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Traffic Engine

Build modern cities with customizable roads and markings, programmable traffic lights, custom signs, LED displays and realistic street equipment.
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trafficengine-fabric-2.0+1.20.1.jar

File nametrafficengine-fabric-2.0+1.20.1.jar
Uploader
destanndestann
Uploaded
Oct 26, 2026
Downloads
11
Size
6.9 MB
Mod Loaders
Fabric
File ID
9328912
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:trafficengine-1654475:9328912"

Learn more aboutย Curse Maven

What's new

๐Ÿ†• Traffic Engine Update 2.0

This update introduces new roadside equipment, independent double-sided traffic lights, expanded signal customization, improved drawing tools and redesigned traffic light models.


๐Ÿšฆ Traffic Lights & Control

  • Traffic lights now feature a modern design with circular lenses, slim white borders, and realistic housings and sunshades.
  • Double-Sided Traffic Lights have been added, with independent settings and controller connections for each face.
  • Individual lamps can now use different symbols or custom drawings.
  • Selecting None for the controller transition now skips yellow only between red and green. The cycle remains Red โ†’ Green โ†’ Yellow โ†’ Red.

๐Ÿšง Roadside Equipment

  • Hydraulic Bollards have been added, with retractable bodies controlled by a wrench or Redstone.
  • Curved Traffic Poles have been added, featuring a smooth mast arm and a downward mounting point for traffic lights.
  • Curve Direction Signs now support diagonal placement.
  • Pole bases can now be embedded in supported road, curb, and sidewalk slopes.
  • Pole bases now include a short pole and a more compact footing.

๐Ÿšถ Pedestrian Equipment

  • Pedestrian Railings have been added, with automatic straight, corner, end, and vertical connections.
  • Railings default to gray and can be switched to charcoal using a wrench.
  • Sloped Pedestrian Railings have been added for ramps and changes in terrain height, with automatic terrain adjustment and manual slope selection.
  • Pedestrian Railing Gates have been added, matching the railing design and supporting manual operation and Redstone control.
  • The pedestrian request button has been redesigned with a modern yellow housing and localized WAIT / WALK panels in English, Turkish, and German.

๐ŸŽจ Drawing Tools & Custom Patterns

  • Custom road patterns can now be saved to favorites and selected again later.
  • Adjustable pencil and eraser sizes have been added to the road pattern, traffic light symbol, LED, and sign editors.
  • Tool sizes can be changed using the mouse wheel or size controls.
  • Compact pencil and eraser icons replace text controls in the road pattern, traffic light symbol, and LED editors.

๐Ÿ› ๏ธ Interface & Inventory

  • Horizontal and vertical text alignment has been improved across menus, including accented characters and translated labels.
  • Traffic light symbol selection now uses the same symbol shapes as the actual lamps.
  • Individual lamp drawings can be edited using pencil buttons beside the live preview.
  • Traffic light previews now use the actual body model and selected body color.
  • Menu layouts, button sizing, and equipment inventory presentation have been refined.

๐Ÿ› Fixes, Compatibility & Optimizations

  • Fixed an unsafe road-mesh refresh during chunk replacement that could trigger ConcurrentModificationException.
  • Fixed the emissive interface mixin compatibility error affecting Forge 1.20.1.
  • Improved legacy world-data loading and handling of invalid block entities.
  • Improved traffic light color rendering and compatibility handling for LambDynamicLights and Sodium/Embeddium Dynamic Lights.
  • Reduced redundant model data, repeated countdown calculations, and unnecessary lighting updates.
  • Added bounded caches to limit memory growth during extended sessions.

Thank you for ideas and supporting!