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Teleport Animation

Adds cinematic teleport transitions when using /tp or /teleport commands, compatible with Waystones, JourneyMap, and more
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Teleport Animation (1.3.0)

File nameteleport_animation-26.2-neoforge-26.2.0.57-1.3.0.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Sep 28, 2026
Downloads
10
Size
2.8 MB
Mod Loaders
NeoForge
File ID
8999421
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:teleport-animation-1608291:8999421"

Learn more about Curse Maven

What's new

v1.3.0 - Invisible terrain fix

Bug-fix release for Minecraft 26.2 / NeoForge 26.2.0.57.

Fixed

  • Terrain disappears after a Waystone teleport (only the sky is visible): without Sodium, the terrain reload used by the transition never rebuilt the chunk sections, so the world stayed invisible until chunks were reloaded manually (F3+A). It now uses the same reload path as vanilla F3+A.
  • Transition overlay never shown: on 26.2 the stage flash, the fade-to-black that hides long trips while destination chunks load, and the chunk mask were never drawn. They are now rendered again.
  • Sodium 0.6+ / Embeddium support: the lightweight terrain refresh used during the transition looked up an outdated Sodium class name, so it never ran with current Sodium. It now supports the current Sodium, legacy Sodium and Embeddium package names.

Added

  • Stage flash intensity option (GitHub issue #2): new client option stepFlashIntensity in config/teleport_animation-client.toml, range 0.0–1.0, default 1.0. It dims the white flash shown each time the animation switches zoom stage; 0 disables it. The travel fade-to-black and the HUD fade are not affected.

Notes

Client-side visual mod. Verified: ./gradlew clean build is green.

JAR: teleport_animation-26.2-neoforge-26.2.0.57-1.3.0.jar

This mod has no additional files