
Component animation on a neutral background. Below 25% health, brief red/cyan offsets appear and disappear on the health arc.

01 APEX - VECTOR HUD 2.1.1 in game.jpg

02 NANO - VECTOR HUD 2.1.1 in game.jpg

03 RAPTOR - VECTOR HUD 2.1.1 in game.jpg

04 SCAN - VECTOR HUD 2.1.1 in game.jpg

05 RELAY - VECTOR HUD 2.1.1 in game.jpg

06 AEGIS - VECTOR HUD 2.1.1 in game.jpg

07 GINSU - VECTOR HUD 2.1.1 in game.jpg

08 SHOTGUN - VECTOR HUD 2.1.1 in game.jpg

09 DRAFT - VECTOR HUD 2.1.1 in game.jpg

10 ORBIT - VECTOR HUD 2.1.1 in game.jpg

11 KEYHOLE - VECTOR HUD 2.1.1 in game.jpg

12 GHOST - VECTOR HUD 2.1.1 in game.jpg

13 TERMINAL - VECTOR HUD 2.1.1 in game.jpg

HUD components assembling and dissolving on a neutral background. No entity models are shown.

Component animation on a neutral background. One scan resolves into the block readout, followed by mining progress.

APEX-low-health-grit-gallery.gif