Extreme Evasion

ExtremeEvasion adds a timing-based evasive combat system to Minecraft. Roll away at the right moment, bait an enemy attack, and turn that perfect dodge into a short burst of counterattack power.

ExtremeEvasion

ExtremeEvasion adds a timing-based evasive combat system to Minecraft. Roll away at the right moment, bait an enemy attack, and turn that perfect dodge into a short burst of counterattack power.

Features

  • Extreme Evasion: trigger a perfect dodge when a hostile melee attack lands during your roll window.
  • Extreme Counter: after a successful evasion, your next empowered attacks can become guaranteed critical hits and ignore armor.
  • Bullet Time: in singleplayer, successful evasion can slow the world for a few seconds.
  • Roll compatibility: works with the vanilla-style roll player tag and supported roll/action mods.
  • Evasion echo: leaves a short-lived afterimage during the evasion window.
  • Visual feedback: blue-gray bullet-time screen filter and golden weapon glow for Extreme Counter.
  • Configurable behavior: tune timing windows, counterattack charges, bullet-time speed, invulnerability, shaders, and trigger sound.

How It Works

Start a roll just before a monster attack connects. ExtremeEvasion opens a short detection window when the roll begins. If a valid mob melee attack happens during that window, the attack is canceled and Extreme Evasion triggers.

After a successful evasion, you gain Extreme Counter for a short time. By default, the next attack is empowered with a guaranteed critical hit and armor piercing. The attack cooldown is also completed instantly so the counter can be used immediately.

In singleplayer, successful evasion can also trigger Bullet Time. During Bullet Time, the world runs slower, a blue-gray focus filter appears, and the player can be made temporarily immune to attacks.

Roll Compatibility

ExtremeEvasion detects rolling through the shared roll player tag and optional integrations.

Currently supported integrations:

  • Moves Like Mafuyu, through the roll tag
  • Combat Roll
  • Epic Fight dodge skills
  • ParCool roll and dodge actions

You need at least one supported roll source for the main mechanic to work.

Configuration

The config file is generated after the game starts:

config/extremeevasion-common.toml

Important options include:

minimumExtremeEvasionWindowTicks = 15
maximumExtremeEvasionWindowTicks = 20

extremeCounterAttackWindowTicks = 30
extremeCounterAttackCharges = 1
enableExtremeCounterAttackCritical = true
enableExtremeCounterAttackArmorPiercing = true
enableExtremeCounterGoldShader = true

enableBulletTime = true
enableBulletTimeInvulnerability = true
bulletTimeSpeed = 0.3
bulletTimeDurationMillis = 3000
bulletTimeVisualFadeMillis = 250
enableBulletTimeScreenShader = true
enableBulletTimeTriggerSound = true

Bullet Time only triggers in singleplayer worlds that are not opened to LAN. This is intentional, because the effect changes world time flow.

Notes

  • The same roll can only trigger Extreme Evasion once.
  • Bullet Time is singleplayer-only.
  • The blue-gray screen shader and golden counterattack shader can be disabled separately.
  • Extreme Counter consumes attack attempts, not damage ticks.
  • If the maximum evasion window is set below the minimum window, the mod clamps it so the window remains valid.

Recommended Playstyle

This mod is built around aggressive timing. Roll too early and the window expires. Roll too late and the hit may land before the evasion window opens. The intended rhythm is to leave the enemy's melee range during its attack commitment, trigger Extreme Evasion, then immediately punish with Extreme Counter.

img

The Extreme Evasion Team

profile avatar
  • 43
    Followers
  • 26
    Projects
  • 9.3M
    Downloads

More from MerrySnowView all

  • One Enough Value project image

    One Enough Value

    • 15.7K
    • Mods

    An item value system similar to ProjectE, offering a convenient and highly extensible reference for item values.

    • 15.7K
    • June 25, 2026
    • Mods
    • +1
  • Moves Like Mafuyu project image

    Moves Like Mafuyu

    • 76.1K
    • Mods

    A lightweight action-oriented mod designed to optimize movement experience during exploration and building.

    • 76.1K
    • June 21, 2026
    • Mods
  • TaCZ addon project image

    TaCZ addon

    • 6.2M
    • Mods

    An expansion mod for TaCZ about better attachment managing.

    • 6.2M
    • June 17, 2026
    • Mods
  • ApricityUI project image

    ApricityUI

    • 548
    • Mods

    Build Minecraft UI with HTML + CSS + JS, follows Web standards as closely as possible.

    • 548
    • June 15, 2026
    • Mods
    • +1
  • One Enough Value project image

    One Enough Value

    • 15.7K
    • Mods

    An item value system similar to ProjectE, offering a convenient and highly extensible reference for item values.

    • 15.7K
    • June 25, 2026
    • Mods
    • +1
  • Moves Like Mafuyu project image

    Moves Like Mafuyu

    • 76.1K
    • Mods

    A lightweight action-oriented mod designed to optimize movement experience during exploration and building.

    • 76.1K
    • June 21, 2026
    • Mods
  • TaCZ addon project image

    TaCZ addon

    • 6.2M
    • Mods

    An expansion mod for TaCZ about better attachment managing.

    • 6.2M
    • June 17, 2026
    • Mods
  • ApricityUI project image

    ApricityUI

    • 548
    • Mods

    Build Minecraft UI with HTML + CSS + JS, follows Web standards as closely as possible.

    • 548
    • June 15, 2026
    • Mods
    • +1