WarpDrive

Mods
156,846 Downloads Last Updated: Oct 20, 2019 Game Version: Forge

File Details

Filename WarpDrive-1.12.2-1.5.10.jar
Uploaded by LemADEC
Uploaded Oct 7, 2019
Game Version Forge
Size 6.39 MB
Downloads 631
MD5 5a062987c10607d5994cde38e4c2e819
Supported Modloader Versions
Forge
Supported Minecraft 1.12 Versions
1.12.2
Supported Java Versions
Java 8

Changelog

This is the WarpDrive mod itself.
You might need to delete your WarpDrive configuration folder to benefit from all the fixes!
 
This is a BETA version by LemADEC for Minecraft 1.12.2.
 
There's no separate core mod, it's all integrated in a single file.
There's no compatibility with any alpha version.
 
To use RF or EU, you need either RedstoneFlux, IC2, or GTCE.
 
To move your ship, you need either CC:Tweaked or OpenComputer, scripts are preloaded.
ComputerCraft has outstanding issues, use CC:Tweaked instead!
 
Many mods are supported, list is too long to put here :).
 
Notable changes from 1.5.9 all by LemADEC unless otherwise stated:

  • Added network wide LUA scripts to enable/disable machines
    Added force field damage factors configuration
    Added a gravity logging option for the fall damage handler
    Updated CustomNPCs & VariedCommodities compatibility to 1.12.2
    Updated monitor to only work from monitor side
    Updated tile entity network synchronization
    Improved message when viewing a camera
    Improved weapon controller configuration pages
    Improved force field removal memory and CPU load
    Improved force fields explosion compatibility
    Improved laser beam explosion compatibility
    Improved compatibility with OpenModularPassiveDefense
    Improved logs when loading dictionary
    Improved how accelerator manages its capacitors (wip)
    Improved dropped or picked blocks not always stacking
    Removed force field projector external battery support
    Removed DefenseTech integration since the mod died
    Fixed world border punishment triggers too soon after teleportation
    Fixed overflowing damage effects being ignored by force field projector
    Fixed force field projector energy storage regression
    Fixed a missing exception handler in jump sequencer
    Fixed NPE crash when using a Remote ship controller
    Fixed overlay celestial object name formatting
    Fixed client side console spam with capacitors
    Fixed force field effects and glitch punishment not always applied
    Fixed tuning driver randomization while in creative mode
    Fixed status for blocks including a video channel property
    Fixed registry cleanup inverted throttler
    Fixed development environment detection
     
    Known limitations:
    It's beta, expect bugs!
    Camouflage is partially supported.
    Space rendering is work in progress (increase chunks rendering to see planets).
    Chisel&Bits won't turn with your ship. Use LittleTiles instead!
    IC2 energy only flows in the overworld (no idea why).
    When jumping with large ships, collision will 'stall' the server and disconnect all clients. Large means more than 20000 blocks on a decent server.