Sol's Indicator (Damage, Entity Health, Custom Boss Bar HUD, and more!)

A lightweight mod that gives you real-time visual feedback on every hit you land. Know exactly how much damage you're dealing, with razor-sharp accuracy right as it happens.

File Details

[Forge] 1.20.1 - v1.1.8: Compatibility and Bug Fixes

  • R
  • May 31, 2026
  • 105.16 KB
  • 99
  • 1.20.1
  • Forge

File Name

solsdmghpindicator_1.20.1-1.1.8.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:sols-damage-indicator-1472484:8172236")
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Sol's Damage Indicator 1.1.8

Fixed

  • Custom NPCs names set through scripts now display correctly in Sol's normal entity HUD, including names that use Minecraft color codes.
  • Entity names edited by other mods, such as IBE/NBT editor tools, now keep their custom colors in Sol's HUD when possible.
  • Boss kill summaries now handle different death styles more accurately: vanilla death animations, Ender Dragon death sequences, Custom NPCs in-place resets, and revive/phase mobs are no longer treated as the same thing.
  • Ender Dragon damage contribution rows now stay visible during the dragon's death sequence instead of being cleared when the dragon reaches 0 HP or holds at low HP during the animation.
  • Revive/phase mobs should no longer trigger the boss victory animation just because they briefly hit 0 HP before recovering.
  • Fixed the 1.21.1 NeoForge entity portrait framing so the normal entity HUD and boss HUD focus on the face/upper body like the other versions.