Various Oddities

The Minecraft Monster Manual

File Details

varodd-1.16_001o2a.jar

  • A
  • Jun 12, 2021
  • 1.95 MB
  • 595
  • 1.16.5
  • Forge

File Name

varodd-1.16_001o2a.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:various-oddities-290043:3349395")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Fixed a bug that caused abilities from creature types to be shared between all creatures. Abilities now have a source ID that identifies where they came from and are cached in the entity data, expect some bugs from this but early testing suggests it's stable enough for this alpha release.

 

Early implementation of Species, a kind of highly-configurable block of abilities and other data that can be applied to any creature. This stage includes the species-select screen, which allows players to pick a species from the server's datapack to play as, and a config option to have it appear on login. Players selecting a species on login are protected with Resistance 15 until they are done. This feature is WIP and subject to considerable change in the next versions.

 

Added the Dazed status effect, which prevents creatures from moving or performing most interactions, but still allows them to look around. Think of it like Paralysis-lite, complete with circling birdies

Added the Dazzled status effect, which slightly reduces attack damage and adds a screen glare visual. Mostly applied by the Light Sensitivity ability.

Added the Swim ability, which applies a flat speed bonus when swimming and grants an occasional speed boost when using Jump whilst swimming

Added the Burrow ability, a form of Incorporeality that allows movement through most forms of dirt (and, configurably, stone) of Stone harvest level or lower

Added the Rend ability, which grossly damages worn armour of attacked creatures. Armour that is unbreakable can be knocked off entirely