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TimeScaleLib

A library mod for Minecraft that introduces time scaling (bullet time) functionality.

TimeScaleLib

TimeScaleLib is a library mod that adds advanced time scaling (bullet time) mechanics to Minecraft.

Unlike the vanilla /tick rate command, this mod only slows down non-player entities and the game world's time flow, allowing for more natural slow-motion effects while keeping player control responsive.


Features

  • Independent time scaling system
  • Smooth recovery transition support
  • Rendering-compatible PartialTick API
  • Support for applying time scaling to the movement of specified entities
  • Built-in time scaling commands

Compatibility

TimeScaleLib includes compatibility support for several combat and gameplay systems.

Currently compatible with:

Known incompatible mods:

  • None

Commands

Apply Time Scale

/timescale apply <scale> [<duration>] [<transition>] [include <target>]

Applies a time scale effect to the game world.

  • scale: Time scale multiplier (0.0 ~ 1.0)
  • duration: Optional total duration in ticks. Default is -1; when set to -1, the time scale effect lasts indefinitely
  • transition: Optional recovery transition duration in ticks. Default is 20; when set to -1, the transition is applied throughout the entire duration of the time scale effect
  • target: Optional entity whose physical movement will also be affected by time scaling (typically the player). Default is null

Example:

/timescale apply 0.1 120 20

Runs at 10% time speed for 120 ticks and smoothly restores normal speed during the final 20 ticks.


Remove Time Scale

/timescale remove

Removes all active time scale effects.


API

Currently provides:

  • Apply time scale
  • Query current time scale
  • Remove all time scales
  • Access layered PartialTick values

Currently used to provide bullet time effects for ParCoolSkill.

The TimeScaleLib Team

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