspired by nonenothing pull request #365

Added machine name to disabled & enabled LUA events

Added offline avatar

Updated zh_cn (Chinese) translations by scikirbypoke (#451)

Improved GC load during transportation

Improved force field registry caching

Improved space sky rendering when using lower chunk range settings

    Reminder: sky won't render below 4 chunks.

Improved internal handling of regional objects (mostly multiblocks)

Fixed celestial objects validation bypass option having no effect

Fixed stored energy truncation in transporter LUA scripts for CC & OC

Fixed support for enabled & disabled events in LUA common libraries

 

  • Known limitations:
    Camouflage is partially supported.
    Chisel&Bits won't turn with your ship. Use LittleTiles instead!
    When jumping with large ships, collision will 'stall' the server and disconnect all clients. Large means more than 20000 blocks on a decent server.