File Details
Treasure2-mc1.18.2-f40.1.80-3.9.1.jar
- R
- Dec 20, 2024
- 2.74 MB
- 9.2K
- 1.18.2
- Forge
File Name
Treasure2-mc1.18.2-f40.1.80-3.9.1.jar
Supported Versions
- 1.18.2
Curse Maven Snippet
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[3.9.1] - 2024-12-20
Changed
- Enabled the LivingHurtEvent so critical damage can be inflicted!
- Fix critical weapon damage -> changed from multiple to addition.
[3.9.0] - 2024-08-08
Changed
- Fixed Deferred generator block entities using the wrong config-based conditional statement.
- Updated treasure2-chests-1.20.1 toml file to v3.
- Fixed the breaking of a merged key taking too much damage.
Added
- Added Deferred generators for Surface, Subaquatic structures, and Pits.
[3.8.6] - 2024-07-24
Changed
-Fixed GeometryUtil.mcRotate() for Countclockwise90/Clockwise270 rotation.
[3.8.5] - 2024-07-23
Changed
- Fixed pit shaft and pit room alignments! For real this time.
- Updated crypt3.nbt to include the missing bottom level which had the entrance marker.
- Updated treasure2-structures toml file.
- Updated StructureMarkerGenerator to use mcRotate() instead of rotate()
- Updated StructurePitGenerator to use mcRotate() instead of rotate()
Added
- Added crypt5.nbt that is like crypt3 but with a full skeleton.
- Added mcRotate() to GeometryUtil.
[3.8.4] - 2024-07-18
Changed
- Fixed add patchouli guide book on first use.
- Added condition to KeyItem.isDamageable() to prevent exception due to mixin use.
[3.8.2] - 2024-07-11
Changed
- Fixed crafted Keys from only having 0 durability/usage on server.
- Fixed reading datapacks in flat/exploded directory format.
- Fixed high-level loot tables to include high-level combat items.
- KeyItem now takes a default durability value in the constructor.
[3.8.1] - 2024
Changed
- Fixed the inventory size of chests display in inventory.
- Increased the success probability of Pilferers and Thiefs Locks Picks to 48/60 respectively.
- Fixed the IChestGenerator.buildLootTableList not using the correct key when searching for injectable loot tables.
- Fixed Cauldron Chest not displaying a rarity.
- Update mimics to have a smoother chomp animation.
Added
- Config options for Pilferers and Thiefs Lock Picks success probabilities for different rarities.
- Patchouli book support with entries for Chests, Keys, Locks and Key Ring. Added to your inventory on first join.
[3.8.0] - 2024-04-21
Changed
- Fixed generation crashes.
- Fixed structure alignments.
- Fixed legendary and mythical loot tables to include the correct weapon sets.
Added
- Deferred Random Vanilla Spawner generation classes.
- Deferred Wither Tree generation classes.
- GeometryUtil class.
[3.7.1] - 2024-01-25
Changed
- Fixed key usage/damage not updating client when playing on dedicated server.
- Key usage/damage isn't increment in Creative mode.
Added
- Supports Biomes O Plenty
[3.7.0] - 2024-01-17
Added
- Cardboard Box mimic.
[3.5.0] - 2023-09-05
Changed
- Fixed built-in structure registration.
- Update structure datapack registering to handle multiple datapacks (see loot tables)
- Update when selecting loot table/structure list based on category/type to merge built-in and datapacks, replacing built-ins with datapack elements when overlapped.
[3.4.0] - 2023-09-03
Changed
- Fixed ChestRegistry registering chests by Rarity.
- Added Cauldron Chest to chest rarity tag.
- Fixed Emerald Key registration in CommonSetup.
- Changed Lock Item rarity tooltip color to BLUE to be the same as Key Item.
- Changed Treasure Chest Block Item rarity tooltip color to BLUE to be the same as Key & Lock Item.
[3.3.0] - 2023-07-26
Changed
- Updated IChestGeneator.buildLootTableList() to use the ILootTableType param instead of defaulting to CHESTS.
- Updated IChestGenerator.fillChest() to only use the rarity that was selected for the chest for the injects.
[3.2.0] - 2023-07-16
Added
- Added internationalization language entries for Rarities and Key/Lock Categories
- Actually added the Crate and Moldy Crate mimics (didn't get committed last time).
- Added name for Wither Chest top block. -Added Callandor sword.
Changed
- updated the topaz key texture to be more like the onyx key
- update Cauldron Mimic texture to include mouth skin
[3.1.2] - 2023-07-13
Changed
- Updated AbstractTreasureChestBlockEntity to use the sided call to CapabilityProvider#getCapability(). This fixes the Jade crash issue.
[3.1.1] - 2023-07-11
Changed
- Added names for all mobs.
- Fixed polished granite gravestone recipes.
[3.1.0] - 2023-06-25
Changed
- updated the topaz key texture to be more like the onyx key
- update Cauldron Mimic texture to include mouth skin
[3.0.0] - 2023-06-24
- Initial release for mc1.18.2 port.
Added
- Added topaz and onyx keys and locks.
- Added a series of weapons (short swords, swords, axes, maces, staff), general and collectable, to populate treasure chests in lieu of charms.
- Re-added the eye-patch (removed in mc1.16.5).
- Re-added the Wood Chest and Pirate Chest Mimics (removed in mc1.16.5)
- Added Cauldron Chest and Viking Chest Mimics.
- Added chest effects (particles and light source) for 'undiscovered' chests. The effects are removed when the chest is 'discovered' - by attempting to unlock, open or breaking the chest.
- Added custom container screen for some of the chests.
- Added new marker structure.
Changed
- Totally refactored the mod with a set of registries to enable easy mod extensibility and integration.
- Refactored configs. Externalized chest config to a separate, non-Forge managed, toml file.
- Removed all manifest files for data files (meta, structure, loot tables).
- All data files (meta, structure, loot tables) are not longer exposed to users' system by default.
- Added datapack support. ie. loot tables and structure nbts in a datapack will be registered by Treasure2.
Removed
- Removed all Charms and charm-related content. They are being moved to a new stand-alone mod called 'Magic Treasures', which will have built-in integration with Treasure2.

