What is this?
[TaCZ] Raycast is a fork of [TaCZ] Bullet Improvement.
I kept the original features then applied fixes for issues found in the original mod’s NeoForge 1.0.4 beta. More features may be added later without straying too far from the mod’s original purpose.
- This fork and its features will only be maintained on version 1.21.1 (or above if my live update modpack upgrades to more recent versions). Maintaining this mod is not my priority so there may be delays.
What does it do?
Projectiles travel instantaneously wherever your crosshair is. This is called hitscan. That is possible through Raycasting which emits an invisible line towards the point you are facing.
TaCZ itself has an impact method for entities and blocks. The mod attempts to directly pass the shot there while simutaneously removing the kineticBulletEntity that TaCZ is known for. This enables instantaneous gun shot hits in exchange for ballistic trajectory.
- Explosives are excluded from this system to ensure certain mechanics remain functional.
Mod compatibility
Hits are passed through TaCZ’s normal impact methods, allowing some addon hooks to run. However, Raycast cancels normal onBulletTick processing.
- Because of that: Whizz and flyby sounds from TaCZ Tweaks do not work normally, and TaCZ Tweaks separate entity and block piercing rules are not used.
Future plans
- Replace the End Rod tracer with a client-only visual based on TaC:Z’s kinetic bullet.
- Improve headshot detection around entity hitboxes.
- Restore TaCZ Tweaks whizz and flyby sounds using the Raycast path.
- Support TaCZ Tweaks entity and block piercing rules.
Permission and credit
Please visit the original mod page and support Posche.
You can also join Posche’s Discord. Don't report issues here. Please refer to the Raycast github issue tracker.

- Mod ID:
tacz_raycast - Package:
dev.zeli.taczraycast - Config:
tacz-raycast-server.toml
I repackaged the mod so problems caused by my changes are directed to me instead of the original author.

