VECTOR HUD 1.2.0 — 1.21.4 Fabric
Curse Maven Snippet
What's new
Reported bugs — fixed
- Altitude ladder showed no numbers when your Y was odd. The tick list was built from your own position, so the "every 8 metres" label test could never be true at odd altitudes. Ticks are now anchored to absolute Y. (thanks @rolahr)
- Heading tape flickered in and out. Same defect, different instrument: the tape only drew when your bearing happened to land on a multiple of 5 degrees. Ticks are now anchored to absolute bearings, so the tape flows continuously. (thanks @rolahr)
- Alerts kept showing when turned off.
alertSoundonly ever silenced the sound. There is now a separatealertTextfor the warning text itself. (thanks @rolahr)
New — customisation
compassandaltLaddercan each be turned off on their own. (thanks @rolahr)crosshairis no longer tied to the theme. Set it to any reticle name,dot, ornone— keep a theme's colours without its crosshair. (thanks @rolahr)hideVanillaCrosshair(default on) hides Minecraft's own crosshair while the HUD is drawing, since the HUD supplies its own reticle.requiredItemgates the HUD on an item in your inventory — same syntax asrequiredArmor, but you only need to carry it, not wear it. (thanks @jo4o6755)
New — hostile proximity alerts
The existing four-step alert ladder can now watch hostiles as well as terrain and ground. Steps at 12 / 24 / 36 m by default, all three thresholds in the config, and hostileAlert is off by default — the same policy this mod applies to radar and scanGlow. (thanks @lodest_game)
Warning text
- The horizontal rules beside the headline are gone. They stretched the warning across most of the screen and pulled your eye outward.
- Text is smaller and sits closer to the crosshair — less eye travel.
- Scale now snaps to whole numbers. Minecraft's font is a bitmap; at fractional scales one source pixel lands on one screen pixel or two and the edges ripple. At integer scale it stays crisp.
Instruments
- Turn-slip indicator under the heading tape, from the Mark VII instrument layout. It sits still when you do, and runs to the side you turn toward.
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