WarpDrive 1.5.10 Beta for 1.12.2
Curse Maven Snippet
What's new
This is the WarpDrive mod itself.
You might need to delete your WarpDrive configuration folder to benefit from all the fixes!
This is a BETA version by LemADEC for Minecraft 1.12.2.
There's no separate core mod, it's all integrated in a single file.
There's no compatibility with any alpha version.
To use RF or EU, you need either RedstoneFlux, IC2, or GTCE.
To move your ship, you need either CC:Tweaked or OpenComputer, scripts are preloaded.
ComputerCraft has outstanding issues, use CC:Tweaked instead!
Many mods are supported, list is too long to put here :).
Notable changes from 1.5.9 all by LemADEC unless otherwise stated:
- Added network wide LUA scripts to enable/disable machines
Added force field damage factors configuration
Added a gravity logging option for the fall damage handler
Updated CustomNPCs & VariedCommodities compatibility to 1.12.2
Updated monitor to only work from monitor side
Updated tile entity network synchronization
Improved message when viewing a camera
Improved weapon controller configuration pages
Improved force field removal memory and CPU load
Improved force fields explosion compatibility
Improved laser beam explosion compatibility
Improved compatibility with OpenModularPassiveDefense
Improved logs when loading dictionary
Improved how accelerator manages its capacitors (wip)
Improved dropped or picked blocks not always stacking
Removed force field projector external battery support
Removed DefenseTech integration since the mod died
Fixed world border punishment triggers too soon after teleportation
Fixed overflowing damage effects being ignored by force field projector
Fixed force field projector energy storage regression
Fixed a missing exception handler in jump sequencer
Fixed NPE crash when using a Remote ship controller
Fixed overlay celestial object name formatting
Fixed client side console spam with capacitors
Fixed force field effects and glitch punishment not always applied
Fixed tuning driver randomization while in creative mode
Fixed status for blocks including a video channel property
Fixed registry cleanup inverted throttler
Fixed development environment detection
Known limitations:
It's beta, expect bugs!
Camouflage is partially supported.
Space rendering is work in progress (increase chunks rendering to see planets).
Chisel&Bits won't turn with your ship. Use LittleTiles instead!
IC2 energy only flows in the overworld (no idea why).
When jumping with large ships, collision will 'stall' the server and disconnect all clients. Large means more than 20000 blocks on a decent server.
This mod has no additional files

