File Details
1.20.1 - v1.1.6: Boss HUD Stability & Progress Timeout Fixes
- R
- May 14, 2026
- 99.55 KB
- 66
- 1.20.1
- Forge
File Name
solsdmghpindicator_1.20.1-1.1.6.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Sol's Damage Indicator v1.1.6 - Boss HUD Stability & Progress Timeout Fixes
Minecraft: 1.20.1
Mod Loader: Forge
This update focuses on fixing Boss HUD progress behavior, improving inactivity timeout handling, and making damage contribution tracking more consistent across both supported versions.
What's Fixed
Boss HUD No Longer Clears Progress at Full HP
Fixed an issue where boss player progress could be incorrectly cleared when the boss returned to full HP.
Player contribution progress is now only cleared when the tracked boss HP reaches 0 or below, instead of being wiped just because the boss is at full health.
This helps prevent unfair progress loss during boss fights where the boss heals or regenerates.
Boss Inactivity Timeout Now Fully Resets Progress
Boss inactivity timeout now works more correctly.
When a player is inactive for too long during a boss fight, they are now removed from both:
- The active Boss HUD display
- The boss contribution history
This means that if the same player attacks the boss again later, their contribution starts from zero instead of continuing from old removed data.
Death Animation and Ranking Now Respect Inactivity Timeout
Inactive players who were removed by the boss inactivity timeout will no longer be included in boss death results.
This means inactive players will no longer:
- Receive the boss death animation
- Appear in the death ranking text
- Be counted as active contributors after being timed out
Boss death results now better reflect players who actually remained active in the fight.
Normal Entity HUD Timeout Added
Normal entity damage progress now has its own inactivity timeout setting.
New client config:
entityhealth.inactivityTimeout
When a player stops attacking a normal entity for too long, their personal progress for that entity is removed. If they attack again later, the progress starts from zero.
Boss progress timeout remains separate and still uses:
bossdamage.inactivityTimeout
This makes normal entity HUD behavior more consistent while keeping boss and normal entity timeout settings independent.
Over-100% Contribution Behavior Preserved
Damage contribution can still go above 100% when a target heals or regenerates.
This behavior is intentional and remains unchanged for:
- Boss HUD contribution
- Normal entity HUD contribution
- Boss death summary ranking
The mod continues to track total cumulative contribution instead of forcing values to cap at 100%.
Summary
Sol's Damage Indicator v1.1.6 improves damage progress tracking, boss fight contribution cleanup, inactivity timeout behavior, and HUD reliability.
This update is recommended for both players and server owners, especially if you use boss damage tracking or contribution-based boss death summaries.