File Details
[Forge] 1.16.5 - v1.1.8: Compatibility and Bug Fixes
- R
- May 31, 2026
- 106.45 KB
- 7
- 1.16.5
- Forge
File Name
solsdmghpindicator_1.16.5-1.1.8.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
Sol's Damage Indicator 1.1.8
Update Title: Compatibility and Display Polish
This update focuses on mod compatibility and HUD correctness for custom names, boss defeat timing, and entity portraits.
Fixed
- Custom NPCs names set through scripts now display correctly in Sol's normal entity HUD, including names that use Minecraft color codes.
- Entity names edited by other mods, such as IBE/NBT editor tools, now keep their custom colors in Sol's HUD when possible.
- Boss kill summaries now handle different death styles more accurately: vanilla death animations, Ender Dragon death sequences, Custom NPCs in-place resets, and revive/phase mobs are no longer treated as the same thing.
- Ender Dragon damage contribution rows now stay visible during the dragon's death sequence instead of being cleared when the dragon reaches 0 HP or holds at low HP during the animation.
- Revive/phase mobs should no longer trigger the boss victory animation just because they briefly hit 0 HP before recovering.
- Fixed the 1.21.1 NeoForge entity portrait framing so the normal entity HUD and boss HUD focus on the face/upper body like the other versions.