Sol's Indicator (Damage, Entity Health, Custom Boss Bar HUD, and more!)

A lightweight mod that gives you real-time visual feedback on every hit you land. Know exactly how much damage you're dealing, with razor-sharp accuracy right as it happens.

File Details

1.16.5 - v1.1.6: Damage Progress Timeout Fixes & Boss HUD Stability

  • R
  • May 14, 2026
  • 100.30 KB
  • 11
  • 1.16.5
  • Forge

File Name

solsdmghpindicator_1.16.5-1.1.6.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:sols-damage-indicator-1472484:8086806")
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Sol's Damage Indicator v1.1.6 - Boss HUD Stability & Progress Timeout Fixes

Minecraft: 1.16.5

Mod Loader: Forge

This update focuses on fixing Boss HUD progress behavior, improving inactivity timeout handling, and making damage contribution tracking more consistent across both supported versions.


What's Fixed

Boss HUD No Longer Clears Progress at Full HP

Fixed an issue where boss player progress could be incorrectly cleared when the boss returned to full HP.

Player contribution progress is now only cleared when the tracked boss HP reaches 0 or below, instead of being wiped just because the boss is at full health.

This helps prevent unfair progress loss during boss fights where the boss heals or regenerates.


Boss Inactivity Timeout Now Fully Resets Progress

Boss inactivity timeout now works more correctly.

When a player is inactive for too long during a boss fight, they are now removed from both:

  • The active Boss HUD display
  • The boss contribution history

This means that if the same player attacks the boss again later, their contribution starts from zero instead of continuing from old removed data.


Death Animation and Ranking Now Respect Inactivity Timeout

Inactive players who were removed by the boss inactivity timeout will no longer be included in boss death results.

This means inactive players will no longer:

  • Receive the boss death animation
  • Appear in the death ranking text
  • Be counted as active contributors after being timed out

Boss death results now better reflect players who actually remained active in the fight.


Normal Entity HUD Timeout Added

Normal entity damage progress now has its own inactivity timeout setting.

New client config:

entityhealth.inactivityTimeout

When a player stops attacking a normal entity for too long, their personal progress for that entity is removed. If they attack again later, the progress starts from zero.

Boss progress timeout remains separate and still uses:

bossdamage.inactivityTimeout

This makes normal entity HUD behavior more consistent while keeping boss and normal entity timeout settings independent.


Over-100% Contribution Behavior Preserved

Damage contribution can still go above 100% when a target heals or regenerates.

This behavior is intentional and remains unchanged for:

  • Boss HUD contribution
  • Normal entity HUD contribution
  • Boss death summary ranking

The mod continues to track total cumulative contribution instead of forcing values to cap at 100%.


Summary

Sol's Damage Indicator v1.1.6 improves damage progress tracking, boss fight contribution cleanup, inactivity timeout behavior, and HUD reliability.

This update is recommended for both players and server owners, especially if you use boss damage tracking or contribution-based boss death summaries.