solo-mining-fabric-26.3-1.3.0.jar
Curse Maven Snippet
What's new
## βοΈ Solo Mining 1.3.0
### π Death in a gate
Falling in the valley used to mean the full vanilla punishment: inventory on the floor, experience gone, and a long walk back past everything that killed you. That was the single biggest source of frustration, so it is gone.
* π **The lethal hit is intercepted before death happens.** Nothing drops, because you never actually die β there is no pile of items waiting somewhere in the dark.
* π **You respawn at the start of the valley**, right where you entered.
* π **A few seconds of Resistance and Regeneration** so you do not simply fall over again, plus fire, poison and wither are cleared and your food bar is topped up.
* βοΈ Switches: `dungeonDeathRescue` (on), `dungeonDeathRescueHealthPercent` (50), `dungeonDeathRescueGraceSeconds` (6). Turning it off restores the normal vanilla death.
### β³ A time limit you can always see
Every run now carries a clock, and it sits **permanently in the info box** β no command, no guessing. When the time is up the gate closes: the monsters are removed, everyone is sent back to their own world, and the run counts as failed. Warnings arrive five minutes and one minute before the end.
* βΈοΈ **The clock only runs while somebody is actually inside the valley.** Stepping out, logging off or taking a break costs you nothing.
* βοΈ `dungeonTimeLimitMinutes` (20, `0` disables the limit entirely) and `dungeonTimeLimitMinutesPerRank` (5) β so Rank E gets 20 minutes and Rank Sβ
gets 55. `showDungeonTimer` (on).
### π Four new boss abilities
* π **Void Salvo** β homing projectiles you have to dodge.
* πͺ¨ **Collapse** β chunks of rock come down from above.
* β οΈ **Plague Cloud** β poison and wither in a radius, from the second boss phase on.
* π‘οΈ **Aegis** β the boss shields itself for a short while, from the second boss phase on.
### π§Ή Your world folder stops growing forever
Until now **every finished instance stayed on disk for good**, and every new gate claimed its own slot in the gate dimension that was never reused. Measured in the development world: **four runs = 58 MB**, and it grew with every gate after that.
* β»οΈ Finished runs are cleaned up after a grace period, and their slot is reused by the next gate.
* β **The grace period starts when the _last_ player leaves the instance**, so looting the reward chest at your own pace after the boss will never pull it out from under you.
* βοΈ `cleanupFinishedInstances` (on), `instanceCleanupMinutes` (10), `abandonedLobbyCleanupMinutes` (30, for lobbies that were never started), `recycleInstanceSlots` (on).
### π‘οΈ Servers: the intrusive commands now need permission
`/solomining spawn`, `close` and `expire` require operator level 2. Before this, **anyone on a server could hand themselves gates or end somebody else's run**. The self-help commands (`ready`, `exit`, `return`, `rescue`, `ping`, `where`) stay open to everyone.
Nothing changes in singleplayer: if you can type commands there, you already have cheats enabled. Switches: `adminCommandsRequireOp` (on), `adminCommandPermissionLevel` (2).
### π Fixed
* πΈ **No gate would open in a flower field.** Grass, flowers and wildflowers counted as occupied ground, so in flowery landscapes the search for a spot failed completely and the portal ended up right at your feet instead of somewhere out in the world. Plants are now simply built over β torches, signs and other built things still block, as they should.
* π£οΈ The βX is readyβ message was hard-coded in German and ignored your language setting.
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