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Trigger Mobs

(also 1.21.1-NeoForge) Makes NTGL [NukaTeam's Gun Lib] guns and Create: Gunsmithing guns usable by mobs and guards/recruits from guard-villagers, and recruits mod if they are holding them (also with spawn logic and loot integrations support)
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triggermobs-neoforge-1.21.1-1.5.6.jar

File nametriggermobs-neoforge-1.21.1-1.5.6.jar
Uploader
spock117spock117
Uploaded
Jul 19, 2026
Downloads
323
Size
207.4 KB
Mod Loaders
NeoForge
File ID
8464741
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:trigger-mobs-1412118:8464741"

Learn more about Curse Maven

What's new

Version 1.5.6 (NeoForge / Minecraft 1.21.1)

- **CGS spawn:** Set NTGL IGNORE_AMMO, fill magazine, and seed fuel on assign (including already-held CGS guns).
- **Loot:** Drop nailgun/blazegun from automatic gun/guard loot pools; overrides still seed fuel.
- **Debug:** Add debugGunAi / debugGunSpawn config switches ([TM-ai] / [TM-spawn] logging).

This mod has no additional files