VS Shields

Protect your Valkyrien Skies ships with customizable, multi-tiered energy shields powered by FE or Create rotation.

VS Shields

Energy shield systems for Valkyrien Skies 2 ships.

Minecraft 1.20.1 · Forge · Requires VS2 + Architectury API + Embeddium


VS Shields Banner

Wrap your VS2 warship in a procedural energy shield that stops projectiles, absorbs explosions, and pulses with a honeycomb glow. Add a battery multiblock for emergency regen, an electronic warfare jammer to burn out enemy shields on collision, a gravity field generator to grant your crew flight and fall immunity, and deploy gravitational mines to send enemy ships into a spin.


Features at a glance

  • Dynamic shield bubble — automatically conforms to the full size of your ship; grows as you add blocks
  • Honeycomb visual — slowly rotating hex-grid that shifts from blue → yellow → red as HP drops, with violent flicker at low energy
  • Three tiers — Iron / Diamond / Netherite with escalating HP, recharge, and FE costs
  • Capacitors & emitters — stackable addon blocks for more HP and faster recharge
  • Shield Battery multiblock — 3×3×3 structure that silently absorbs 20% of every hit, then dumps an emergency HP restore when you're near death
  • Shield Jammer — 3×3×3 electronic warfare station that burns out enemy shield energy when your ships collide
  • Gravity Field Generator — grants creative-style flight and fall protection to your crew inside the shield radius
  • Ship Analyzer — handheld scanner that highlights ship systems through walls and shows a tactical HUD
  • Tactical Netherite Helm — always-on analyzer HUD built into a helmet
  • Gravitational Mine + Launcher — deployable space-mines that apply massive physical torque to enemy ships on detonation
  • Redstone output — Shield Generator pulses a redstone signal when struck; wire it into your own alert systems
  • Forge Energy & Create SU — power from any FE cable, or directly from Create rotation shafts
  • Mod compatibility — full damage tables for Create: Big Cannons (all shell types including Nuke Shell) and Create: Gunsmithing (projectile + hitscan weapons)
  • JSON config — every damage value, energy cost, and recharge rate is configurable in config/vs_shields.json

Blocks & Systems

Shield Generator

The core block. Place one on your VS2 ship, supply FE, and right-click to activate. The shield wraps the ship's bounding box with a 10-block padding on all sides.

Tier Max HP Regen FE/tick FE Capacity
Iron 100 0.5/tick 20 50,000
Diamond 250 1.0/tick 50 200,000
Netherite 500 2.0/tick 100 500,000
  • One generator per ship — a second shows a Duplicate warning
  • HP scales with energy level (50% HP at 0% FE, 100% at full charge)
  • Recharge starts after a cooldown (5–10 sec depending on tier); if the shield is fully depleted, a longer cooldown applies
  • Outputs a redstone signal when struck — wire a comparator to trigger alarm systems or backup logic

Shield Capacitor

Adds +50 max HP to the ship's shield. Stacks: four capacitors = +200 HP.

Shield Emitter

Adds +0.5 HP/tick recharge. Stacks. Each emitter costs +50 FE/tick while the shield is recharging.


Shield Battery — 3×3×3 Multiblock

A massive energy buffer that automatically restores shield HP in two modes.

Building:

  1. Place a Shield Battery Controller facing outward — it becomes the center of one face
  2. Fill the remaining 26 positions with Battery Cell and/or Battery Input blocks
  3. Use Input blocks where you want to connect FE cables (each has its own 50k FE buffer)
Mode Trigger Effect Cost
Passive Absorption Every hit, silently Restores 20% of absorbed damage 1,500 FE / HP
Emergency Regen HP drops below 20% Dumps all stored energy: HP = FE ÷ 250 250 FE / HP, 30 sec cooldown

One battery per ship. Passive absorption disables itself at ≤1% HP so the shield can shatter normally.


Shield Jammer — Electronic Warfare Station

A 3×3×3 EW station that punishes enemy ships for getting close.

How it works: When ship bounding boxes overlap, the Jammer activates — it burns 50,000 FE/tick from the enemy shield while consuming 5,000 FE/tick from its own reserves. If the enemy shield runs dry, the Jammer deals 3 HP/tick directly to their generator. Sonic boom particles fill the air.

  • Capacity scales with the number of Jammer Frame blocks used (up to 3,900,000 FE)
  • When the Jammer's own reserves hit 0, it hard-locks and reboots until it reaches 2,500,000 FE
  • Disable/Enable button in the GUI for manual power management
  • Reload button for a clean 60-second cooldown dump
  • One jammer per ship

Gravity Field Generator

Creates a ship-wide artificial gravity zone covering the same area as the shield bubble.

Effect Extra Cost Description
Base activation 100 FE/tick Device running
Flight +400 FE/tick Grants creative-style mayfly to all players inside the field
Fall Protection +100 FE/tick Cancels all fall damage inside the field
  • 1,000,000 FE buffer; accepts up to 50,000 FE/tick
  • Auto-shuts off when empty; immediately removes flight from players who leave the field
  • One generator per ship

Tools & Equipment

Ship Analyzer

Hold right-click to scan ships in front of you. A tactical HUD appears showing shield HP, energy, crew count, turret positions, and detected gravitational mines. Scanned blocks glow through walls.

Tactical Netherite Helm

Wear it for a passive, always-on HUD readout — no right-click required. Built by upgrading a Netherite Helmet with Ship Analyzer circuitry.

Gravitational Mine

A deployable space-mine that hangs in midair after arming and applies massive physical torque to any ship it touches — sending it spinning and drifting.

  • Phases: Flight → Pre-Armed (3 sec clicking sound) → Armed (hovers, slowly rotates)
  • Detonation: Collision with a ship or shield applies a large force impulse (configurable)
  • Fragile: Can be destroyed mid-flight by projectiles; mines that strike a ship during the Flight phase break without detonating
  • WAILA-style name tag shows arming progress and status
  • Explosion effects: portal vortex, electric sparks, smoke, and a custom detonation sound

Gravitational Mine Launcher

Heavy-duty launcher that fires Gravitational Mines.

  • Cooldown: 5 seconds between shots
  • Variable Range: Shift+Scroll to cycle deployment distance (15 / 30 / 50 / 70 blocks); the mine arms at exactly that distance from the launch point
  • Consumes one mine from the inventory per shot (free in Creative)

Mod Compatibility

Create: Big Cannons

All CBC shell types are intercepted at the shield boundary:

Projectile Shield Damage
Autocannon / Machine Gun 8 HP
Smoke Shell 10 HP
Mortar Stone 20 HP
Bag of Grapeshot 30 HP
Drop Mortar Shell 40 HP
Solid Shot 50 HP
Shrapnel / Fluid Shell 55 HP
HE Shell 60 HP
AP Shell 80 HP
Nuke Shell (CBC Nukes addon) 500 HP + nuclear flash at impact

Create: Gunsmithing

Projectile weapons intercepted at the shield boundary:

Projectile Shield Damage
Nail / Steel Nail 6 / 8 HP
Blaze Ball 8 HP
Incendiary 12 HP
Spear 20 HP
Rocket 40 HP

Hitscan weapons intercepted server-side (raycast cancelled at shield surface):

Weapon Shield Damage
Gatling 4 HP/bullet
Revolver 8 HP
Flintlock 15 HP
Shotgun burst 16 HP

Alex's Caves

Nuclear bomb and torpedo are fully intercepted (500 HP and 80 HP respectively).

All damage values are configurable in config/vs_shields.json.


Energy Sources

Forge Energy (FE)

Connect any FE-producing mod to a generator or battery input: Thermal Expansion, Mekanism, Flux Networks, or any mod implementing IEnergyStorage.

Create (SU → FE)

Place a Create rotation shaft adjacent to a Shield Generator, Battery Input, or Gravity Field Generator. Rotation is converted at 1 FE/tick per 1 RPM from all 6 sides.


Crafting Recipes

Shield System

Iron Shield Generator

[Iron Block]  [Redstone]  [Iron Block]
[Iron Block]  [Glass]     [Iron Block]
[Iron Block]  [Redstone]  [Iron Block]

Shield Capacitor

[Iron Ingot]    [Gold Ingot]     [Iron Ingot]
[Redstone Block][Redstone Block] [Redstone Block]
[Iron Ingot]    [Gold Ingot]     [Iron Ingot]

Shield Emitter

[Iron Ingot] [Redstone Torch] [Iron Ingot]
[Gold Ingot] [Glass]          [Gold Ingot]
[Iron Ingot] [Redstone Torch] [Iron Ingot]

Shield Battery

Shield Battery Cell (yields 4)

[Iron Ingot] [Redstone] [Iron Ingot]
[Redstone]   [Glass]    [Redstone]
[Iron Ingot] [Redstone] [Iron Ingot]

Shield Battery Input

[Gold Ingot]  [Diamond]       [Gold Ingot]
[Iron Ingot]  [Battery Cell]  [Iron Ingot]
[Gold Ingot]  [Diamond]       [Gold Ingot]

Shield Battery Controller

[Echo Shard]    [Battery Input]    [Echo Shard]
[Battery Input] [Netherite Ingot]  [Battery Input]
[Echo Shard]    [Battery Input]    [Echo Shard]

Electronic Warfare Station

Shield Jammer Frame (yields 4)

[Iron Block] [Obsidian]   [Iron Block]
[Obsidian]   [Iron Block] [Obsidian]
[Iron Block] [Obsidian]   [Iron Block]

Shield Jammer Input

[    ]     [Iron Block]    [    ]
[Obsidian] [Jammer Frame]  [Obsidian]
[    ]     [Iron Block]    [    ]

Shield Jammer Controller

[Diamond Block]  [End Crystal]      [Diamond Block]
[Redstone Block] [Netherite Block]  [Redstone Block]
[Diamond Block]  [Obsidian]         [Diamond Block]

Gravity Field Generator

[Ender Pearl]    [Netherite Block] [Ender Pearl]
[Netherite Block][Nether Star]     [Netherite Block]
[Ender Pearl]    [Netherite Block] [Ender Pearl]

Tools & Weapons

Ship Analyzer

[Ender Eye]       [Amethyst Shard] [Ender Eye]
[Netherite Ingot] [Spyglass]       [Netherite Ingot]
[Redstone]        [Compass]        [Redstone]

Tactical Netherite Helm

[Echo Shard]      [Spyglass]      [Echo Shard]
[Ender Eye]       [Neth. Helmet]  [Ender Eye]
[Netherite Ingot] [Ship Analyzer] [Netherite Ingot]

Gravitational Mine (yields 4)

[Ender Pearl]  [Phantom Membrane] [Ender Pearl]
[Blaze Powder] [Iron Ingot]       [Blaze Powder]
[Gunpowder]    [Iron Ingot]       [Gunpowder]

Gravitational Mine Launcher

[Ender Eye] [Dropper]         [Ender Eye]
[Quartz]    [Netherite Ingot] [Quartz]
[Redstone]  [Piston]          [Redstone]

Installation

  1. Install Minecraft 1.20.1 with Forge 47.4+
  2. Install Valkyrien Skies 2 (2.4.0+)
  3. Install Architectury API (9.1.12+)
  4. Drop vs-shields-<version>.jar into your mods/ folder

Optional but supported

Mod Benefit
Create Power generators and batteries with rotation shafts (SU → FE)
Create: Big Cannons Per-shell damage values for all CBC projectiles
Create: Big Cannons — Nuke Shell Nuke Shell intercepted with full nuclear flash
Create: Gunsmithing Per-weapon damage for projectile and hitscan weapons
Alex's Caves Nuclear bomb and torpedo intercepted

Authors

LennyPane — programming, design

PaleBeta — 3D models & textures

License

Custom License

The VS Shields Team

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