155,978 Downloads Last Updated: Oct 20, 2019 Game Version: Forge

File Details

Filename WarpDrive-1.7.10-1.3.34.-.jar
Uploaded by LemADEC
Uploaded Aug 15, 2017
Game Version 1.7.10
Size 5.34 MB
Downloads 2,209
MD5 b9fca4c20cb7138a3c902d91dd43f98e
Supported Minecraft 1.7 Versions
Supported Java Versions
Java 8


This is the WarpDrive mod itself.

You need to delete your WarpDrive configuration folder to benefit from all the fixes!


This is a BETA version by LemADEC for Minecraft 1.7.10.

There's no core mod, it's all integrated in a single jar now.

There's no compatibility with any alpha version.


This version requires either ComputerCraft or OpenComputer.

EU and RF power are supported (including but not limited to IC2, Gregtech, AdvancedSolarPanel, AtomicScience, BigReactors, EnderIO, Thermal Expansion, ImmersiveEngineering, DeepResonance, Mekanism). Remember to add CoFHcore to enable RF power support.

ArsMagica2, AppliedEnergistics 2, BiblioCraft, Botania, Carpenters' blocks, EvilCraft, ForgeMultiPart, JABBA, Metallurgy, Natura, Redstone Paste, SGCraft, StargateTech2, Tinker's Construct, Thaumcraft, ICBM, MFFS, DefenseTech, Advanced Repulsion System, Advanced Solar Panels and GraviSuite, PneumaticCraft, BuildCraft, CustomNpcs and Techguns are supported.


Notable changes from 1.3.30 all by LemADEC unless otherwise stated:

* Added energy air shield
* Added hull variations: omnipanels, tiled, slabs
* Added breathing alarms and air level to HUD
* Added proper breathing API
* Added support for space mobs (entities living without air or using just a breathing helmet)
* Added smarter fall damage in low gravity
* Added tiered air generators
* Added tuning driver tool
* Added enable/disable commands for force field projector
* Added configurable space & hyperspace sky rendering with animated transitions
* Added complete warp armor
- chestplate refills 2 air canisters from 1 ice and 2k energy
- leggings and boots provide fall damage prevention
* Added air canister and IC2 compressed air support to all breathing helmets
* Added computer control to air generator for OC & CC (#226)
* Added /wreload command to reload the mod configuration
* Added /wdump command to help writing loot tables
* Added /wfind command to find lost ships
* Added /bed command to experiment with future features
* Added star systems with extensive configurations
* Added player friendly world border
* Added celestial objects textures by Hisaya
* Added configurable loot tables
* Added NBT support to fillers
* Added EMP support for ICBM-Classic
* Added highly configurable ship movement costs
* Added bedrock glass with texture by LemADEC
* Added compatibility with PneumaticCraft, BuildCraft, CustomNpcs and Techguns
* Added tiered air tanks
* Added many new ship tokens textures by Hisaya
* Added air tank textures by Hisaya
* Added custom save folder names
* Added client synchronization to reduce client CPU load and keep starmap server side
* Added explicit console log when ship is renamed to help moderation
* Added ship bounding box rendering, toggle with sneak-right clicking the ship core
* Added ship scanner border rendering
* Added location overlay
* Added ender pearl protection to forcefields
* Added more parameters to transformation API
* Added IC2 Teleporter support when target is inside same ship
* Added Dutch translation by Tapmemer
* Added Chinese translations by ETStarLight
* Added AirGenerator enable command for CC & OC by TxN
* Added ChunkLoader methods for OC by TxN

* Improved handling of air blocks when mining/harvesting
* Improved cloaking core and force field projector sound effects
* Improved fake player handling of offline players
* Improved /space and /debug command supported aliases
* Improved handling of asteroid fields world generation
* Improved in-game usability (tooltips, guide messages, ship orientation, etc.)
* Improved LUA usability (LUA callstack dumps, wired peripherals, etc.)
* Improved XML configuration usability
* Improved lift to better support pressure plates
* Improved derelict ship design
* Improved LUA API consistency
* Improved ship core textures by Phil
* Improved air generator textures by Hisaya
* Improved cloaking textures by LemADEC & Rashintawak
* Improved ship tolerance to chunk unloading
* Improved jump message when chunk loading fails
* Improved crew teleportation when ship core isn't at feet level
* Improved recipes for Capacitive crystal to be more consistent between mods
* Improved chat formatting to propagate on explicit new lines
* Improved force field range to double without fusion nor inversion upgrades
* Improved force field memory usage greatly

* Removed chest teleportation from ship core
* Removed liquid flow from laser miner

* Fixed lag from spawning suffocating entities
* Fixed ZPM incompatibility with IC2
* Fixed Enantiomorphic reactor using and reporting invalid output rate
* Fixed empty air canister returning no storage capacity
* Fixed tooltip deadlock on long lines
* Fixed CME in cloak manager
* Fixed recipes crashes with invalid mods (IC2 classic)
* Fixed client crash with corrupted energy banks
* Fixed camera view to be centered on block
* Fixed ship movement exploit with custom scripts
* Fixed cloak1 LUA OC script for cloaking core
* Fixed various console logs issues
* Fixed #182 workaround for Practical Logistics
* Fixed CC API for Energy Lift & Air Generator (#235)
* Fixed #231 adding tooltips on ship orientation
* Fixed CME in forcefield registry
* Fixed #228 wrench rotating non-rotable blocks
* Fixed missing CC methods in forcefield projectors
* Fixed radar cloaking at chunk loading
* Fixed gravity pulling down on ladders and other partial blocks
* Fixed non-ship transitions from hyperspace
* Fixed non-ship transitions when outside the overworld orbit
* Fixed XML child elements being read multiple times
* Fixed #236 hardcoded max jump distance
* Fixed #250 LUA property implementation (removing exceptions)
* Fixed ship boot sequence
* Fixed OC related console spam on client side
* Fixed IC2 quantum chestplate in low gravity
* Fixed exploit allowing to jump ship for little to no energy
* Fixed solar panels loosing power after jump
* Fixed lighting update during moon generation
* Fixed duplicate fillers causing console spam
* Fixed Carpenter's blocks pressure plate rotation support
* Fixed force field blocks not showing as disconnected
* Fixed vanilla lever rotation
* Fixed force field projector rotation


This version includes an experimental tiered LHC, loosely inspired by AtomicScience, not publicly available yet:
* Added electromagnetic cell
* Added recipes for DefenseTech and ICBM-Classic (replacing Antimatter and Redmatter explosives recipes)
* Added control channel API


Known issues:

  • LHC requires a specific server mod for its particles simulation. You can enable it in the configuration to check the recipes.
  • All force field blocks shows in NEI instead of just one.
  • Ship Scanner is creative only.
  • Transporter, Beacon and Decorative blocks are 'work in progress', recipes are disabled for a reason, use at your own risk.
  • When jumping with large ships, collision will 'stall' the server and disconnect all clients. Large means more 20000 blocks on a decent server.