File Details
SpartanWeaponry-1.18.2-3.0.5-all.jar
- R
- Apr 12, 2024
- 2.59 MB
- 442.3K
- 1.18.2
- Forge
File Name
SpartanWeaponry-1.18.2-3.0.5-all.jar
Supported Versions
- 1.18.2
Curse Maven Snippet
Bugfixes:
- Integrated MixinExtras library into the mod using jarjar (jar file within a jar file, basically) to resolve a Mixin redirect conflict with the Footwork API. Both mods work together now
- Fixed a crash caused by the Shoulder Surfing Reloaded mod not liking this mod disabling the crosshair HUD element to replace it with my own
Additions:
- Added integration with the Footwork API to use its armor piercing code when needed
- Added integration with Shoulder Surfing Reloaded as well. The custom crosshairs now can be dynamically offset when required. Any numerical values don't move on the crosshair as well
Changes in Version 3.0.4:
Additions:
- Re-added the fully charged attack bonus from Throwing weapons from 1.12.2. Now Throwing weapons will only give the Thrown Damage Bonus depending on it's charge (resolves issue #23)
- Added Spanish (Spain) translation courtesy of alexvirgo13! (resolves isue #25)
Bugfixes:
- Fixed a small calculation bug with Sweep damage which makes Glaives inflict slightly too much sweep damage (resolves issue #24)
- Also fixed some tooltip bugs regarding sweep damage
- Fixed Apotheosis Fletching recipes not loading due to using the old names for each arrow or bolt
Changes in Version 3.0.3:
Bugfixes:
- Fixed Tipped Netherite Arrows not being shot out of a bow, and being able to be placed in the Arrow Quiver. Added Tipped Netherite Arrows in spartanweaponry:arrows item tag.
- Arrow entities now have textures again by fixing the file names and references to them in code (fixes issue #15)
- Fixed ammo entities not being able to place it's item into the appropriate Quiver (fixes issue #16)
- Potion Oils now apply properly when using the Oil item and by using the Crafting Table (fixes issue #19)
Changes in Version 3.0.2 beta 3:
Bugfixes:
- Removed a redundant call for catching boomerangs resulting in them duplicating themselves when caught (fixes GitHub issue #14)
Additions:
- Added Better Combat support via datapack additions. This should mean that all weapons should be compatible with that mod. Be aware that some config settings might not work while Better Combat is installed e.g. reach traits, etc.
Changes in Version 3.0.1 beta 2:
Bugfixes:
- Fixed an incompatibility with Farmers Delight which was looking up Tool Actions for use with Chopping Board recipes. This lets Battleaxes to be used to chop wooden items (resolves issue #13)
API Changes:
- Pushed API version to 9; more on that below
- Added a method to assign Tool Actions to Weapon Archetypes and Weapon Traits
- The Sweep trait uses this to assign sweeping behavior now
Changes in Version 3.0.0 beta 1:
Version 3.0.0 is finally here! Sorry for the long wait. Updated for Minecraft 1.18.2! A version for 1.20.1 will be coming up next (and possibly 1.19.x if the demand is there)Additions:
- Added two new weapon sets made from Constantan and Aluminum!
- Added new Weapon Traits!
- Added Copper and Netherite Arrows and Bolts. Some of these might even have a secret feature…
- Added Weapon Oils! This is something I've been trying to implement for a long time. This allows you to apply special effects to any compatible weapon for 20 attacks by default (30 with the sustained one). The oil items stack to 6 and can be crafted using a new item called the Grease Ball
- Added an advancement for brewing Weapon Oils
- Added three commands to allow applying Weapon Oils to weapons:
- Added Simple Handles and Poles to allow crafting of weapons as early as possible. Simple Handles can be made by using a Stick on some types of Grass or Seagrass. Try it on tall grass! Simple Poles can be crafted using a Simple Handle and some sticks. These can only be used to craft Daggers, Throwing Knives, and Spears currently.
- Added a new enchantment; Collectorang! Max levels: 4. This enchantment is exclusive to the Boomerang. It allows the boomerang to collect items off of the ground and bring them to the thrower. The amount of item stacks that can be collected is dependent on the enchantment level
Quality of Life Changes:
- Added a priority slot system to Quivers! This makes the current priority slot the first slot to attempt to pull out of when equipping (or put in if unequipping) an appropriate weapon. This defaults to the first slot which was is basically the original behavior anyway. The priority slot can be changed in the Quiver GUI by selecting the box on the top-left of the appropriate slot
- Added a button to enable auto-collection to the Quiver GUI. Sneak-Using the Quiver in-hand still works too
Tweaks:
- Weapon Traits can now be reassigned/added to/overridden using Weapon Trait tags!
- Ender Dragons can now drop Ender Dragon Heads when killed by a weapon with the Decapitate weapon trait
- Quiver Tooltips now have a visual component instead of a list of stored ammo
Compatibility:
- Refactored how weapons handle reach attacks (Forge now handles this), the ability to sweep (Forge handles this too), sweep damage, and armour piercing damage. This should result in improved compatibility with mods such as Apotheosis, and other mods that mess with combat code. Speaking of Apotheosis…
- Added Apotheosis Fletching Table recipes for Arrows and Bolts! (Currently the Iron Arrow cannot be crafted but that will be fixed in the future)
API Changes:
- Pushed version of the API to "8"
- Weapon creation methods with the usingDeferredRegister parameter has been removed since it is encouraged to use a DeferredRegister to make them anyway.
- Make API internal handler initialization more robust. Attempting to change it will now cause a crash (by design) because it shouldn't be tampered with
- NOTE TO ADDON AUTHORS: Make sure you add any addon weapons to their appropriate weapon tag (e.g "spartanweaponry:daggers" for any Dagger weapon) otherwise weapon traits will not generate properly

