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Spores & Shadows

Watch your world decay. Introduces dynamic mold infections that spread across blocks, corrupting logs, planks, and entire structures.
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spores--shadows-1.2.0.jar

File namespores--shadows-1.2.0.jar
Uploader
Rcky0802Rcky0802
Uploaded
Sep 20, 2026
Downloads
12
Size
1.7 MB
Mod Loaders
FabricQuilt
File ID
8933706
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:spores-shadows-1667579:8933706"

Quilt

modImplementation "curse.maven:spores-shadows-1667579:8933706"

Learn more about Curse Maven

What's new

[1.2.0] - The Atmospheric Engineering & Workstations Update

World & Wood Ecosystem (1,442 Survival Block Variants):

  • Bamboo Woodset Integration: Added full decay coverage for the Bamboo woodset across all 4 stages (Healthy, Tainted, Moldy, Rotten) and their Waxed counterparts: Bamboo Blocks, Stripped Bamboo Blocks, Bamboo Planks, Bamboo Mosaic, Bamboo Mosaic Stairs/Slabs, Doors, Trapdoors, Fences, Fence Gates, Buttons, and Pressure Plates.
  • Signs & Hanging Signs: Added decaying and waxed variants for all 11 wood species with non-destructive mold texturing preserving text legibility.
  • Z-Fighting Elimination: Re-anchored multi-layer chest rendering with dynamic scaling (yScale = 0.9001f) across container open/close animations, eliminating graphical flickering artifacts.
  • Sensory Immersion & Particles: Custom break sound (BLOCK_FUNGUS_BREAK) and spore particle bursts upon breaking un-waxed decayed blocks without Silk Touch (42 particles for Stage 2, 80 particles for Stage 3).
  • Physical Scaling: Degraded blocks suffer progressive penalties: block hardness scales from 100% down to 20%, blast resistance from 100% down to 10%, flammability increases up to +60% spread and +20% catch rate, and furnace fuel efficiency drops to 12.5%. Rotten blocks completely cancel tool efficiency (bare hand equals Netherite axe).
  • Total survival block count expanded to 1,442 variants.

Volumetric 3D BFS Miasma Engine:

  • 3D Breadth-First Search (BFS): Replaced legacy cylindrical checks with a true volumetric flood-fill simulation (2,048 m³ volume limit, 16-block Euclidean radius). If a room volume exceeds 2,048 m³ without enclosure, the space is classified as open cavern and miasma disperses.
  • Base-6 Airflow Permeability Scoring: Dynamic airflow resistance calculated across 6 cardinal directions: open air / direct sky (+24.0), open doors/trapdoors/copper grates/leaves (+18.0), slabs (+12.0), stairs/fences (+6.0), and solid walls/closed doors (0.0).
  • Hydraulic Siphon: Waterlogged blocks and water sources act as airtight seals preventing toxic gas transfer.
  • Inertia & Dynamic Equilibrium: Added realistic saturation (saturation_speed = 0.15) and rapid dissipation (dissipation_speed = 0.35).
  • Toxicity Thresholds (Base-6): Calibrated symptoms: Warning ($\ge 2.0$, spore particles and ambient sounds), Danger ($\ge 6.0$, hunger status effect), and Lethal ($\ge 18.0$, nausea followed by lethal poison).

Planks Recovery & Crafting Overhaul:

  • Progressive Halving: Log-to-plank conversion follows an integer division formula ($\lfloor / 2 \rfloor$: Healthy yields 4, Tainted yields 2, Moldy yields 1, Rotten yields 0).
  • Planks Purification: Purify contaminated wood on a crafting table (2 Tainted Planks $\rightarrow$ 1 Clean Plank, 4 Moldy Planks $\rightarrow$ 1 Clean Plank). Normal and waxed planks of the same stage can be freely mixed.
  • Strict Recipe Tags: High-tier crafted vanilla recipes (doors, chests, stairs, crafting tables) strictly require clean planks.
  • Smelting Restriction: Infected logs (stages 1, 2, 3) can no longer be smelted into charcoal in furnaces.

Atmospheric Engineering & Steampunk Machinery:

  • Dehumidifier: Condenses atmospheric moisture with 1.0 drying power into an internal 2,000 mB water tank (1 mB / 24 ticks).
    • Automated Standby: Automatically suspends operation when the tank reaches capacity (2,000 mB / 2 buckets) to prevent energy and fuel waste.
    • Humidify Mode: Invert polarity to spray vapor into the air (+1.0 room moisture), with automatic safety shut-off when reaching 98% RH.
    • Hybrid Power: Consumes 10 FE/tick from an internal 32,000 FE buffer, or solid fuel in Slot 0 with 4.0× furnace burn efficiency (one piece of coal yields 64,000 FE).
    • Fluid API & Comparators: Supports manual bucket extraction (1,000 mB per click), automated pipe drainage via Fabric Transfer API, and emits 0..15 analog comparator power proportional to tank fullness.
  • Air Purifier: Neutralizes volatile miasma spores with -48.0 scrubbing power (clearing the toxic output of over 21 infected logs simultaneously).
    • Spore Filter Cartridges: Consumes replaceable Spore Filters (Slot 1, 2,400 ticks / 2 minutes lifespan) with automatic reload from the internal stack.
    • Accelerated Wear: Filter wear doubles to 2 points/tick under lethal miasma concentrations.
    • Depletion Warning: Emits an audible dispenser click (BLOCK_DISPENSER_FAIL) when filters are exhausted.
    • Sided Inventory: Top face strictly feeds Spore Filters; lateral and bottom faces strictly feed solid fuel.
    • Comparator Output: Emits 0..15 analog power based on remaining filter items in stack.
  • Redstone Automation: Both machines feature a 3-way toggle switch (Always Active IGNORED, Active with Redstone HIGH, Deactivate with Redstone LOW).

Environmental Detectors & Hybrid Redstone Sensors:

  • Handheld Inspection: Moisture Detector and Spore Detector provide discrete mechanical audio clicks and send silent, private in-chat telemetry reports (ambient humidity, light, temperature, catalysts, BFS room volume, and spore density). Totally silent while moving.
  • Universal Orientation: Both detector blocks can be mounted in any orientation (floors, walls, and ceilings).
  • Hybrid Redstone Output: Emits direct redstone signal levels (0, 5, 10, 15) and native vanilla comparator signals, propagating neighbor updates through solid support blocks.

Degradable Workstations & Native GUI Overlays:

  • 9 Workstation Blocks: Crafting Table, Chest (Single & Double), Trapped Chest, Barrel, Composter, Loom, Cartography Table, and Lectern now suffer fungal decay.
  • Native GUI Overlays: Fungal stains, slime, and rot creep dynamically into container interfaces matching the block's current decay stage.
  • Composter Progression: Composting probability scales with decay stage (Healthy: inert, Tainted: 50%, Moldy: 65%, Rotten: 85%).
  • Villager POI Parity: Rotting workstations remain 100% valid Points of Interest for Villager professions.

Mechanical Decay, Audio & Magic:

  • Mechanical Jamming: Rotten wooden buttons remain pressed for up to 22.5 seconds (450 ticks); rotten pressure plates stay active for up to 15 seconds (300 ticks). Trapped chests suffer a 15%, 50%, or 85% signal failure rate with an audible click misfire.
  • Structural Collapse on Use: 10% chance for un-waxed Rotten interactive blocks (doors, trapdoors, fence gates, buttons) to break and vanish without dropping items upon interaction.
  • Bookshelf Decay: Enchanting power scales down ($1.0 \rightarrow 0.66 \rightarrow 0.33 \rightarrow 0.0$), and book drops scale ($3 \rightarrow 2 \rightarrow 1 \rightarrow 0$) when broken without Silk Touch.
  • Chiseled Bookshelf Preservation: Books inside Chiseled Bookshelves are 100% preserved through all decay stages and scatter safely upon breaking; comparator output (1..6) remains fully deterministic.
  • Acoustic Alterations: Note blocks exhibit pitch distortion and emit spore particles; Jukeboxes play warped, sluggish vinyl music.

Gear, Enchantments & Advancements:

  • 3D Spore Mask: Custom 3D headpiece with respirator filters and visor (165 durability, 1 armor point), protecting against all miasma status effects. Repairable on anvils using Spore Filters.
    • Enchanting Rules: Compatible with Unbreaking I–III, Mending, and Curse of Vanishing via enchanted books on anvils. Rejects combat enchants.
  • Spore Filtration Enchantment: Custom helmet enchantment (Tiers I–III) allowing standard vanilla helmets to filter miasma at the cost of helmet durability; Tier III grants a 50% chance to consume zero durability per cycle.
  • 6 New Advancements (11 Total):
    • Moisture Sensor (Craft a Moisture Detector)
    • Air Sentry (Craft a Spore Detector)
    • Climate Control (Construct a Dehumidifier)
    • Hermetic Bunker (Construct an Air Purifier)
    • 🏆 Dry Oasis (Challenge: Dehumidify a deep underground room at $Y \le 40$ below 15% RH)
    • 🏆 Pure Air in the Depths (Challenge: Fully purify an underground room at $Y \le 0$ to CLEAN)

Integrations, Configuration & Quality:

  • 7 Native JEI Categories: Waxing, Scraping, Planks Recovery, Infection Cycle, Decay Mechanics & Crumbles, Dehumidifier, Air Purifier.
  • Jade / WTHIT Integration: Contextual HUD displays decay stage, waxing status, real-time risk percentage ($R\%$), composter fill level, and machine energy/filter states.
  • 19 Cloth Config Categories: Complete in-game configuration interface via ModMenu (config/spores_and_shadows.json).
  • Diagnostic Commands: Operator level 2 /miasma (telemetry, volume, permeability) and /moldrisk (mathematical risk decomposition) commands.
  • Comprehensive Testing Suite: 287 automated tests (263 Fabric GameTests + 24 JUnit Unit Tests) passing at 100%.
  • Full 5-Language Localization: English, Italian, German, Spanish, and French for all items, blocks, GUI overlays, tooltips, advancements, and JEI tabs.

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