spores--shadows-1.1.1.jar
Curse Maven Snippet
What's new
[1.1.1] - The Architecture & Quality of Life Update
Major Backend Refactor:
- Split Registries: We performed a massive backend overhaul, splitting "Waxed" and "Moldy" blocks into two completely distinct block IDs (e.g.,
waxed_oak_logvsmoldy_oak_log) instead of relying on a blockstate property. This allowed us to bypass Vanilla limitations and implement a huge wave of requested features! - Single Source of Truth (SoT): Refactored the entire project to use a unified Data and Constant core for all generation elements. Zero hardcoded woods, stages, or IDs in loops!
Added / Changed:
- Configurable Magic Numbers: Added
axe_scrape_damage,nausea_amplifier, andpoison_amplifierto the configuration file (Mod Menu / Cloth Config) for full modpack customization! - Hybrid Crafting: You can now freely mix normal infected wood and waxed infected wood (of the same decay stage) in the same crafting grid!
- Furnace & Composter Parity: Waxed blocks are no longer inert! They now burn in furnaces and can be composted with the exact same timings and probabilities as their unwaxed counterparts.
- Safe Extraction (Drops): Waxing a "Rotten" (Stage 3) block now structurally reinforces it. Breaking a waxed rotten block guarantees a 100% drop rate, completely bypassing the crumbling mechanic without needing Silk Touch!
- Inventory Parity: Waxed blocks now display their lore/descriptions in the inventory, informing players that they can still be broken down into planks.
- True Inventory Models: Because Waxed blocks are now standalone items, they no longer look like standard moldy wood in your inventory. They have their own dedicated items!
- Performance Boost: Waxed blocks no longer receive Random Ticks from the server, entirely skipping the mold spread calculations and drastically saving CPU resources on large builds.
Fixed:
- Jade HUD UI: Jade now dynamically reads and displays the precise name and icon for every block state (e.g. "Waxed Tainted Oak Planks"). Redundant "Waxed: Yes/No" and "Stage" texts were removed.
- Jade HUD Logic: The Infection Risk tooltip is now completely hidden on Waxed blocks (since their risk is zero) and on Rotten blocks (Stage 3).
- Tooltips Fix: Fixed a bug where waxed blocks were missing their gameplay lore (e.g. "Structurally weakened") in the inventory.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

