VECF-1.1.0.jar
Curse Maven Snippet
What's new
VECF 1.1.0
Major update from vivecraft_vs_camera_fix-0.3.9-phase1-hotfix1.
- Renamed the mod release to Vivecraft Eureka Camera Fix (VECF).
- Changed the mod ID to
vecf. - Changed the mod file name to
VECF-1.1.0.jar. - Changed the configuration file to
config/vecf-client.toml. - Added the new
VANILLAmounted player model mode and made it the default. - While riding a Valkyrien Skies
ShipMountingEntity, VECF now bypasses Vivecraft'sVRPlayerRendererfor the local player and allows the normal Minecraft player-rendering path to be used. - Vanilla player models can now be displayed correctly while riding Eureka ships.
- Epic Fight player models can now also render correctly while mounted.
- Vivecraft VR tracking and input remain active while the mounted player model uses the normal rendering path.
- Normal Vivecraft player rendering is automatically restored after dismounting.
- Added vertical position correction for the mounted player model to prevent it from appearing partially embedded in the ship floor.
- Added the new
LEFT_HANDmounted HUD mode and made it the default. - The Vivecraft HUD now follows the left controller while mounted instead of being hidden by default.
- Fixed the severe mounted HUD shaking and drifting observed in previous versions in the tested environment.
- The older
HIDDENHUD mode remains available as a fallback. - The legacy experimental
ROOM_LOCALVivecraft full-body model correction remains available for testing. - The
NORMALandHIDDENmounted player model modes remain available. - Existing mounted camera position correction has been preserved.
- Default camera mode remains
MANUAL_OFFSET. - Default camera offset remains
offsetX = 0.0,offsetY = 1.8,offsetZ = 0.0. - Fixed mounted local player models not appearing.
- Fixed Epic Fight models not appearing while mounted.
- Fixed mounted player models being positioned too low and partially buried in ship blocks.
- Fixed configuration access crashes encountered during the VECF 1.0.0 development builds.
- Fixed the VANILLA renderer fallback not activating correctly in earlier VECF 1.1.0 phase builds.
- Added additional mounted-state and renderer diagnostics.
- Client-side-only behavior is preserved.
- Eureka and Valkyrien Skies ship mechanics are not modified.
- VECF 1.1.0 does not currently fix the view-direction change that may occur when mounting or dismounting a ship.
- Player scaling mods or heavily modified player-rendering systems may still require additional compatibility work.
- Future internal changes to Vivecraft, Valkyrien Skies, Eureka, Epic Fight, or other rendering mods may affect compatibility.
When updating from vivecraft_vs_camera_fix-0.3.9-phase1-hotfix1.jar, remove the old JAR and install VECF-1.1.0.jar.
The old configuration file:
config/vivecraft_vs_camera_fix-client.toml
is no longer used.
The new configuration file is:
config/vecf-client.toml
Default VECF 1.1.0 settings:
mode = "MANUAL_OFFSET"
offsetX = 0.0
offsetY = 1.8
offsetZ = 0.0
playerModelFix = true
mountedPlayerModelMode = "VANILLA"
mountedHudMode = "LEFT_HAND"
diagnostics = false
diagnosticIntervalSeconds = 5
Tested with Minecraft 1.20.1, Forge 47.4.22, Vivecraft 1.20.1-1.3.15 Forge, Valkyrien Skies 2.4.11, Eureka! Ships! 1.6.3, and Epic Fight.
This mod has no additional files

