Mallard Guard - Immersive Parrying

Mallard Guard (a pun for my ducky theme), is a highly customizeable parry mod that's built around immersion and reactive feedback.

!!! WARNING !!!

This mod makes heavy use of flashing lights. Please be advised to play with caution.

 

Last updated: 13th of October, 2026 | Modpage is WIP


About

What's new?

> Version 1.56e

  • Added Punchy Parried Poses
  • Added Target Highlighting
  • Added Icon Location Change
  • Fixed Punchy animation priority bug during perfect parry windows.
  • Fixed Punchy animation cancelling when newer animations play.
  • Fixed config reading thousands of changes applied instead of only necessary ones causing client/server memory spike.
  • Fixed missing compatibility imports for when Simply Swords, Shield Expansion, Punchy and Better Combat aren't detected.
  • Fixed disabled features not actually disabling.

 

Mallard Guard is a highly (extremely) customizeable parry mod inspired by various parry titles. It aims to redesign Minecraft's combat system with a focus on immersive and reactive feedback during combat interactions. I want to make sure it lives up to that and so I assure that the mod is being updated and constantly developed further.

For simplicities sake, the mod has one main control and it's the ability to enter the guarding stance as I call it. You trigger the state by pressing or holding the keybind which defaults to mouse right-click. In this state, you cycle between Perfect Parry → Regular Parry → Guarding Block, all of which are configurable in duration and useability.

While the mod runs without them, It is highly recommended to use it with the following:

 


Features

Parrying:

gif soon



Blocking:

gif soon

 


Customization

It's no exaggeration to say everything is configurable. At least it's going to be. The mod is still in its early stages and the level of customization I want to have available isn't really ideal to implement when most of the features are still WIP.

For now, most features are configurable. Entertain yourself by stayingin the config for hours just to find your own settings. Heck I spent 6 hours fine tuning my personal screen/particle/punchy settings... Probably not healthy. Regardless, it's your personal canvas so configure to your desire.

On that note, I highly recommend you explore the configs!


Compatibility

Incompatible:

 

Incompatible:

  • Epic Fight - Never tested, but I highly doubt my mechanics fit at all with Epic Fight. My mod was intended for Better Combat afterall.
  • ImmediatelyFast - ImmediatelyFast breaks the various HUD elements that appear as effects on your screen. Turn off `hud_batching=true` to `false` to use.

 

Compatible:

 

Compatible:

  • Punchy - Explicit customization editor through the configs so you can create custom poses or specific weapon assignments.
  • EMF - Simple animation priority handling to avoid overlap. Tested with Fresh Animations: Player Extension
  • Better Combat - Simple animation priority handling to avoid overlap. Tested with both Better Combat and Better Mob Combat.
  • Simply Swords - Requires configuration of keybinds. Certain Mallard Guard configs can be tuned to better fit compatibility.
  • Shield Expansion - Disables Shield Expansion's mechanics in favor of Mallard Guard while still attempting to give its unique shields their own individual behavior.

 


FAQ

FAQ:

Q: Fabric?
A: Haven't started porting yet, but it is planned. Sometime after I add dedicated first and third person animations.

Q: 1.20.1?
A: After Terramity v1.0 releases and I make proper compatibility.

Q: 26.X?
A: Planned. Will support this version and higher sometime after the Fabric port's release.

Q: Modpacks?
A: Feel free to use the mod in your modpacks but credit me and this page where possible if you do.

 

Mallard Guard - Immersive Parrying Team

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I make mods, fixes and ports. Depends on what my private modpack needs.

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