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Spores & Shadows

Watch your world decay. Introduces dynamic mold infections that spread across blocks, corrupting logs, planks, and entire structures.
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spores--shadows-1.1.1.jar

File namespores--shadows-1.1.1.jar
Uploader
Rcky0802Rcky0802
Uploaded
Aug 27, 2026
Downloads
19
Size
593.9 KB
Mod Loaders
FabricQuilt
File ID
8748814
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:spores-shadows-1667579:8748814"

Quilt

modImplementation "curse.maven:spores-shadows-1667579:8748814"

Learn more about Curse Maven

What's new

[1.1.1] - The Architecture & Quality of Life Update

Major Backend Refactor:

  • Split Registries: We performed a massive backend overhaul, splitting "Waxed" and "Moldy" blocks into two completely distinct block IDs (e.g., waxed_oak_log vs moldy_oak_log) instead of relying on a blockstate property. This allowed us to bypass Vanilla limitations and implement a huge wave of requested features!
  • Single Source of Truth (SoT): Refactored the entire project to use a unified Data and Constant core for all generation elements. Zero hardcoded woods, stages, or IDs in loops!

Added / Changed:

  • Configurable Magic Numbers: Added axe_scrape_damage, nausea_amplifier, and poison_amplifier to the configuration file (Mod Menu / Cloth Config) for full modpack customization!
  • Hybrid Crafting: You can now freely mix normal infected wood and waxed infected wood (of the same decay stage) in the same crafting grid!
  • Furnace & Composter Parity: Waxed blocks are no longer inert! They now burn in furnaces and can be composted with the exact same timings and probabilities as their unwaxed counterparts.
  • Safe Extraction (Drops): Waxing a "Rotten" (Stage 3) block now structurally reinforces it. Breaking a waxed rotten block guarantees a 100% drop rate, completely bypassing the crumbling mechanic without needing Silk Touch!
  • Inventory Parity: Waxed blocks now display their lore/descriptions in the inventory, informing players that they can still be broken down into planks.
  • True Inventory Models: Because Waxed blocks are now standalone items, they no longer look like standard moldy wood in your inventory. They have their own dedicated items!
  • Performance Boost: Waxed blocks no longer receive Random Ticks from the server, entirely skipping the mold spread calculations and drastically saving CPU resources on large builds.

Fixed:

  • Jade HUD UI: Jade now dynamically reads and displays the precise name and icon for every block state (e.g. "Waxed Tainted Oak Planks"). Redundant "Waxed: Yes/No" and "Stage" texts were removed.
  • Jade HUD Logic: The Infection Risk tooltip is now completely hidden on Waxed blocks (since their risk is zero) and on Rotten blocks (Stage 3).
  • Tooltips Fix: Fixed a bug where waxed blocks were missing their gameplay lore (e.g. "Structurally weakened") in the inventory.