Teleport Animation (1.3.0)
Curse Maven Snippet
What's new
v1.3.0 - Invisible terrain fix
Bug-fix release for Minecraft 26.2 / NeoForge 26.2.0.57.
Fixed
- Terrain disappears after a Waystone teleport (only the sky is visible): without Sodium, the terrain reload used by the transition never rebuilt the chunk sections, so the world stayed invisible until chunks were reloaded manually (F3+A). It now uses the same reload path as vanilla F3+A.
- Transition overlay never shown: on 26.2 the stage flash, the fade-to-black that hides long trips while destination chunks load, and the chunk mask were never drawn. They are now rendered again.
- Sodium 0.6+ / Embeddium support: the lightweight terrain refresh used during the transition looked up an outdated Sodium class name, so it never ran with current Sodium. It now supports the current Sodium, legacy Sodium and Embeddium package names.
Added
- Stage flash intensity option (GitHub issue #2): new client option
stepFlashIntensityinconfig/teleport_animation-client.toml, range0.0–1.0, default1.0. It dims the white flash shown each time the animation switches zoom stage;0disables it. The travel fade-to-black and the HUD fade are not affected.
Notes
Client-side visual mod. Verified: ./gradlew clean build is green.
JAR: teleport_animation-26.2-neoforge-26.2.0.57-1.3.0.jar
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

