The Time Vortex 1.3.10-beta | 1.21.1
Curse Maven Snippet
What's new
The ARS module is a new module for the console of a TARDIS that's bigger on the inside: press it to save the interior you've built and to load the ones you've saved.
Loading an interior puts the blocks of the one standing into the ARS and builds the new one out of what's stored there.
Blocks it's short of are listed, and Add blocks takes them from your inventory.
Chests and machines go in with everything in them and come back as they were.
Anything stored can be taken out again by clicking it.
The default room can always be loaded and costs nothing.
Loading takes the key and a landed TARDIS.
The ARS now lists the coral console room, the 2005 to 2010 TARDIS interior, for every TARDIS: load it once you've crafted its blocks.
Loading the coral console room turns the console coral too.
Twelve new building blocks make up the room and can be used anywhere: Bronze Panel, Hexagonal Roundel, Bronze Plating, TARDIS Coral, Coral Strut, Deck Grating, Deck Lamp, Handrail, Crackled Ceramic, Rotor Tube, Cable and Jump Seat.
The coral console's time rotor now looks like the one in the show: a clear glass column on two pale discs, lit teal, with two sets of glass rods inside that slide between one another in flight, low in the column over the console.
A time rotor now finishes its stroke when the handbrake goes on, where it used to jump back to rest.
Rotor Tubes stood on a coral console's time rotor make it taller, one unbroken column up to the ceiling.
The coral console room's ceiling comes down over the console to meet the time rotor, which is two Rotor Tubes tall there.
Mekanism's Dimensional Stabilizer no longer shows its chunk box through a TARDIS's doors when its visuals are turned off.
Big Create builds and other places with many machines or chests now show whole through a TARDIS's doors, where only the nearest 128 did before.
Create Aeronautics craft now go through linked doorways they fit, with everyone standing or sitting on them, into other dimensions too.
A craft dropped into a doorway in the floor goes through it, instead of landing on the ground under it.
A craft half way into a doorway shows cut at the opening and coming out of the far one, and so does a Create contraption reaching into one.
Doorway and window frames carried on Create contraptions and Aeronautics craft keep their links and work where they're carried.
A doorway to somewhere else in the same dimension now shows that place's sky and its light as it is there, instead of a flat blue patch and noon light.
Jump Seats can be sat on: right-click one to sit, sneak to get up.
Every console now has its own switches, dials and buttons on the desk for what the monitor does: doors, flight power, spin, travel mode, the course, saved places, the scanner, the cloak, the exterior and the size.
Click a switch to flip it; click a dial or knob for next or more, and sneak-click for the one before or less.
Each one works when its module is fitted and says which it needs when it isn't.
Three levers and a dial on the helm's panel fly the TARDIS with nobody at the helm: set a lever and it keeps going that way until you centre it again.
The console control that lights up under your crosshair on a flying junk TARDIS is now always the one a click presses, even while the ship leans into its flight.
Flying a junk TARDIS from its helm through a linked doorway into another dimension no longer brings up a loading screen that left the helm's monitor key dead.
Anyone standing on a junk TARDIS's deck now goes through a linked doorway into another dimension with it instead of being left behind.
With the HUD hidden (F1), the outline around what you're aiming at is hidden too.
Jumping into the open doors of a flying police box now takes you inside whatever camera you're seen through.
A doorway to somewhere else in the same dimension no longer flickers, what's through it gone for a moment a few times a second.
Create: Power Grid's wires seen through a TARDIS's doors, or from its helm, no longer crash the game.
Blocks that change past a doorway or window onto the same world, like crops growing or snow settling, now change in the view through it too.
Other mods' entities that send their own data to whoever sees them now get it through doorways too.
A console knocked out of a TARDIS's room, by a schematic loaded over it say, and set down somewhere else in the room is that TARDIS's console again, instead of leaving it with none.
Counts of a hundred or more in the ARS's screen are drawn smaller, so those side by side no longer read as one long number.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

