Inspired by my other mod, Tolkien Tweaks, this mod aims to provide additional items, blocks, biomes and mobs to help with map making.
** This mod requires Brandon's Core
Anyone willing to join in the discussion or wants to offer help with coding/modeling/etc can join me in my discord here:
As many of you know, I currently make primarily the TolkienCraft Series of modpacks, and Tolkien Tweaks was created to provide many of the items I wanted for making my maps that either I did not want an entire mod for just one item, or has items I had not seen in other mods like many of the camouflaged items.
This mod expands on that concept by adding biomes and mobs (and is a few cases items, plants, food and blocks) that fall under the same need.
The overall goal is to have a wide variety of Mobs primarily, with a handful of Biomes and accompanying blocks and items that make sense in order to make designing maps easier for me but also hopefully will be useful to anyone.
One feature of note: Vanilla overworld mobs and a few nether mobs are disabled by default in the configs and can easily be re-enabled. This was because of the number of mobs added.
Currently the mod contains:
Barrow Downs (Graveyard)
- Special Biomes just for the spawning of certain races
Human Biome (Gladden Fields) - Done
Hobbit Biome (The Shire) - Done
Elf Biome (Firien Wood) - Done
Dwarf Biome (Iron Hills) - Done
- Aggressive Mobs
- Special Mobs
- Boss Mobs
Witch King of Angmar
- Passive Mobs
Kine of Araw (Auroch)
Rideable Goat (Dwarves gotta have mounts too!)
- Several other woods, food, armors and tools
- Over 30 basic items (no recipes, they are simply to help with map building/quest completion)
This mod also allows for disabling nearly every aspect as well so you only need to load the parts you want or need :D
Eventually there will be a lot more mobs and a few more biomes. Hope everyone enjoys!