trafficengine-fabric-1.5+1.20.1.jar
Curse Maven Snippet
What's new
TE Update v1.5
This update adds new city-building blocks, easier traffic-light programming, improved pedestrian crossings and major memory optimizations.
🆕 Added:
🛣️ New Roadside Blocks
- Paved Sidewalk: A new sidewalk block & slope for building city streets.
- Large Traffic Information Display: A larger display option for road information.
🚥 Easy-to-Program Traffic Lights
- Automatic Pedestrian Crossings & Red-Light Scheduling: Set green-light durations while the controller calculates red-light timing and coordinates linked pedestrian lights.
- Transition Light Options: Choose Yellow or Red + Yellow before vehicle lights turn green and set the transition duration.
- End Warning: Optionally blink the green light before it ends.
- Multiple Vehicle IDs: Link pedestrian and bicycle lights to more than one vehicle-light ID.
🎨 Faster Road Marking
- Copy with Shift + Right-Click: Use the Paint Brush to copy an existing road marking’s pattern and color.
🛠️ Improvements & Fixes
- The Traffic Light Controller has been redesigned.
- Prevented countdowns from briefly displaying 0 at the end of a phase.
- Improved diagonal guardrail connections.
⚡ Performance
- Reduced memory usage by half.
- Consolidated repeated road-model and blockstate resources to reduce duplicated files and build size.
- Optimized rendering and cached data to reduce avoidable memory use while preserving existing settings and behavior.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

