The Monster Manual of Minecraft!
Various Oddities provides a colourful and diverse selection of mobs to populate your world, complete with config and customisation options to fine tune them for regular play or for adventure maps!
With a diverse and colourful array of mobs, you're sure to find the world far more alive and certainly far more dangerous, so Various Oddities also comes with a plethora of new and expanded gameplay features to help you keep pace with the velociraptors munching on your chickens. Invest in early-game alchemical brews with the alembic, hold off the hordes of undead with a quick holy symbol, and terrorise the local village by inscribing magical spells to rain doom upon them.
Care and attention is paid to keep the mod as config-friendly as possible, allowing you to tailor your experience as you desire be it for personal enjoyment or for a challenging multiplayer run! This includes minor tweaks like the special creature types of different mobs and players, to the removal of certain magic spells, to the spawning details of different oddities.
Keep apace with development by watching along with the playlist of regular video updates on YouTube
Modpacks
You absolutely have permission to use this mod in your pack.
Support
New oddities and features are frequently teased and spoiled on my Twitter and are occasionally developed live on stream over on Twitch. Various Oddities, and all my other projects, are exclusively supported by all the wonderful people supporting me on Patreon.
Pls 1.18.2 and 1.19.2
In reply to tailow5:
A 1.19 port is currently in progress and very near to completion! I do not currently have plans for a 1.18 version however, as I have very limited time and energy to devote to such things.
Please please please add configs for items and mobs... This mod is amazing btw
In reply to gregoryfcherry:
What kind of config options would you like to see?
In reply to Lyinginbedmon:
Something like the ability to enable or disable mobs, features and items. It would be great for modpack development in 1.12.2. Great job with the models and textures, this is a beautiful mod!
Cheers!
As an experiment, I loaded both this mod and the forge port of Origins at the same time (1.16.5; with version 001). With that configuration it seems like the entirety of the species system is disabled when Origins is present, is there a way to force it to remain enabled, or is that a bug?
Edit: with the latest version it works.
So little request, would it be possible to make /commands be run when you pick certain species? could open a lot of possibilities, like /tp to take players to their races starting point, or set them to a team in a faction war setting, or give advancements for special crafting interactions
In reply to ChoglixVT:
An excellent idea!
How do you get kobolds/tame kobolds?
In reply to Mario642:
Kobolds by default spawn in warm dry biomes like deserts and are non-hostile (unless your reputation with them gets bad enough).
Hello please tell me how I can turn off sleeping mobs,its a big issue im having
In reply to jxdieltv:
Which version are you using?
In reply to Lyinginbedmon:
Im using 1.12.2
In reply to Lyinginbedmon:
and 1.12.2-5.27 mod version
In reply to Lyinginbedmon:
Hello,have you figured out how to turn off the sleeping mobs in your mod?I still havent figured it out and its kind of a struggle for me to play so if you find anything make sure to help me out,thanks
In reply to jxdieltv:
Unfortunately no such option exists in the 1.12 versions, but on the bright side that function hasn't been implemented for the 1.16 versions as of yet.
In reply to Lyinginbedmon:
Oh no :( I really hope you guys will implement it,since I have to play without this mod sometimes because its incompatible with some mobs and i cant click on my wolves or my farm.I feel like a lot of people like me would absolutley love if you could implement it.Regardless thank you for the help.
In reply to Lyinginbedmon:
I am currently watching a series where this mod is in called "piratas" its a spanish minecraft series and they dont run into the same problems as I do,their mobs dont fall asleep and everything looks fine so I thought there was some sort of config for it.
Can someone tell me how to summon the Uberwidren?(the one in the image of the mod) :(
Crashing with https://pastebin.com/P2AZavZW when fireworks happen.