File Details
TurretMod-1.12-4.0.0-beta.4.jar
- B
- Feb 14, 2021
- 3.64 MB
- 270
- 1.12.2
- Forge
File Name
TurretMod-1.12-4.0.0-beta.4.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
This needs at least SanLib 1.6.0 and Minecraft Forge 14.23.5.2847 or higher!
Additions
- TCU can now be bound to a turret for remote access
- added the Turret Crate, a special storage unit for dismantling turrets
- added the Ammo Cartridge, a backpack-like storage item replacing the ammo packs, it can hold 27 stacks of one type of ammo
- added new turret: Harpoon Turret, that can only be placed in water and only targets marine entities
- added tipped crossbow bolts
- added new upgrade: Ender Toxin I and II, damages Enderman without them teleporting, 2nd level also allows damaging the ender dragon
- added new upgrade: Shield Colorizer, allows you to customize the color of the forcefield for the Forcefield Turret
- added new upgrade: Turret Safe, which saves the turret from complete destruction by dismantling the Turret before a lethal blow
- added new upgrade: Remote Access, which allows the TCU to move items inbetween player and turret
- added new upgrade: Leveling, which allows a turret to gain experience and increase its stats
- added turret variants: depending on materials used, the turret can adopt that materials visuals
- added new Turret Assembly Table upgrade: Redstone Awareness, which allows enabling and disabling the crafting process
- new GUI opened via right-clicking a turret with an empty hand that shows stats and allows you to enable/disable the turret and toggle range visibility
Changes
- Turret Info Tablet is now the Turret Lexicon and now requires Patchouli in order for it to work
- turrets now have 3 targeting categories: anti-air, anti-ground and anti-marine
- the Minigun Turret is now anti-air, thus can only attack flying entities like Ghasts and the Ender Dragon
- the new Harpoon Turret is anti-marine
- the Forcefield Turret is still able to target everything
- every other turret will be anti-ground
- every living entity can be configured to be put into any of those categories
- Turret Assembly Table can now insert into item containers, given they expose the IItemHandler capability, like the Ammo Cartridge does; Once full, the item is moved to a dedicated output slot
- significantly boosted output of ammo recipes
- turrets now have custom death messages when killing named entities/players
- more configuration options (turret health, fire rate, etc. now configurable)
- rebalanced turret values
- removed ability to place turrets upside-down, instead there will be a custom turret type that can be mounted on walls/ceilings in the future
- new textures! Also redone texture work on the forcefield, now supports recolorization - resource pack makers can now configure the texture, move speed and direction of each layer, remove and/or define new layers
- Electrolyte Generator recipes can now define the chances of trash and/or treasure
- bumped up trash chance from 10% to 20%
- bumped up treasure chance from 1% to 2%
- Electrolyte Generator "Effectiveness" has been renamed to "Efficiency"
- Chests no longer work for dismantling a turret
- redone the Turret Assembly Table GUI, it now has an item grid instead of a list; Recipe groups are now navigateable via up/down button to save space.
Bugfixes
- Turret Assembly Table now returns the items used in the crafting process when canceling it
- turret entity now has a name, so informational mods like WAILA/WAWLA/The One Probe can read those accurately
- fix lag with TCU target settings when lots of mods are installed
- Electrolyte Generator and Turret Assembly Table now prevent snow, torches and similar blocks from being placed on top of them
- Turret Assembly Table doesn't consume resources when output slot is full, basically deleting items
- Turret items now store the turret's health and custom name upon dismantling it
Internal Changes
- lots of code outsourced to SanLib (Config, GUIs)
- TileEntities, Turrets, Upgrades, Ammo and Repair Kits are now registered with a ResourceLocation
- upgrades can now define which tier range and/or what turrets specifically are allowed to be upgraded with it
- projectiles are now one entity class with different internal types, just like turrets
- targeting now uses ResourceLocations instead of entity classes (does not affect player targeting)
- all items are now prepared for the 1.13 / 1.14 flattening
- recoded Turret Assembly Table and Electrolyte Generator recipes to match structure of the new 1.13/1.14 crafting registry, also making them more robust
- Electrolyte Generator recipes can now be registered via the API