triggermobs-forge-1.20.1-1.5.1.jar
Curse Maven Snippet
What's new
V1.5.1 Villager Recruit CGS spawn (for summon testing)
- Recruits CGS vs guards:
recruitsTinkersReplaceWithCgsandrecruitsTinkersReplaceChancecontrol recruit main-hand vanilla/Tinkers→CGS replacement independently of guard CGS spawn settings. - Main-hand replace scope: Applies to vanilla swords, axes, bows, crossbows, and tridents (plus Tinkers’ Construct and Tinkers Things tools), not only Tinkers-branded items.
- Spawn flow: A failed recruit replace roll no longer skips the normal CGS path—
weaponChance,valid_gun_mobs, andmobWeaponOverridesstill apply where configured. - Ammo on assign:
recruitsCgsSpawnAmmoAmount(default 64) adds matching CGS ammo to recruit inventory when TriggerMobs assigns a CGS gun (e.g. crossbowman offhand and recruit main-hand paths).
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

