🌀 Teleport Animation
Cinematic, GTA-style teleport transitions for Minecraft.
✨ Overview
|
Teleport Animation replaces the instant cut of a teleport with a cinematic camera move: the camera pulls up off the player through several zoom stages, glides across the world toward the destination, and descends back down as you arrive. It hooks /tp and /teleport, and integrates with Waystones and JourneyMap so their teleports get the same treatment. Terrain fades chunk-by-chunk along the camera's path, custom sounds mark each stage, and every timing / height / volume is configurable.
A fork of Grand Teleport by Codex (Forge 1.20.1), with contributions to the original by hookuru_. Ported and reworked for NeoForge / current Forge by Stalking Dragons. The original Grand Teleport code is MIT licensed. Not affiliated with or endorsed by the original authors.
|
|
🎯 Features
🎬 Cinematic Camera Animation
The camera zooms out, travels above the terrain, and zooms back in on arrival — fully animated and configurable.
📐 3-Stage Zoom Heights
Configurable pull and push stages for the zoom, with per-dimension settings for the Overworld, Nether and End.
🔊 Custom Sounds
Distinctive sound effects for each animation step: camera zoom, step flash, and travel wind.
🎨 Step Flash Overlay
A subtle screen flash at each zoom stage to enhance the transition.
🧊️ Chunk-by-Chunk Mask Fade
Terrain fades out and in following the camera's direction of travel, avoiding abrupt visual cuts. Nearby destinations use a smooth slide; distant ones mask the mid-flight chunk load with a short fade.
⏸️ Player Freeze
Optionally freeze movement and look controls during the transition.
🔌 Broad Mod Compatibility
Integrates with Waystones and JourneyMap teleports; plays nicely with Sodium, Iris, Distant Horizons, Bobby, Voxy and Leawind's Third Person.
🌐 Cross-Dimension Travel
Full animation support for dimension changes, with a fallback for when destination chunks are still loading.
⚙️ Fully Configurable
Every parameter — heights, tick lengths, volumes, toggles — is adjustable from the in-game config screen or the config file.
🧱 Mod Structure
| Area | What it provides |
| transition controller | Drives the pull / travel / push phases, camera frames, arrival detection and chunk handoff. |
| step effects | The step flash, travel blackout and HUD fade overlays. |
| command hooks | Intercepts /tp, /teleport and /execute…run tp, plus the /ta command tree. |
| Waystones / JourneyMap bridges | Reflection bridges that route those mods' teleports through the animation. |
| compat | Sodium / Iris / Distant Horizons / Bobby / Voxy / Leawind terrain-refresh and camera hooks. |
| config | The persistent config and the in-game config screen. |
📋 Requirements
| Minecraft / loader / Java | see Available Versions below |
| Dependencies | None required. Optional integration with Waystones and JourneyMap. |
| Side | Client and Server |
📦 Available Versions
| Minecraft | Loader | Java | Latest build | Status |
| 1.20.1 | Forge 47.1.99+ | 17 | 0.0.0-beta.2 | Beta |
| 1.21.1 | NeoForge 21.1.235+ | 21 | 1.0.4 | Stable — behind the 26.2 fix line (see below) |
| 26.1.2 | NeoForge 26.1.2.78+ | 21 | 1.0.3 | Stable |
| 26.2 | NeoForge 26.2.0.57+ | 25 | 1.2.0 | Stable — most up to date |
All versions share this CurseForge project. Pick the file that matches your Minecraft version. The 26.2 line has received camera / arrival-position / crash fixes (1.1.x–1.2.0) that the 1.21.1 line has not yet been synced up to.
🎮 How to Use
- Use
/ta on|off to toggle the teleport effect.
- Use
/ta status to check whether it is enabled.
- Use
/ta player_freeze on|off to toggle player freeze during transitions.
- Use
/ta to open the configuration screen.
The mod intercepts /tp, /teleport and /execute…run tp, plus teleport packets from Waystones and JourneyMap.
🙏 Credits & License
Teleport Animation is a fork of Grand Teleport by Codex (Forge 1.20.1), with contributions to the original by hookuru_. Ported and reworked for NeoForge / current Forge by Stalking Dragons.
The code is under the MIT license (see the LICENSE file). The bundled sound effects are third-party audio carried over from Grand Teleport — they are not original to this project, not covered by the MIT grant, and are included only for non-commercial in-game use as part of this mod. Do not extract or redistribute the sound files separately.
https://codex.skdragons.com/
Codex Stalking Dragons — Minecraft Modding