File Details
1.16.5 - v1.1.4 : Boss Bar Priority + Fixes.
- R
- Mar 23, 2026
- 98.75 KB
- 11
- 1.16.5
- Forge
File Name
solsdmghpindicator_1.16.5-1.1.4.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
Sol's Damage Indicator v1.1.4
Release Date: March 24, 2026
This update adds boss bar priority ordering and cleans up client-side boss tracking.
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Boss Bar Priority
- When you attack a boss, its HUD bar is automatically moved to the top of the screen.
- Priority lasts for 10 seconds from the last hit on that boss, then naturally expires.
- Improves multi-boss fights where multiple boss bars are visible simultaneously, the bar you
are actively fighting is always shown first without any manual interaction.
- Priority clearance is also handled on disconnect/world leave to prevent stale state.
Boss Bar Sync Fix
- The client-side boss bar cache is now synced against the vanilla active boss bars every render
frame, removing any entries for boss bars that are no longer tracked by the game.
- Prevents rare cases where stale cached entries could persist after a boss fight ends.

