new tree in unofficial release, disable vanilla trees by BiomeTweaker
Description
- Tan's Huge Trees (THT) is a structure generation mod. Spawning giant trees and nature stuffs in vanilla main biomes. Now have 49 structures in this mod
- This mod will make your world look more fantasy without adding any new block. Only vanilla blocks be used
- These trees isn't from coding but it's handmade structures using world edit mod, so tree will look same but will random rotation and mirror
- These structures won't generated in spawn chunks, so increased speed of world generation in first time, and let you customize your config until let trees spawn
- Inspired by Massive Trees, Natura, Traveler's Dream, Plant Mega Pack mod and Hordes.io
- Created with MCreator, World Edit and Limitless Structure Blocks
- If you get lag from these trees, I recommeded to set low render distance, set trees in setting to fast, add more RAM (at least 2GB)
- If you want to stop fire from spread, type this command in your chat "/gamerule doFireTick false"
- Supported to TerraForged mod, they change world terrain but biomes still with vanilla ID so my trees can spawn with them
- You can disable vanilla trees for some biomes using BiomeTweaker mod, download config file for no vanilla trees in my discord
My Discord Server
- Link here : Adventurer's Guild
- Get updates
- Report an issue
- How to use config
- Structures list
- Plans
- Download unofficial versions
How To Use Config
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- Type this command in your chat to open config GUI : /THT-config
- Set rarity of trees that you want. Example : 025 in percen text field for 25% and 03000 in normal text field for 3,000 of 10,000 rarity.
- Auto send error messages to player's chat and unsaved that error
- Click save button to save your custom config to your world. It can auto-save when you open other pages
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- Starting Radius is for custom what radius huge trees will start process. For example set it to 010, huge trees will start gen around 10 blocks from you. Set to 000 to temporary disable trees from start process but not affect to rarity
- Spawn Type is for swap between vanilla biomes and biome tag. Set it to 1 for make trees spawn in vanilla biomes only and set it to 2 for make trees spawn in tagged biomes. Tagged biomes is like vanilla but can spawn in modded biomes
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- Export Config go to import/export page, click export button. Just copy that text to save in your device or share to your friends
- Import Config go to import/export page, paste your exported config in import text field. Click import button
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- Your custom config will used in that world, but not affect to other world. So import it to other world manually.
- You may found a void text field, it's a new tree rarity. So you can type number into it or export your config before click reset button and import it again to reset those void text fields
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My Other Projects
- SKYWIZA - Adventurer's guild command block mod
- Lantern of The Woodlands - Magic lantern with nature magic spells
- Sky Pack - Gathering the beautiful sky in one
Hi, a very good mod, makes the world more dynamic, I came up with an idea of actaully trying to add some more custom but smaller trees (+ a separate from gbig trees configuring), also seen somethign about villager trades, imo would be cool to make it actually an trade avaliable to get from a wandering trader... would make them actaully sell something usefull and the tree saplings more rare to obtain which would give me a kinda proud feeling??? after getting all type of trees to collect.
Addictional idea get an achievement for collecting all types! Came up with it just now.
The main question tho is if the mod is going to be updated for 1.19? ('d love to see it in the newest version)
In reply to st1ck_up:
Thank you for playing this mod ^_^) about your ideas I already thinking if I do and how I can do. Some ideas is the limit of me, I don't like coding but good at medium command block creation so I can do only what I can do.
Add custom trees, yes I can do but I will use structure block system instead of coding that use any folder system, you can import custom tree by structure block but the size of custom tree will limit at 48x48x48 unless you use unlimited size mod. Achievements, never do anything about custom achievements so it may some hard thing. And about 1.19 no any news yet.
You should add a config option to decrease size of trees.
In reply to quaggz13:
These trees is handmade strutures not coding, so can't control size of them.
I can't get the mod settings to work on server :(
In reply to kubaxius:
I don't test it on server yet so I don't know what it happened, maybe a strange bug so may try to checking it again :/
I've wanted a mod like this for my tree fortress fantasies, but aside from the Terralith/BYG desires, I would love a craftable only Yggdrasil sapling, which has ridiculous crafting and planting requirements, that when it spawns goes from sea level to the roof of the world, and has massive roots that snake down to the bedrock. Ideally, the tree's roots and boughs are thick enough that they can be hollowed out as hallways and tunnels suitable for vanilla railways. The Yggdrasil wood is fireproof in case the roots spawn through lava.
Any plans for BYG or BoP
the mod is buteful with shaders
is this mod compataible with terralith world generation?
In reply to darren13699:
i guess no, huge trees can generate in vanilla biomes only such as minecraft:forest, minecraft:plains. Terralith may have custom biome that not vanilla, so I thing they can't... :/
In reply to TannyJung:
You could possibly let trees spawn in all biomes, but set in conditions to return "biome type: n". This widens the range of biomes, allowing some modded worldgen go through ^^ (did same thing with my airships, so they can spawn in both vanilla and modded jungles)
In reply to Toma400:
That's good idea! I will add to plans ^-^
Can you grow the huge trees using some combination of saplings and bonemeal, or are they only made during world generation?
In reply to Flexico:
Yes you can. They can spawn using items that like sapling, these item will show in creative tab. It look like a box 📦 just place it and huge trees will spawn at that box.
In reply to TannyJung:
Oh, but no way to do so in survival mode?
In reply to Flexico:
No way yet. I plan to use villager custom trade to buy these box in future, will test it soon. ^-^
In reply to TannyJung:
Oh, I like this idea! =D
This would be incredible with compatibility with other mods, like Ice & Fire dragons roosting in a giant charred tree, Biome's O' Plenty Redwoods that root themselves into bedrock and grow to the build limit, any number of modded mushrooms. I can't see how this would be possible but imagine if this was somehow made to work with Dynamic tree's, it would likely be the laggiest mod to ever exist. The tree's all look amazing and I can't wait to see how it progresses
In reply to strange030guy:
.. maaaannn .. that Ice and Fire idea is great!!! .. Ice and Fire is the sole reason my kids and I have not moved off of 1.16.5 .. and add in the compatibility of Biome's O' Plenty and it would be amazing ..
.. though I can live with "just" Vanilla trees as that might keep it compatible with Resource Packs that change the look of Vanilla Assets (though I can't claim any depth of knowledge on the compatibility issues) ..
.. but that's one heck of an idea with the roosting dragons ..