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Totem Nerfs

Rebalances the Totem with shared cooldown, reduced revive health, and customizable potion effects.
Totem description.png

Totem description.png

Description

AI usage disclaimer: This mod was developed with AI-agent assistance using this exact agent workflow. The project owner reviewed the work during development.

Rebalances the Totem of Undying in three ways:

  1. Cooldown (default: 5 minutes) across all totems. Taking lethal damage while on cooldown prevents revival and results in normal death.
  2. Restores a percentage of maximum health instead of full health (default: 40%).
  3. Removes vanilla Regeneration, Absorption, and Fire Resistance on revival by default, with optional support for custom configurable potion effects.

Cooldown is displayed in the item itself. This mod also adds a more detailed description on the totem.

Configuration

All options can be adjusted in config/totemnerfs.cfg:

  • cooldownSeconds (default: 300): Cooldown in seconds applied to all totems after activation. Set to 0 to disable cooldown.
  • reviveHealthPercent (default: 40.0): Percentage of maximum health restored upon revive (bounds: 1.0 to 100.0).
  • revivePotionEffects (default: empty): Comma-delimited list of potion effects to grant on revive (e.g. "minecraft:regeneration,10,0").
  • enableTotemTooltip (default: true): Toggle the dynamic tooltip lines on Totems of Undying.
  • enableDiagnosticMode (default: false): Enable detailed debug logging for death protection triggers.

Installation & Requirements

  • Minecraft 1.12.2
  • Forge: Requires MixinBooter.
  • Server and client installation recommended for full tooltip synchronization.

The Totem Nerfs Team

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