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Traffic Engine

Traffic lights, traffic signs, road markings more & more...
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trafficengine-neoforge-1.5+1.21.1.jar

File nametrafficengine-neoforge-1.5+1.21.1.jar
Uploader
destanndestann
Uploaded
Sep 28, 2026
Downloads
6
Size
8.4 MB
Mod Loaders
NeoForge
File ID
8999152
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:trafficengine-1654475:8999152"

Learn more about Curse Maven

What's new

TE Update v1.5

This update adds new city-building blocks, easier traffic-light programming, improved pedestrian crossings and major memory optimizations.


🆕 Added:

🛣️ New Roadside Blocks

  • Paved Sidewalk: A new sidewalk block & slope for building city streets.
  • Large Traffic Information Display: A larger display option for road information.

🚥 Easy-to-Program Traffic Lights

  • Automatic Pedestrian Crossings & Red-Light Scheduling: Set green-light durations while the controller calculates red-light timing and coordinates linked pedestrian lights.
  • Transition Light Options: Choose Yellow or Red + Yellow before vehicle lights turn green and set the transition duration.
  • End Warning: Optionally blink the green light before it ends.
  • Multiple Vehicle IDs: Link pedestrian and bicycle lights to more than one vehicle-light ID.

🎨 Faster Road Marking

  • Copy with Shift + Right-Click: Use the Paint Brush to copy an existing road marking’s pattern and color.

🛠️ Improvements & Fixes

  • The Traffic Light Controller has been redesigned.
  • Prevented countdowns from briefly displaying 0 at the end of a phase.
  • Improved diagonal guardrail connections.

⚡ Performance

  • Reduced memory usage by half.
  • Consolidated repeated road-model and blockstate resources to reduce duplicated files and build size.
  • Optimized rendering and cached data to reduce avoidable memory use while preserving existing settings and behavior.

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