Release Date
Expands JAWMS with Baubles, potion effects and enchantments.
Replaces Electroblob’s Wizardry wand mana with a deeply configurable player mana system
Adds configurable consumption cooldowns to foods, preventing food spamming.
Rebalances the Totem with shared cooldown, reduced revive health, and customizable potion effects.
Replaces JAWMS's default mana display with configurable Crystal or Arcane segmented HUDs beside the hotbar.
Adds a Classic Bar bar that tracks your JAWMS mana.
Revamps survival by removing passive health regeneration and forgiving hunger exhaustion.
Sets up test scenarios from one command and writes what happened into latest.log, so an AI assistant can diagnose a manual test.
Configure creatures to periodically drop items without being killed. Each rule controls the output item, stack size, interval, and drop chance.
Rebalance Electroblob's Wizardry spells from one config file.
Catalogues all registered Electroblob's Wizardry spells into a .csv file.
Casting higher-tier spells requires wearing a full set of wizard armour, and the most powerful spells require a set matching the spell's school of magic.
Records recent damage and provides a clickable breakdown after death.
Adjust the health and damage of living entity types with simple per-entity configuration multipliers.
Reduces mob XP drop through accumulated, slowly recovering chunk pressure. It does not affect mob spawning or item drops.
Prevents players from placing liquid sources mid-air by using buckets against vertical surfaces.
Utility mod that exports Bubbles-recognized Bauble item data to CSV files.
Keeps newly found or encountered items at full durability.
Block-breaking assist that lets players arm safe automatic mining for a held item, toggle it with left click, and track its state on the HUD.
Applies the Inhibited effect to players during combat, based on configurable triggers.