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Sol's Indicator (Damage, Entity Health, Custom Boss Bar HUD, and more!)

A lightweight mod that gives you real-time visual feedback on every hit you land. Know exactly how much damage you're dealing, with razor-sharp accuracy right as it happens.

File Details

1.16.5 - v1.1.4 : Boss Bar Priority + Fixes.

  • R
  • Mar 23, 2026
  • 98.75 KB
  • 11
  • 1.16.5
  • Forge

File Name

solsdmghpindicator_1.16.5-1.1.4.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:sols-damage-indicator-1472484:7800538")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Sol's Damage Indicator v1.1.4

Release Date: March 24, 2026

This update adds boss bar priority ordering and cleans up client-side boss tracking.
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Boss Bar Priority
- When you attack a boss, its HUD bar is automatically moved to the top of the screen.
- Priority lasts for 10 seconds from the last hit on that boss, then naturally expires.
- Improves multi-boss fights where multiple boss bars are visible simultaneously, the bar you
  are actively fighting is always shown first without any manual interaction.
- Priority clearance is also handled on disconnect/world leave to prevent stale state.

Boss Bar Sync Fix
- The client-side boss bar cache is now synced against the vanilla active boss bars every render
  frame, removing any entries for boss bars that are no longer tracked by the game.
- Prevents rare cases where stale cached entries could persist after a boss fight ends.