Description
AI usage disclaimer: This mod was developed with AI-agent assistance using this exact agent workflow. The project owner reviewed the work during development.
Rebalances the Totem of Undying in three ways:
- Cooldown (default: 5 minutes) across all totems. Taking lethal damage while on cooldown prevents revival and results in normal death.
- Restores a percentage of maximum health instead of full health (default: 40%).
- Removes vanilla Regeneration, Absorption, and Fire Resistance on revival by default, with optional support for custom configurable potion effects.
Cooldown is displayed in the item itself. This mod also adds a more detailed description on the totem.
Configuration
All options can be adjusted in config/totemnerfs.cfg:
cooldownSeconds(default:300): Cooldown in seconds applied to all totems after activation. Set to0to disable cooldown.reviveHealthPercent(default:40.0): Percentage of maximum health restored upon revive (bounds:1.0to100.0).revivePotionEffects(default: empty): Comma-delimited list of potion effects to grant on revive (e.g."minecraft:regeneration,10,0").enableTotemTooltip(default:true): Toggle the dynamic tooltip lines on Totems of Undying.enableDiagnosticMode(default:false): Enable detailed debug logging for death protection triggers.
Installation & Requirements
- Minecraft 1.12.2
- Forge: Requires MixinBooter.
- Server and client installation recommended for full tooltip synchronization.


