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VECTOR HOLOGRAM ITEMS

Transparent monitors, floor and wall holograms, a drafting mat and a servo arm — every screen drawn as vector geometry at runtime.
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VECTOR HOLOGRAM ITEMS 1.7.0 - 1.21.1 NeoForge

File namevector-items-1.7.0+1.21.1-neoforge.jar
Uploaded
Sep 21, 2026
Downloads
49
Size
870.9 KB
Mod Loaders
NeoForge
File ID
8940188
Type
R
Release
Supported game versions
  • 1.21.1
  • 1.21

Curse Maven Snippet

NeoForge

implementation "curse.maven:vector-items-1648137:8940188"

Learn more about Curse Maven

What's new

VECTOR HOLOGRAM ITEMS 1.7.0

Tracks the VECTOR HUD 2.0.0 release. The shared rendering layer is the same code, so this build carries the same work:

  • 3.5x to 7x fewer triangles per frame in the shared geometry builder. Every hairline stroke used to become a closed 12-triangle box, sliced every 12 pixels. Depth is unchanged, verified from 25 / 55 / 80 degrees.
  • Per-theme scan bezels for the resource dial and the lock magnifier.
  • Fixed a crash with AzureLib-based entity mods under Iris shadows. A vertex wrapper handed to the entity renderer could be cached by the mod and reused after our buffer had closed. Wrappers are inert once they leave their scope.
  • The ops table now offers the holomap size steps.

Remember this one has blocks, so it goes on the server as well as the client.

Bug reports and build previews: https://discord.gg/caKWqM9aT2