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AliveCombat

AliveCombat makes Minecraft combat more alive by refining vanilla mechanics with smoother attacks and smarter targeting in a lightweight, fully client-side mod.

AliveCombat is committed to making Minecraft’s combat feel more alive by refining vanilla combat mechanics. It enhances responsiveness and targeting logic, with a focus on fluid melee interactions and more intuitive aiming behavior. All features are client-side only and fully configurable in-game, allowing for a lightweight and flexible experience.


Combat Enhancements

  • Auto Attack System
    Supports two modes:
    • Click Mode: triggers a short burst of automatic attacks
    • Press Mode: continuously attacks while holding the attack key
  • Continuous Attack (No Miss Penalty)
    Missed attacks no longer reset attack strength, allowing smoother combat flow.
  • Attack While Using Items
    Enables attacking while using items (excluding shields), improving combat flexibility.

Advanced Targeting System

  • Pass-Through Targeting
    Allows aiming through:
    • Collisionless blocks (e.g. grass, fluids, non-solid blocks)
    • Entities in death animation
    • Allied entities (e.g. pet wolfs)
  • Conditional Pass-Through Behavior
    Pass-through targeting can be enabled under configurable conditions:
    • When holding a tool
    • When interaction is blocked
  • Toggle Key Support
    Quickly enable or disable pass-through targeting in-game.

UI & Feedback Improvements

  • Melee Sweep Particles
    Adds visual sweep particles when performing melee attacks.
  • Smooth Attack Indicator
    Adds interpolation to the attack cooldown bar for smoother visual feedback.
  • Charge Indicator for Ranged Weapons
    Displays charge progress using the attack indicator when using ranged weapons.

Usage Notice

AliveCombat is designed as a client-side-only mod to maintain a lightweight and flexible implementation, allowing it to function without additional dependencies or constraints.

The mod focuses on enhancing combat feel and interaction on the client side.
When used in multiplayer environments, users should be mindful of server rules and gameplay expectations.

The developer’s intent is to improve overall combat experience, and no guarantees are made regarding compatibility with all server-side policies.

The AliveCombat Team

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