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Vivecraft Eureka Camera Fix

Fixes the camera position when piloting Eureka ships in Vivecraft, preventing the view from clipping into blocks.
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VECF-1.1.0.jar

File nameVECF-1.1.0.jar
Uploader
RiserKardiaRiserKardia
Uploaded
Aug 8, 2026
Downloads
7
Size
29.6 KB
Mod Loaders
Forge
File ID
8603460
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:vivecraft-eureka-camera-fix-1630740:8603460")

Learn more about Curse Maven

What's new

VECF 1.1.0

Major update from vivecraft_vs_camera_fix-0.3.9-phase1-hotfix1.

  • Renamed the mod release to Vivecraft Eureka Camera Fix (VECF).
  • Changed the mod ID to vecf.
  • Changed the mod file name to VECF-1.1.0.jar.
  • Changed the configuration file to config/vecf-client.toml.
  • Added the new VANILLA mounted player model mode and made it the default.
  • While riding a Valkyrien Skies ShipMountingEntity, VECF now bypasses Vivecraft's VRPlayerRenderer for the local player and allows the normal Minecraft player-rendering path to be used.
  • Vanilla player models can now be displayed correctly while riding Eureka ships.
  • Epic Fight player models can now also render correctly while mounted.
  • Vivecraft VR tracking and input remain active while the mounted player model uses the normal rendering path.
  • Normal Vivecraft player rendering is automatically restored after dismounting.
  • Added vertical position correction for the mounted player model to prevent it from appearing partially embedded in the ship floor.
  • Added the new LEFT_HAND mounted HUD mode and made it the default.
  • The Vivecraft HUD now follows the left controller while mounted instead of being hidden by default.
  • Fixed the severe mounted HUD shaking and drifting observed in previous versions in the tested environment.
  • The older HIDDEN HUD mode remains available as a fallback.
  • The legacy experimental ROOM_LOCAL Vivecraft full-body model correction remains available for testing.
  • The NORMAL and HIDDEN mounted player model modes remain available.
  • Existing mounted camera position correction has been preserved.
  • Default camera mode remains MANUAL_OFFSET.
  • Default camera offset remains offsetX = 0.0, offsetY = 1.8, offsetZ = 0.0.
  • Fixed mounted local player models not appearing.
  • Fixed Epic Fight models not appearing while mounted.
  • Fixed mounted player models being positioned too low and partially buried in ship blocks.
  • Fixed configuration access crashes encountered during the VECF 1.0.0 development builds.
  • Fixed the VANILLA renderer fallback not activating correctly in earlier VECF 1.1.0 phase builds.
  • Added additional mounted-state and renderer diagnostics.
  • Client-side-only behavior is preserved.
  • Eureka and Valkyrien Skies ship mechanics are not modified.
  • VECF 1.1.0 does not currently fix the view-direction change that may occur when mounting or dismounting a ship.
  • Player scaling mods or heavily modified player-rendering systems may still require additional compatibility work.
  • Future internal changes to Vivecraft, Valkyrien Skies, Eureka, Epic Fight, or other rendering mods may affect compatibility.

When updating from vivecraft_vs_camera_fix-0.3.9-phase1-hotfix1.jar, remove the old JAR and install VECF-1.1.0.jar.

The old configuration file:

config/vivecraft_vs_camera_fix-client.toml

is no longer used.

The new configuration file is:

config/vecf-client.toml

Default VECF 1.1.0 settings:

mode = "MANUAL_OFFSET" offsetX = 0.0 offsetY = 1.8 offsetZ = 0.0 playerModelFix = true mountedPlayerModelMode = "VANILLA" mountedHudMode = "LEFT_HAND" diagnostics = false diagnosticIntervalSeconds = 5

Tested with Minecraft 1.20.1, Forge 47.4.22, Vivecraft 1.20.1-1.3.15 Forge, Valkyrien Skies 2.4.11, Eureka! Ships! 1.6.3, and Epic Fight.

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