varodd-1.16_1.0b1.jar
What's new
Additions
- Creature types reimplemented, alter in the config to apply various pros and cons to mobs and specific players
- The /types command can list, define, add, remove, set, and even test for creature types in a diverse manner
- Mob factions partially reimplemented, don't expect much from these just yet though
Known bugs
- Boundary line rendering of settlement rooms is very glitchy, especially when not viewed in first person (stable when viewed first person w/ HUD off)
- No mob sounds in multiplayer (inconsistent)
Changes
- Default spawn settings adjusted, overall more even mixes of vanilla mobs and oddities
- Creature types now include a few new types with their own features and more smoothly affect drowning, starving, and sleeping (Players that can't sleep do not spawn phantoms)
- Fixed an inconsistent bug related to goblins taking damage
This mod has no additional files