VECTOR HUD 2.1.1 (Fabric 1.21.5)
Curse Maven Snippet
What's new
VECTOR HUD 2.1.1
Same files and versions as 2.1.0: Fabric 1.20.1–1.21.11, NeoForge 1.21.1 and Forge 1.20.1. Fabric needs Fabric API (1.21.10: 0.137.0 or newer); NeoForge needs Forgified Fabric API.
New: Server Fair Play (on by default)
- On servers, LAN worlds and Realms the HUD only shows mobs and players you can actually see. A block between you and a mob hides it from the 3D map, radar, health bars, target marks, NANO callouts and alerts. Hostile groups you cannot see no longer get a footprint, and the map no longer glides to them.
- Ore scan, Structure scan, See-through glow, Nearby players and Ballistics cannot be turned on while it is active. Radar can, but shows only what is in line of sight.
- A hissing creeper behind a wall still sets off the creeper alert (you can hear it). "Hostile behind you" now fires only right after you take a hit.
- Singleplayer is unchanged. Settings (K) → Fair play → Server Fair Play turns it off; if you do, keeping to the server's rules is on you.
Changed
- The readout title is now the theme's name: APEX / SYSTEMS, RAPTOR / SYSTEMS and so on.
- New mod icon.
Every file passes the same static check of its mixin hooks against each Minecraft version it declares as 2.1.0 did. The Fabric 1.21.1 file has been run in game (singleplayer, all 13 themes); the others have only passed the static checks, and Server Fair Play has not been tried on a live server yet. Reports: Discord #bug-reports or the comments here.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include